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authorTedd Hansen2007-08-18 20:53:13 +0000
committerTedd Hansen2007-08-18 20:53:13 +0000
commit551f2af39f2bc003bef9ba388ccb4a6d87f2f36b (patch)
tree6338597d88a959f5d9391439fb2bb4978b897df5
parentWorking on AppDomains. Scripting is now officially broken. :] (diff)
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LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs170
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs53
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs174
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs181
-rw-r--r--prebuild.xml2
8 files changed, 341 insertions, 279 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index c56ff2f..beddbc5 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -48,16 +48,16 @@ namespace OpenSim.Region.ScriptEngine.Common
48 int llFloor(double f); 48 int llFloor(double f);
49 int llCeil(double f); 49 int llCeil(double f);
50 int llRound(double f); 50 int llRound(double f);
51 double llVecMag(Axiom.Math.Vector3 v); 51 double llVecMag(LSL_Types.Vector3 v);
52 Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v); 52 LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
53 double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b); 53 double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
54 Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r); 54 LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
55 Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v); 55 LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
56 Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up); 56 LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
57 Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r); 57 LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
58 Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r); 58 LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
59 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); 59 LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
60 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); 60 LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
61 void llWhisper(int channelID, string text); 61 void llWhisper(int channelID, string text);
62 //void llSay(int channelID, string text); 62 //void llSay(int channelID, string text);
63 void llSay(int channelID, string text); 63 void llSay(int channelID, string text);
@@ -72,73 +72,73 @@ namespace OpenSim.Region.ScriptEngine.Common
72 string llDetectedKey(int number); 72 string llDetectedKey(int number);
73 string llDetectedOwner(int number); 73 string llDetectedOwner(int number);
74 int llDetectedType(int number); 74 int llDetectedType(int number);
75 Axiom.Math.Vector3 llDetectedPos(int number); 75 LSL_Types.Vector3 llDetectedPos(int number);
76 Axiom.Math.Vector3 llDetectedVel(int number); 76 LSL_Types.Vector3 llDetectedVel(int number);
77 Axiom.Math.Vector3 llDetectedGrab(int number); 77 LSL_Types.Vector3 llDetectedGrab(int number);
78 Axiom.Math.Quaternion llDetectedRot(int number); 78 LSL_Types.Quaternion llDetectedRot(int number);
79 int llDetectedGroup(int number); 79 int llDetectedGroup(int number);
80 int llDetectedLinkNumber(int number); 80 int llDetectedLinkNumber(int number);
81 void llDie(); 81 void llDie();
82 double llGround(Axiom.Math.Vector3 offset); 82 double llGround(LSL_Types.Vector3 offset);
83 double llCloud(Axiom.Math.Vector3 offset); 83 double llCloud(LSL_Types.Vector3 offset);
84 Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset); 84 LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
85 void llSetStatus(int status, int value); 85 void llSetStatus(int status, int value);
86 int llGetStatus(int status); 86 int llGetStatus(int status);
87 void llSetScale(Axiom.Math.Vector3 scale); 87 void llSetScale(LSL_Types.Vector3 scale);
88 Axiom.Math.Vector3 llGetScale(); 88 LSL_Types.Vector3 llGetScale();
89 void llSetColor(Axiom.Math.Vector3 color, int face); 89 void llSetColor(LSL_Types.Vector3 color, int face);
90 double llGetAlpha(int face); 90 double llGetAlpha(int face);
91 void llSetAlpha(double alpha, int face); 91 void llSetAlpha(double alpha, int face);
92 Axiom.Math.Vector3 llGetColor(int face); 92 LSL_Types.Vector3 llGetColor(int face);
93 void llSetTexture(string texture, int face); 93 void llSetTexture(string texture, int face);
94 void llScaleTexture(double u, double v, int face); 94 void llScaleTexture(double u, double v, int face);
95 void llOffsetTexture(double u, double v, int face); 95 void llOffsetTexture(double u, double v, int face);
96 void llRotateTexture(double rotation, int face); 96 void llRotateTexture(double rotation, int face);
97 string llGetTexture(int face); 97 string llGetTexture(int face);
98 void llSetPos(Axiom.Math.Vector3 pos); 98 void llSetPos(LSL_Types.Vector3 pos);
99 99
100 //wiki: vector llGetPos() 100 //wiki: vector llGetPos()
101 Axiom.Math.Vector3 llGetPos(); 101 LSL_Types.Vector3 llGetPos();
102 //wiki: vector llGetLocalPos() 102 //wiki: vector llGetLocalPos()
103 Axiom.Math.Vector3 llGetLocalPos(); 103 LSL_Types.Vector3 llGetLocalPos();
104 //wiki: llSetRot(rotation rot) 104 //wiki: llSetRot(rotation rot)
105 void llSetRot(Axiom.Math.Quaternion rot); 105 void llSetRot(LSL_Types.Quaternion rot);
106 //wiki: rotation llGetRot() 106 //wiki: rotation llGetRot()
107 Axiom.Math.Quaternion llGetRot(); 107 LSL_Types.Quaternion llGetRot();
108 //wiki: rotation llGetLocalRot() 108 //wiki: rotation llGetLocalRot()
109 Axiom.Math.Quaternion llGetLocalRot(); 109 LSL_Types.Quaternion llGetLocalRot();
110 //wiki: llSetForce(vector force, integer local) 110 //wiki: llSetForce(vector force, integer local)
111 void llSetForce(Axiom.Math.Vector3 force, int local); 111 void llSetForce(LSL_Types.Vector3 force, int local);
112 //wiki: vector llGetForce() 112 //wiki: vector llGetForce()
113 Axiom.Math.Vector3 llGetForce(); 113 LSL_Types.Vector3 llGetForce();
114 //wiki: integer llTarget(vector position, double range) 114 //wiki: integer llTarget(vector position, double range)
115 int llTarget(Axiom.Math.Vector3 position, double range); 115 int llTarget(LSL_Types.Vector3 position, double range);
116 //wiki: llTargetRemove(integer number) 116 //wiki: llTargetRemove(integer number)
117 void llTargetRemove(int number); 117 void llTargetRemove(int number);
118 //wiki: integer llRotTarget(rotation rot, double error) 118 //wiki: integer llRotTarget(rotation rot, double error)
119 int llRotTarget(Axiom.Math.Quaternion rot, double error); 119 int llRotTarget(LSL_Types.Quaternion rot, double error);
120 //wiki: integer llRotTargetRemove(integer number) 120 //wiki: integer llRotTargetRemove(integer number)
121 void llRotTargetRemove(int number); 121 void llRotTargetRemove(int number);
122 //wiki: llMoveToTarget(vector target, double tau) 122 //wiki: llMoveToTarget(vector target, double tau)
123 void llMoveToTarget(Axiom.Math.Vector3 target, double tau); 123 void llMoveToTarget(LSL_Types.Vector3 target, double tau);
124 //wiki: llStopMoveToTarget() 124 //wiki: llStopMoveToTarget()
125 void llStopMoveToTarget(); 125 void llStopMoveToTarget();
126 //wiki: llApplyImpulse(vector force, integer local) 126 //wiki: llApplyImpulse(vector force, integer local)
127 void llApplyImpulse(Axiom.Math.Vector3 force, int local); 127 void llApplyImpulse(LSL_Types.Vector3 force, int local);
128 //wiki: llapplyRotationalImpulse(vector force, integer local) 128 //wiki: llapplyRotationalImpulse(vector force, integer local)
129 void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local); 129 void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
130 //wiki: llSetTorque(vector torque, integer local) 130 //wiki: llSetTorque(vector torque, integer local)
131 void llSetTorque(Axiom.Math.Vector3 torque, int local); 131 void llSetTorque(LSL_Types.Vector3 torque, int local);
132 //wiki: vector llGetTorque() 132 //wiki: vector llGetTorque()
133 Axiom.Math.Vector3 llGetTorque(); 133 LSL_Types.Vector3 llGetTorque();
134 //wiki: llSeForceAndTorque(vector force, vector torque, integer local) 134 //wiki: llSeForceAndTorque(vector force, vector torque, integer local)
135 void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local); 135 void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
136 //wiki: vector llGetVel() 136 //wiki: vector llGetVel()
137 Axiom.Math.Vector3 llGetVel(); 137 LSL_Types.Vector3 llGetVel();
138 //wiki: vector llGetAccel() 138 //wiki: vector llGetAccel()
139 Axiom.Math.Vector3 llGetAccel(); 139 LSL_Types.Vector3 llGetAccel();
140 //wiki: vector llGetOmega() 140 //wiki: vector llGetOmega()
141 Axiom.Math.Vector3 llGetOmega(); 141 LSL_Types.Vector3 llGetOmega();
142 //wiki: double llGetTimeOfDay() 142 //wiki: double llGetTimeOfDay()
143 double llGetTimeOfDay(); 143 double llGetTimeOfDay();
144 //wiki: double llGetWallclock() 144 //wiki: double llGetWallclock()
@@ -188,9 +188,9 @@ namespace OpenSim.Region.ScriptEngine.Common
188 //wiki: (deprecated) 188 //wiki: (deprecated)
189 void llMakeFire(); 189 void llMakeFire();
190 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) 190 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
191 void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param); 191 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
192 //wiki: llLookAt(vector target, double strength, double damping) 192 //wiki: llLookAt(vector target, double strength, double damping)
193 void llLookAt(Axiom.Math.Vector3 target, double strength, double damping); 193 void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
194 //wiki: llStopLookAt() 194 //wiki: llStopLookAt()
195 void llStopLookAt(); 195 void llStopLookAt();
196 //wiki: llSetTimerEvent(double sec) 196 //wiki: llSetTimerEvent(double sec)
@@ -234,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Common
234 //wiki: (deprecated) llSoundPreload() 234 //wiki: (deprecated) llSoundPreload()
235 void llSoundPreload(); 235 void llSoundPreload();
236 //wiki: llRotLookAt(rotation target, double strength, double damping) 236 //wiki: llRotLookAt(rotation target, double strength, double damping)
237 void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping); 237 void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
238 //wiki: integer llStringLength(string str) 238 //wiki: integer llStringLength(string str)
239 int llStringLength(string str); 239 int llStringLength(string str);
240 //wiki: llStartAnimation(string anim) 240 //wiki: llStartAnimation(string anim)
@@ -246,11 +246,11 @@ namespace OpenSim.Region.ScriptEngine.Common
246 //wiki: (deprecated) llStopPointAt 246 //wiki: (deprecated) llStopPointAt
247 void llStopPointAt(); 247 void llStopPointAt();
248 //wiki: llTargetOmega(vector axis, double spinrate, double gain) 248 //wiki: llTargetOmega(vector axis, double spinrate, double gain)
249 void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain); 249 void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
250 //wiki: integer llGetStartParameter() 250 //wiki: integer llGetStartParameter()
251 int llGetStartParameter(); 251 int llGetStartParameter();
252 //wiki: llGodLikeRezObject(key inventory, vector pos) 252 //wiki: llGodLikeRezObject(key inventory, vector pos)
253 void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos); 253 void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
254 //wiki: llRequestPermissions(key agent, integer perm) 254 //wiki: llRequestPermissions(key agent, integer perm)
255 void llRequestPermissions(string agent, int perm); 255 void llRequestPermissions(string agent, int perm);
256 //wiki: key llGetPermissionsKey() 256 //wiki: key llGetPermissionsKey()
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Common
260 //wiki integer llGetLinkNumber() 260 //wiki integer llGetLinkNumber()
261 int llGetLinkNumber(); 261 int llGetLinkNumber();
262 //wiki: llSetLinkColor(integer linknumber, vector color, integer face) 262 //wiki: llSetLinkColor(integer linknumber, vector color, integer face)
263 void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face); 263 void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
264 //wiki: llCreateLink(key target, integer parent) 264 //wiki: llCreateLink(key target, integer parent)
265 void llCreateLink(string target, int parent); 265 void llCreateLink(string target, int parent);
266 //wiki: llBreakLink(integer linknum) 266 //wiki: llBreakLink(integer linknum)
@@ -284,9 +284,9 @@ namespace OpenSim.Region.ScriptEngine.Common
284 //wiki: llRemoveInventory(string item) 284 //wiki: llRemoveInventory(string item)
285 void llRemoveInventory(string item); 285 void llRemoveInventory(string item);
286 //wiki: llSetText(string text, vector color, double alpha) 286 //wiki: llSetText(string text, vector color, double alpha)
287 void llSetText(string text, Axiom.Math.Vector3 color, double alpha); 287 void llSetText(string text, LSL_Types.Vector3 color, double alpha);
288 //wiki: double llWater(vector offset) 288 //wiki: double llWater(vector offset)
289 double llWater(Axiom.Math.Vector3 offset); 289 double llWater(LSL_Types.Vector3 offset);
290 //wiki: llPassTouches(integer pass) 290 //wiki: llPassTouches(integer pass)
291 void llPassTouches(int pass); 291 void llPassTouches(int pass);
292 //wiki: key llRequestAgentData(key id, integer data) 292 //wiki: key llRequestAgentData(key id, integer data)
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Common
310 //wiki: llMessageLinked(integer linknum, integer num, string str, key id) 310 //wiki: llMessageLinked(integer linknum, integer num, string str, key id)
311 void llMessageLinked(int linknum, int num, string str, string id); 311 void llMessageLinked(int linknum, int num, string str, string id);
312 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) 312 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
313 void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local); 313 void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
314 //wiki: llPassCollisions(integer pass) 314 //wiki: llPassCollisions(integer pass)
315 void llPassCollisions(int pass); 315 void llPassCollisions(int pass);
316 //wiki: string llGetScriptName() 316 //wiki: string llGetScriptName()
@@ -318,26 +318,26 @@ namespace OpenSim.Region.ScriptEngine.Common
318 //wiki: integer llGetNumberOfSides() 318 //wiki: integer llGetNumberOfSides()
319 int llGetNumberOfSides(); 319 int llGetNumberOfSides();
320 //wiki: rotation llAxisAngle2Rot(vector axis, double angle) 320 //wiki: rotation llAxisAngle2Rot(vector axis, double angle)
321 Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle); 321 LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
322 //wiki: vector llRot2Axis(rotation rot) 322 //wiki: vector llRot2Axis(rotation rot)
323 Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot); 323 LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
324 void llRot2Angle(); 324 void llRot2Angle();
325 //wiki: double llAcos(double val) 325 //wiki: double llAcos(double val)
326 double llAcos(double val); 326 double llAcos(double val);
327 //wiki: double llAsin(double val) 327 //wiki: double llAsin(double val)
328 double llAsin(double val); 328 double llAsin(double val);
329 //wiki: double llAngleBetween(rotation a, rotation b) 329 //wiki: double llAngleBetween(rotation a, rotation b)
330 double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b); 330 double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
331 //wiki: string llGetInventoryKey(string name) 331 //wiki: string llGetInventoryKey(string name)
332 string llGetInventoryKey(string name); 332 string llGetInventoryKey(string name);
333 //wiki: llAllowInventoryDrop(integer add) 333 //wiki: llAllowInventoryDrop(integer add)
334 void llAllowInventoryDrop(int add); 334 void llAllowInventoryDrop(int add);
335 //wiki: vector llGetSunDirection() 335 //wiki: vector llGetSunDirection()
336 Axiom.Math.Vector3 llGetSunDirection(); 336 LSL_Types.Vector3 llGetSunDirection();
337 //wiki: vector llGetTextureOffset(integer face) 337 //wiki: vector llGetTextureOffset(integer face)
338 Axiom.Math.Vector3 llGetTextureOffset(int face); 338 LSL_Types.Vector3 llGetTextureOffset(int face);
339 //wiki: vector llGetTextureScale(integer side) 339 //wiki: vector llGetTextureScale(integer side)
340 Axiom.Math.Vector3 llGetTextureScale(int side); 340 LSL_Types.Vector3 llGetTextureScale(int side);
341 //wiki: double llGetTextureRot(integer side) 341 //wiki: double llGetTextureRot(integer side)
342 double llGetTextureRot(int side); 342 double llGetTextureRot(int side);
343 //wiki: integer llSubStringIndex(string source, string pattern) 343 //wiki: integer llSubStringIndex(string source, string pattern)
@@ -345,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Common
345 //wiki: key llGetOwnerKey(key id) 345 //wiki: key llGetOwnerKey(key id)
346 string llGetOwnerKey(string id); 346 string llGetOwnerKey(string id);
347 //wiki: vector llGetCenterOfMass() 347 //wiki: vector llGetCenterOfMass()
348 Axiom.Math.Vector3 llGetCenterOfMass(); 348 LSL_Types.Vector3 llGetCenterOfMass();
349 //wiki: list llListSort(list src, integer stride, integer ascending) 349 //wiki: list llListSort(list src, integer stride, integer ascending)
350 List<string> llListSort(List<string> src, int stride, int ascending); 350 List<string> llListSort(List<string> src, int stride, int ascending);
351 //integer llGetListLength(list src) 351 //integer llGetListLength(list src)
@@ -359,9 +359,9 @@ namespace OpenSim.Region.ScriptEngine.Common
359 //wiki: key llList2Key(list src, integer index) 359 //wiki: key llList2Key(list src, integer index)
360 string llList2Key(List<string> src, int index); 360 string llList2Key(List<string> src, int index);
361 //wiki: vector llList2Vector(list src, integer index) 361 //wiki: vector llList2Vector(list src, integer index)
362 Axiom.Math.Vector3 llList2Vector(List<string> src, int index); 362 LSL_Types.Vector3 llList2Vector(List<string> src, int index);
363 //wiki rotation llList2Rot(list src, integer index) 363 //wiki rotation llList2Rot(list src, integer index)
364 Axiom.Math.Quaternion llList2Rot(List<string> src, int index); 364 LSL_Types.Quaternion llList2Rot(List<string> src, int index);
365 //wiki: list llList2List(list src, integer start, integer end) 365 //wiki: list llList2List(list src, integer start, integer end)
366 List<string> llList2List(List<string> src, int start, int end); 366 List<string> llList2List(List<string> src, int start, int end);
367 //wiki: llDeleteSubList(list src, integer start, integer end) 367 //wiki: llDeleteSubList(list src, integer start, integer end)
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Common
377 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) 377 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
378 List<string> llList2ListStrided(List<string> src, int start, int end, int stride); 378 List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
379 //wiki: vector llGetRegionCorner( ) 379 //wiki: vector llGetRegionCorner( )
380 Axiom.Math.Vector3 llGetRegionCorner(); 380 LSL_Types.Vector3 llGetRegionCorner();
381 //wiki: list llListInsertList( list dest, list src, integer start ) 381 //wiki: list llListInsertList( list dest, list src, integer start )
382 List<string> llListInsertList(List<string> dest, List<string> src, int start); 382 List<string> llListInsertList(List<string> dest, List<string> src, int start);
383 //wiki: integer llListFindList( list src, list test ) 383 //wiki: integer llListFindList( list src, list test )
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Common
389 //wiki: string llGetDate() 389 //wiki: string llGetDate()
390 string llGetDate(); 390 string llGetDate();
391 //wiki: integer llEdgeOfWorld(vector pos, vector dir) 391 //wiki: integer llEdgeOfWorld(vector pos, vector dir)
392 int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir); 392 int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
393 //wiki: integer llGetAgentInfo(key id) 393 //wiki: integer llGetAgentInfo(key id)
394 int llGetAgentInfo(string id); 394 int llGetAgentInfo(string id);
395 //wiki: llAdjustSoundVolume(double volume) 395 //wiki: llAdjustSoundVolume(double volume)
@@ -403,28 +403,28 @@ namespace OpenSim.Region.ScriptEngine.Common
403 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate) 403 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
404 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate); 404 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
405 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) 405 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
406 void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west); 406 void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west);
407 //wiki: llEjectFromLand(key pest) 407 //wiki: llEjectFromLand(key pest)
408 void llEjectFromLand(string pest); 408 void llEjectFromLand(string pest);
409 void llParseString2List(); 409 void llParseString2List();
410 //wiki: integer llOverMyLand(key id) 410 //wiki: integer llOverMyLand(key id)
411 int llOverMyLand(string id); 411 int llOverMyLand(string id);
412 //wiki: key llGetLandOwnerAt(vector pos) 412 //wiki: key llGetLandOwnerAt(vector pos)
413 string llGetLandOwnerAt(Axiom.Math.Vector3 pos); 413 string llGetLandOwnerAt(LSL_Types.Vector3 pos);
414 //wiki: key llGetNotecardLine(string name, integer line) 414 //wiki: key llGetNotecardLine(string name, integer line)
415 string llGetNotecardLine(string name, int line); 415 string llGetNotecardLine(string name, int line);
416 //wiki: vector llGetAgentSize(key id) 416 //wiki: vector llGetAgentSize(key id)
417 Axiom.Math.Vector3 llGetAgentSize(string id); 417 LSL_Types.Vector3 llGetAgentSize(string id);
418 //wiki: integer llSameGroup(key agent) 418 //wiki: integer llSameGroup(key agent)
419 int llSameGroup(string agent); 419 int llSameGroup(string agent);
420 //wiki: llUnSit(key id) 420 //wiki: llUnSit(key id)
421 void llUnSit(string id); 421 void llUnSit(string id);
422 //wiki: vector llGroundSlope(vector offset) 422 //wiki: vector llGroundSlope(vector offset)
423 Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset); 423 LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
424 //wiki: vector llGroundNormal(vector offset) 424 //wiki: vector llGroundNormal(vector offset)
425 Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset); 425 LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
426 //wiki: vector llGroundContour(vector offset) 426 //wiki: vector llGroundContour(vector offset)
427 Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset); 427 LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
428 //wiki: integer llGetAttached() 428 //wiki: integer llGetAttached()
429 int llGetAttached(); 429 int llGetAttached();
430 //wiki: integer llGetFreeMemory() 430 //wiki: integer llGetFreeMemory()
@@ -445,15 +445,15 @@ namespace OpenSim.Region.ScriptEngine.Common
445 //wiki: llSetVehicledoubleParam(integer param, double value) 445 //wiki: llSetVehicledoubleParam(integer param, double value)
446 void llSetVehicledoubleParam(int param, double value); 446 void llSetVehicledoubleParam(int param, double value);
447 //wiki: llSetVehicleVectorParam(integer param, vector vec) 447 //wiki: llSetVehicleVectorParam(integer param, vector vec)
448 void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec); 448 void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
449 //wiki: llSetVehicleRotationParam(integer param, rotation rot) 449 //wiki: llSetVehicleRotationParam(integer param, rotation rot)
450 void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot); 450 void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
451 //wiki: llSetVehicleFlags(integer flags) 451 //wiki: llSetVehicleFlags(integer flags)
452 void llSetVehicleFlags(int flags); 452 void llSetVehicleFlags(int flags);
453 //wiki: llRemoveVehicleFlags(integer flags) 453 //wiki: llRemoveVehicleFlags(integer flags)
454 void llRemoveVehicleFlags(int flags); 454 void llRemoveVehicleFlags(int flags);
455 //wiki: llSitTarget(vector offset, rotation rot) 455 //wiki: llSitTarget(vector offset, rotation rot)
456 void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot); 456 void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
457 //wiki key llAvatarOnSitTarget() 457 //wiki key llAvatarOnSitTarget()
458 string llAvatarOnSitTarget(); 458 string llAvatarOnSitTarget();
459 //wiki: llAddToLandPassList(key avatar, double hours) 459 //wiki: llAddToLandPassList(key avatar, double hours)
@@ -463,12 +463,12 @@ namespace OpenSim.Region.ScriptEngine.Common
463 //wiki: llSetSitText(string text) 463 //wiki: llSetSitText(string text)
464 void llSetSitText(string text); 464 void llSetSitText(string text);
465 //wiki: llSetCameraEyeOffset(vector offset) 465 //wiki: llSetCameraEyeOffset(vector offset)
466 void llSetCameraEyeOffset(Axiom.Math.Vector3 offset); 466 void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
467 //wiki: llSeteCameraAtOffset(vector offset) 467 //wiki: llSeteCameraAtOffset(vector offset)
468 void llSetCameraAtOffset(Axiom.Math.Vector3 offset); 468 void llSetCameraAtOffset(LSL_Types.Vector3 offset);
469 void llDumpList2String(); 469 void llDumpList2String();
470 //wiki: integer llScriptDanger(vector pos) 470 //wiki: integer llScriptDanger(vector pos)
471 void llScriptDanger(Axiom.Math.Vector3 pos); 471 void llScriptDanger(LSL_Types.Vector3 pos);
472 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) 472 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
473 void llDialog(string avatar, string message, List<string> buttons, int chat_channel); 473 void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
474 //wiki: llVolumeDetect(integer detect) 474 //wiki: llVolumeDetect(integer detect)
@@ -512,9 +512,9 @@ namespace OpenSim.Region.ScriptEngine.Common
512 //wiki: llSetParcelMusicURL(string url) 512 //wiki: llSetParcelMusicURL(string url)
513 void llSetParcelMusicURL(string url); 513 void llSetParcelMusicURL(string url);
514 //wiki: vector llGetRootPosition() 514 //wiki: vector llGetRootPosition()
515 Axiom.Math.Vector3 llGetRootPosition(); 515 LSL_Types.Vector3 llGetRootPosition();
516 //wiki: rotation llGetRootRotation() 516 //wiki: rotation llGetRootRotation()
517 Axiom.Math.Quaternion llGetRootRotation(); 517 LSL_Types.Quaternion llGetRootRotation();
518 //wiki: string llGetObjectDesc() 518 //wiki: string llGetObjectDesc()
519 string llGetObjectDesc(); 519 string llGetObjectDesc();
520 //wiki: llSetObjectDesc(string desc) 520 //wiki: llSetObjectDesc(string desc)
@@ -532,7 +532,7 @@ namespace OpenSim.Region.ScriptEngine.Common
532 //wiki: list llGetBoundingBox( key object ) 532 //wiki: list llGetBoundingBox( key object )
533 List<string> llGetBoundingBox(string obj); 533 List<string> llGetBoundingBox(string obj);
534 //wiki: vector llGetGeometricCenter() 534 //wiki: vector llGetGeometricCenter()
535 Axiom.Math.Vector3 llGetGeometricCenter(); 535 LSL_Types.Vector3 llGetGeometricCenter();
536 void llGetPrimitiveParams(); 536 void llGetPrimitiveParams();
537 //wiki: string llIntegerToBase64(integer number) 537 //wiki: string llIntegerToBase64(integer number)
538 string llIntegerToBase64(int number); 538 string llIntegerToBase64(int number);
@@ -543,11 +543,11 @@ namespace OpenSim.Region.ScriptEngine.Common
543 //wiki: string llGetSimulatorHostname() 543 //wiki: string llGetSimulatorHostname()
544 string llGetSimulatorHostname(); 544 string llGetSimulatorHostname();
545 //llSetLocalRot(rotation rot) 545 //llSetLocalRot(rotation rot)
546 void llSetLocalRot(Axiom.Math.Quaternion rot); 546 void llSetLocalRot(LSL_Types.Quaternion rot);
547 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) 547 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
548 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers); 548 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
549 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) 549 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
550 void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param); 550 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param);
551 //wiki: integer llGetObjectPermMask(integer mask) 551 //wiki: integer llGetObjectPermMask(integer mask)
552 int llGetObjectPermMask(int mask); 552 int llGetObjectPermMask(int mask);
553 //wiki: llSetObjectPermMask(integer mask, integer value) 553 //wiki: llSetObjectPermMask(integer mask, integer value)
@@ -579,9 +579,9 @@ namespace OpenSim.Region.ScriptEngine.Common
579 //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) 579 //wiki: llSetPayPrice( integer price, list quick_pay_buttons )
580 void llSetPayPrice(int price, List<string> quick_pay_buttons); 580 void llSetPayPrice(int price, List<string> quick_pay_buttons);
581 //wiki: vector llGetCameraPos() 581 //wiki: vector llGetCameraPos()
582 Axiom.Math.Vector3 llGetCameraPos(); 582 LSL_Types.Vector3 llGetCameraPos();
583 //wiki rotation llGetCameraRot() 583 //wiki rotation llGetCameraRot()
584 Axiom.Math.Quaternion llGetCameraRot(); 584 LSL_Types.Quaternion llGetCameraRot();
585 //wiki: (deprecated) 585 //wiki: (deprecated)
586 void llSetPrimURL(); 586 void llSetPrimURL();
587 //wiki: (deprecated) 587 //wiki: (deprecated)
@@ -591,7 +591,7 @@ namespace OpenSim.Region.ScriptEngine.Common
591 //wiki: string llUnescapeURL(string url) 591 //wiki: string llUnescapeURL(string url)
592 string llUnescapeURL(string url); 592 string llUnescapeURL(string url);
593 //wiki: llMapDestination(string simname, vector pos, vector look_at) 593 //wiki: llMapDestination(string simname, vector pos, vector look_at)
594 void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at); 594 void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
595 //wiki: llAddToLandBanList(key avatar, double hours) 595 //wiki: llAddToLandBanList(key avatar, double hours)
596 void llAddToLandBanList(string avatar, double hours); 596 void llAddToLandBanList(string avatar, double hours);
597 //wiki: llRemoveFromLandPassList(key avatar) 597 //wiki: llRemoveFromLandPassList(key avatar)
@@ -607,7 +607,7 @@ namespace OpenSim.Region.ScriptEngine.Common
607 //wiki: integer llGetUnixTime() 607 //wiki: integer llGetUnixTime()
608 int llGetUnixTime(); 608 int llGetUnixTime();
609 //wiki: integer llGetParcelFlags(vector pos) 609 //wiki: integer llGetParcelFlags(vector pos)
610 int llGetParcelFlags(Axiom.Math.Vector3 pos); 610 int llGetParcelFlags(LSL_Types.Vector3 pos);
611 //wiki: integer llGetRegionFlags() 611 //wiki: integer llGetRegionFlags()
612 int llGetRegionFlags(); 612 int llGetRegionFlags();
613 //wiki: string llXorBase64StringsCorrect(string str1, string str2) 613 //wiki: string llXorBase64StringsCorrect(string str1, string str2)
@@ -618,14 +618,14 @@ namespace OpenSim.Region.ScriptEngine.Common
618 //wiki: llResetLandPassList() 618 //wiki: llResetLandPassList()
619 void llResetLandPassList(); 619 void llResetLandPassList();
620 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) 620 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
621 int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide); 621 int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
622 //wiki: list llGetParcelPrimOwners( vector pos ) 622 //wiki: list llGetParcelPrimOwners( vector pos )
623 List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos); 623 List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos);
624 //wiki: integer llGetObjectPrimCount(key object_id) 624 //wiki: integer llGetObjectPrimCount(key object_id)
625 int llGetObjectPrimCount(string object_id); 625 int llGetObjectPrimCount(string object_id);
626 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) 626 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
627 int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide); 627 int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
628 //wiki list llGetParcelDetails(vector pos, list params) 628 //wiki list llGetParcelDetails(vector pos, list params)
629 List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param); 629 List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param);
630 } 630 }
631} 631}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
new file mode 100644
index 0000000..b151d5a
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -0,0 +1,53 @@
1using System;
2
3namespace OpenSim.Region.ScriptEngine.Common
4{
5 [Serializable]
6 public class LSL_Types
7 {
8 [Serializable]
9 public struct Vector3
10 {
11 public double X;
12 public double Y;
13 public double Z;
14
15 public Vector3(Vector3 vector)
16 {
17 X = (float)vector.X;
18 Y = (float)vector.Y;
19 Z = (float)vector.Z;
20 }
21 public Vector3(double x, double y, double z)
22 {
23 X = x;
24 Y = y;
25 Z = z;
26 }
27 }
28 [Serializable]
29 public struct Quaternion
30 {
31 public double X;
32 public double Y;
33 public double Z;
34 public double R;
35
36 public Quaternion(Quaternion Quat)
37 {
38 X = (float)Quat.X;
39 Y = (float)Quat.Y;
40 Z = (float)Quat.Z;
41 R = (float)Quat.R;
42 }
43 public Quaternion(double x, double y, double z, double r)
44 {
45 X = x;
46 Y = y;
47 Z = z;
48 R = r;
49 }
50
51 }
52 }
53}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index 2e1e3d1..7941ea2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
71 //ads.ApplicationName = "DotNetScriptEngine"; 71 //ads.ApplicationName = "DotNetScriptEngine";
72 //ads.DynamicBase = ads.ApplicationBase; 72 //ads.DynamicBase = ads.ApplicationBase;
73 73
74 Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase); 74 //Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase);
75 ads.DisallowBindingRedirects = false; 75 ads.DisallowBindingRedirects = false;
76 ads.DisallowCodeDownload = true; 76 ads.DisallowCodeDownload = true;
77 ads.ShadowCopyFiles = "true"; 77 ads.ShadowCopyFiles = "true";
@@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
95 95
96 } 96 }
97 97
98 Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase); 98 //Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase);
99 Console.WriteLine("Assembly name: " + this.GetType().ToString()); 99 //Console.WriteLine("Assembly name: " + this.GetType().ToString());
100 //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine"); 100 //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine");
101 101
102 //AD.Load(this.GetType().Assembly.CodeBase); 102 //AD.Load(this.GetType().Assembly.CodeBase);
103 103
104 Console.WriteLine("Done preparing new appdomain."); 104 Console.WriteLine("Done preparing new AppDomain.");
105 return AD; 105 return AD;
106 106
107 } 107 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 4c2ceb0..c29b9f4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -8,6 +8,7 @@ using System.Reflection;
8 8
9namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 9namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
10{ 10{
11
11 public class Compiler 12 public class Compiler
12 { 13 {
13 private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); 14 private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
@@ -52,13 +53,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
52 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); 53 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
53 parameters.IncludeDebugInformation = true; 54 parameters.IncludeDebugInformation = true;
54 // Add all available assemblies 55 // Add all available assemblies
55 //foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) 56 foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
56 //{ 57 {
57 // Console.WriteLine("Adding assembly: " + asm.Location); 58 //Console.WriteLine("Adding assembly: " + asm.Location);
58 // parameters.ReferencedAssemblies.Add(asm.Location); 59 //parameters.ReferencedAssemblies.Add(asm.Location);
59 //} 60 }
60 61
61 parameters.ReferencedAssemblies.Add(this.GetType().Assembly.CodeBase); 62 string rootPath = Path.GetDirectoryName(this.GetType().Assembly.Location);
63 Console.WriteLine("Assembly location: " + rootPath);
64 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
65 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
66
62 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); 67 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
63 parameters.GenerateExecutable = false; 68 parameters.GenerateExecutable = false;
64 parameters.OutputAssembly = OutFile; 69 parameters.OutputAssembly = OutFile;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 81f8e2d..f41cd59 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 DataTypes.Add("float", "double"); 18 DataTypes.Add("float", "double");
19 DataTypes.Add("string", "string"); 19 DataTypes.Add("string", "string");
20 DataTypes.Add("key", "string"); 20 DataTypes.Add("key", "string");
21 DataTypes.Add("vector", "Axiom.Math.Vector3"); 21 DataTypes.Add("vector", "LSL_Types.Vector3");
22 DataTypes.Add("rotation", "Axiom.Math.Quaternion"); 22 DataTypes.Add("rotation", "LSL_Types.Quaternion");
23 DataTypes.Add("list", "list"); 23 DataTypes.Add("list", "list");
24 DataTypes.Add("null", "null"); 24 DataTypes.Add("null", "null");
25 } 25 }
@@ -205,8 +205,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
205 Script = Regex.Replace(Script, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 205 Script = Regex.Replace(Script, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
206 206
207 // Replace <x,y,z> and <x,y,z,r> 207 // Replace <x,y,z> and <x,y,z,r>
208 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 208 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
209 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 209 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
210 210
211 // Replace List []'s 211 // Replace List []'s
212 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 212 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
@@ -227,7 +227,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
227 227
228 228
229 // Add namespace, class name and inheritance 229 // Add namespace, class name and inheritance
230 Return = "namespace SecondLife {\r\n"; 230 Return = "" +
231 "using System;\r\n" +
232 "using System.Collections.Generic;\r\n" +
233 "using System.Text;\r\n" +
234 "using OpenSim.Region.ScriptEngine.Common;\r\n" +
235 "namespace SecondLife {\r\n";
231 Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; 236 Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
232 Return += @"public Script() { }"+"\r\n"; 237 Return += @"public Script() { }"+"\r\n";
233 Return += Script; 238 Return += Script;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index eb3d871..ff1676e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -66,16 +66,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
66 public int llFloor(double f) { return m_LSL_Functions.llFloor(f); } 66 public int llFloor(double f) { return m_LSL_Functions.llFloor(f); }
67 public int llCeil(double f) { return m_LSL_Functions.llCeil(f); } 67 public int llCeil(double f) { return m_LSL_Functions.llCeil(f); }
68 public int llRound(double f) { return m_LSL_Functions.llRound(f); } 68 public int llRound(double f) { return m_LSL_Functions.llRound(f); }
69 public double llVecMag(Axiom.Math.Vector3 v) { return m_LSL_Functions.llVecMag(v); } 69 public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); }
70 public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return m_LSL_Functions.llVecNorm(v); } 70 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); }
71 public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); } 71 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); }
72 public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); } 72 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); }
73 public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); } 73 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); }
74 public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } 74 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); }
75 public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); } 75 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); }
76 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Left(r); } 76 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); }
77 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Up(r); } 77 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); }
78 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); } 78 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); }
79 public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } 79 public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); }
80 public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } 80 public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); }
81 // 81 //
@@ -92,27 +92,27 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
92 public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } 92 public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); }
93 public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } 93 public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); }
94 public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } 94 public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); }
95 public Axiom.Math.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } 95 public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); }
96 public Axiom.Math.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } 96 public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); }
97 public Axiom.Math.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } 97 public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); }
98 public Axiom.Math.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } 98 public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); }
99 public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } 99 public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); }
100 public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } 100 public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); }
101 // 101 //
102 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 102 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
103 // 103 //
104 public void llDie() { m_LSL_Functions.llDie(); } 104 public void llDie() { m_LSL_Functions.llDie(); }
105 public double llGround(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGround(offset); } 105 public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); }
106 public double llCloud(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llCloud(offset); } 106 public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); }
107 public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llWind(offset); } 107 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); }
108 public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } 108 public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); }
109 public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } 109 public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); }
110 public void llSetScale(Axiom.Math.Vector3 scale) { m_LSL_Functions.llSetScale(scale); } 110 public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); }
111 public Axiom.Math.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); } 111 public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); }
112 public void llSetColor(Axiom.Math.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); } 112 public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); }
113 public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } 113 public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); }
114 public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } 114 public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); }
115 public Axiom.Math.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } 115 public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); }
116 public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } 116 public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); }
117 public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } 117 public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); }
118 public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } 118 public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); }
@@ -121,31 +121,31 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
121 // 121 //
122 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 122 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
123 // 123 //
124 public void llSetPos(Axiom.Math.Vector3 pos) { m_LSL_Functions.llSetPos(pos); } 124 public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); }
125 public Axiom.Math.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); } 125 public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); }
126 public Axiom.Math.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } 126 public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); }
127 public void llSetRot(Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetRot(rot); } 127 public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); }
128 public Axiom.Math.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); } 128 public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); }
129 public Axiom.Math.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } 129 public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); }
130 public void llSetForce(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); } 130 public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); }
131 public Axiom.Math.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); } 131 public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); }
132 public int llTarget(Axiom.Math.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); } 132 public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); }
133 public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } 133 public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); }
134 public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } 134 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); }
135 public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } 135 public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); }
136 public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } 136 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); }
137 public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } 137 public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); }
138 public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } 138 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); }
139 // 139 //
140 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 140 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
141 // 141 //
142 public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } 142 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); }
143 public void llSetTorque(Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } 143 public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); }
144 public Axiom.Math.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); } 144 public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); }
145 public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } 145 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); }
146 public Axiom.Math.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); } 146 public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); }
147 public Axiom.Math.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); } 147 public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); }
148 public Axiom.Math.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); } 148 public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); }
149 public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } 149 public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); }
150 public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } 150 public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); }
151 public double llGetTime() { return m_LSL_Functions.llGetTime(); } 151 public double llGetTime() { return m_LSL_Functions.llGetTime(); }
@@ -173,8 +173,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
173 public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } 173 public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); }
174 public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } 174 public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); }
175 public void llMakeFire() { m_LSL_Functions.llMakeFire(); } 175 public void llMakeFire() { m_LSL_Functions.llMakeFire(); }
176 public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); } 176 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); }
177 public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } 177 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); }
178 public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } 178 public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); }
179 public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } 179 public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); }
180 public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } 180 public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); }
@@ -199,7 +199,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
199 public void llStopHover() { m_LSL_Functions.llStopHover(); } 199 public void llStopHover() { m_LSL_Functions.llStopHover(); }
200 public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } 200 public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); }
201 public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } 201 public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); }
202 public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } 202 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); }
203 // 203 //
204 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 204 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
205 // 205 //
@@ -208,14 +208,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
208 public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } 208 public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); }
209 public void llPointAt() { m_LSL_Functions.llPointAt(); } 209 public void llPointAt() { m_LSL_Functions.llPointAt(); }
210 public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } 210 public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); }
211 public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } 211 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); }
212 public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } 212 public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); }
213 public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } 213 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); }
214 public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } 214 public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); }
215 public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } 215 public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); }
216 public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } 216 public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); }
217 public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } 217 public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); }
218 public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } 218 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); }
219 public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } 219 public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); }
220 public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } 220 public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); }
221 public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } 221 public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); }
@@ -230,8 +230,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
230 public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } 230 public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); }
231 public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } 231 public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); }
232 public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } 232 public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); }
233 public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } 233 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); }
234 public double llWater(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llWater(offset); } 234 public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); }
235 public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } 235 public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); }
236 public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } 236 public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); }
237 public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } 237 public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); }
@@ -243,28 +243,28 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
243 public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } 243 public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); }
244 public void llResetScript() { m_LSL_Functions.llResetScript(); } 244 public void llResetScript() { m_LSL_Functions.llResetScript(); }
245 public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } 245 public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); }
246 public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } 246 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); }
247 public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } 247 public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); }
248 public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } 248 public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); }
249 public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } 249 public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); }
250 // 250 //
251 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 251 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
252 // 252 //
253 public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } 253 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); }
254 public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); } 254 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); }
255 public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } 255 public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); }
256 public double llAcos(double val) { return m_LSL_Functions.llAcos(val); } 256 public double llAcos(double val) { return m_LSL_Functions.llAcos(val); }
257 public double llAsin(double val) { return m_LSL_Functions.llAsin(val); } 257 public double llAsin(double val) { return m_LSL_Functions.llAsin(val); }
258 public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); } 258 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); }
259 public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } 259 public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); }
260 public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } 260 public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); }
261 public Axiom.Math.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } 261 public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); }
262 public Axiom.Math.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } 262 public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); }
263 public Axiom.Math.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } 263 public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); }
264 public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } 264 public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); }
265 public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } 265 public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); }
266 public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } 266 public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); }
267 public Axiom.Math.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } 267 public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); }
268 public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } 268 public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); }
269 public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); } 269 public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); }
270 // 270 //
@@ -274,8 +274,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
274 public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); } 274 public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); }
275 public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); } 275 public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); }
276 public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); } 276 public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); }
277 public Axiom.Math.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); } 277 public LSL_Types.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); }
278 public Axiom.Math.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); } 278 public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); }
279 public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } 279 public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); }
280 public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } 280 public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); }
281 public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } 281 public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); }
@@ -283,13 +283,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
283 public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } 283 public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); }
284 public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } 284 public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); }
285 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } 285 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); }
286 public Axiom.Math.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } 286 public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); }
287 public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } 287 public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); }
288 public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); } 288 public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); }
289 public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } 289 public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); }
290 public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } 290 public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); }
291 public string llGetDate() { return m_LSL_Functions.llGetDate(); } 291 public string llGetDate() { return m_LSL_Functions.llGetDate(); }
292 public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } 292 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); }
293 public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } 293 public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); }
294 // 294 //
295 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 295 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
@@ -299,18 +299,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
299 public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } 299 public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); }
300 public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } 300 public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); }
301 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } 301 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); }
302 public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } 302 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); }
303 public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } 303 public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); }
304 public void llParseString2List() { m_LSL_Functions.llParseString2List(); } 304 public void llParseString2List() { m_LSL_Functions.llParseString2List(); }
305 public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } 305 public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); }
306 public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } 306 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); }
307 public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } 307 public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); }
308 public Axiom.Math.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } 308 public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); }
309 public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } 309 public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); }
310 public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } 310 public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); }
311 public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); } 311 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); }
312 public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); } 312 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); }
313 public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); } 313 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); }
314 public int llGetAttached() { return m_LSL_Functions.llGetAttached(); } 314 public int llGetAttached() { return m_LSL_Functions.llGetAttached(); }
315 public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } 315 public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); }
316 public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } 316 public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); }
@@ -324,19 +324,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
324 public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } 324 public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); }
325 public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } 325 public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); }
326 public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); } 326 public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); }
327 public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } 327 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); }
328 public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } 328 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); }
329 public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } 329 public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); }
330 public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } 330 public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); }
331 public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); } 331 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); }
332 public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } 332 public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); }
333 public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } 333 public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); }
334 public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } 334 public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); }
335 public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } 335 public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); }
336 public void llSetCameraEyeOffset(Axiom.Math.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } 336 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); }
337 public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } 337 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); }
338 public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); } 338 public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); }
339 public void llScriptDanger(Axiom.Math.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); } 339 public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); }
340 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } 340 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); }
341 public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } 341 public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); }
342 public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } 342 public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); }
@@ -361,8 +361,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
361 public double llLog(double val) { return m_LSL_Functions.llLog(val); } 361 public double llLog(double val) { return m_LSL_Functions.llLog(val); }
362 public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } 362 public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); }
363 public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } 363 public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); }
364 public Axiom.Math.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } 364 public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); }
365 public Axiom.Math.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } 365 public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); }
366 public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } 366 public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); }
367 public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } 367 public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); }
368 public string llGetCreator() { return m_LSL_Functions.llGetCreator(); } 368 public string llGetCreator() { return m_LSL_Functions.llGetCreator(); }
@@ -371,7 +371,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
371 public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } 371 public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); }
372 public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } 372 public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); }
373 public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } 373 public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); }
374 public Axiom.Math.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } 374 public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); }
375 public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } 375 public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); }
376 // 376 //
377 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 377 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
@@ -380,9 +380,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
380 public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } 380 public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); }
381 public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } 381 public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); }
382 public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } 382 public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); }
383 public void llSetLocalRot(Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); } 383 public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); }
384 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } 384 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); }
385 public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } 385 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); }
386 public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } 386 public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); }
387 public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } 387 public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); }
388 public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); } 388 public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); }
@@ -402,13 +402,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
402 // 402 //
403 public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } 403 public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); }
404 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } 404 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); }
405 public Axiom.Math.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } 405 public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); }
406 public Axiom.Math.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } 406 public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); }
407 public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } 407 public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); }
408 public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } 408 public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); }
409 public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } 409 public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); }
410 public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } 410 public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); }
411 public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } 411 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); }
412 public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } 412 public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); }
413 public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } 413 public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); }
414 public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } 414 public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); }
@@ -416,20 +416,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
416 public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } 416 public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); }
417 public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); } 417 public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); }
418 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } 418 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
419 public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } 419 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
420 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } 420 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
421 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } 421 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
422 public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } 422 public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); }
423 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } 423 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
424 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } 424 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
425 public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } 425 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
426 public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } 426 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); }
427 public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } 427 public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); }
428 // 428 //
429 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 429 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
430 // 430 //
431 public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } 431 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
432 public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } 432 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }
433 433
434 434
435 435
@@ -738,8 +738,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
738 public const double SQRT2 = 1.414213538f; 738 public const double SQRT2 = 1.414213538f;
739 739
740 // Can not be public const? 740 // Can not be public const?
741 public Axiom.Math.Vector3 ZERO_VECTOR = new Axiom.Math.Vector3(0, 0, 0); 741 public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0);
742 public Axiom.Math.Quaternion ZERO_ROTATION = new Axiom.Math.Quaternion(0, 0, 0, 0); 742 public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0);
743 743
744 744
745 745
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 6401163..15de03b 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -60,16 +60,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
60 public int llFloor(double f) { return (int)Math.Floor(f); } 60 public int llFloor(double f) { return (int)Math.Floor(f); }
61 public int llCeil(double f) { return (int)Math.Ceiling(f); } 61 public int llCeil(double f) { return (int)Math.Ceiling(f); }
62 public int llRound(double f) { return (int)Math.Round(f, 1); } 62 public int llRound(double f) { return (int)Math.Round(f, 1); }
63 public double llVecMag(Axiom.Math.Vector3 v) { return 0; } 63 public double llVecMag(LSL_Types.Vector3 v) { return 0; }
64 public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } 64 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return new LSL_Types.Vector3(); }
65 public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } 65 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return 0; }
66 public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 66 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
67 public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); } 67 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return new LSL_Types.Quaternion(); }
68 public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); } 68 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); }
69 public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 69 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
70 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 70 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
71 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 71 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
72 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } 72 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); }
73 73
74 public void llWhisper(int channelID, string text) 74 public void llWhisper(int channelID, string text)
75 { 75 {
@@ -112,57 +112,57 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
112 public string llDetectedKey(int number) { return ""; } 112 public string llDetectedKey(int number) { return ""; }
113 public string llDetectedOwner(int number) { return ""; } 113 public string llDetectedOwner(int number) { return ""; }
114 public int llDetectedType(int number) { return 0; } 114 public int llDetectedType(int number) { return 0; }
115 public Axiom.Math.Vector3 llDetectedPos(int number) { return new Axiom.Math.Vector3(); } 115 public LSL_Types.Vector3 llDetectedPos(int number) { return new LSL_Types.Vector3(); }
116 public Axiom.Math.Vector3 llDetectedVel(int number) { return new Axiom.Math.Vector3(); } 116 public LSL_Types.Vector3 llDetectedVel(int number) { return new LSL_Types.Vector3(); }
117 public Axiom.Math.Vector3 llDetectedGrab(int number) { return new Axiom.Math.Vector3(); } 117 public LSL_Types.Vector3 llDetectedGrab(int number) { return new LSL_Types.Vector3(); }
118 public Axiom.Math.Quaternion llDetectedRot(int number) { return new Axiom.Math.Quaternion(); } 118 public LSL_Types.Quaternion llDetectedRot(int number) { return new LSL_Types.Quaternion(); }
119 public int llDetectedGroup(int number) { return 0; } 119 public int llDetectedGroup(int number) { return 0; }
120 public int llDetectedLinkNumber(int number) { return 0; } 120 public int llDetectedLinkNumber(int number) { return 0; }
121 public void llDie() { return; } 121 public void llDie() { return; }
122 public double llGround(Axiom.Math.Vector3 offset) { return 0; } 122 public double llGround(LSL_Types.Vector3 offset) { return 0; }
123 public double llCloud(Axiom.Math.Vector3 offset) { return 0; } 123 public double llCloud(LSL_Types.Vector3 offset) { return 0; }
124 public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 124 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
125 public void llSetStatus(int status, int value) { return; } 125 public void llSetStatus(int status, int value) { return; }
126 public int llGetStatus(int status) { return 0; } 126 public int llGetStatus(int status) { return 0; }
127 public void llSetScale(Axiom.Math.Vector3 scale) { return; } 127 public void llSetScale(LSL_Types.Vector3 scale) { return; }
128 public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); } 128 public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(); }
129 public void llSetColor(Axiom.Math.Vector3 color, int face) { return; } 129 public void llSetColor(LSL_Types.Vector3 color, int face) { return; }
130 public double llGetAlpha(int face) { return 0; } 130 public double llGetAlpha(int face) { return 0; }
131 public void llSetAlpha(double alpha, int face) { return; } 131 public void llSetAlpha(double alpha, int face) { return; }
132 public Axiom.Math.Vector3 llGetColor(int face) { return new Axiom.Math.Vector3(); } 132 public LSL_Types.Vector3 llGetColor(int face) { return new LSL_Types.Vector3(); }
133 public void llSetTexture(string texture, int face) { return; } 133 public void llSetTexture(string texture, int face) { return; }
134 public void llScaleTexture(double u, double v, int face) { return; } 134 public void llScaleTexture(double u, double v, int face) { return; }
135 public void llOffsetTexture(double u, double v, int face) { return; } 135 public void llOffsetTexture(double u, double v, int face) { return; }
136 public void llRotateTexture(double rotation, int face) { return; } 136 public void llRotateTexture(double rotation, int face) { return; }
137 public string llGetTexture(int face) { return ""; } 137 public string llGetTexture(int face) { return ""; }
138 public void llSetPos(Axiom.Math.Vector3 pos) { return; } 138 public void llSetPos(LSL_Types.Vector3 pos) { return; }
139 139
140 public Axiom.Math.Vector3 llGetPos() 140 public LSL_Types.Vector3 llGetPos()
141 { 141 {
142 throw new NotImplementedException("llGetPos"); 142 throw new NotImplementedException("llGetPos");
143 // return m_host.AbsolutePosition; 143 // return m_host.AbsolutePosition;
144 } 144 }
145 145
146 public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); } 146 public LSL_Types.Vector3 llGetLocalPos() { return new LSL_Types.Vector3(); }
147 public void llSetRot(Axiom.Math.Quaternion rot) { } 147 public void llSetRot(LSL_Types.Quaternion rot) { }
148 public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } 148 public LSL_Types.Quaternion llGetRot() { return new LSL_Types.Quaternion(); }
149 public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } 149 public LSL_Types.Quaternion llGetLocalRot() { return new LSL_Types.Quaternion(); }
150 public void llSetForce(Axiom.Math.Vector3 force, int local) { } 150 public void llSetForce(LSL_Types.Vector3 force, int local) { }
151 public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } 151 public LSL_Types.Vector3 llGetForce() { return new LSL_Types.Vector3(); }
152 public int llTarget(Axiom.Math.Vector3 position, double range) { return 0; } 152 public int llTarget(LSL_Types.Vector3 position, double range) { return 0; }
153 public void llTargetRemove(int number) { } 153 public void llTargetRemove(int number) { }
154 public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return 0; } 154 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return 0; }
155 public void llRotTargetRemove(int number) { } 155 public void llRotTargetRemove(int number) { }
156 public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { } 156 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { }
157 public void llStopMoveToTarget() { } 157 public void llStopMoveToTarget() { }
158 public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { } 158 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { }
159 public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { } 159 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { }
160 public void llSetTorque(Axiom.Math.Vector3 torque, int local) { } 160 public void llSetTorque(LSL_Types.Vector3 torque, int local) { }
161 public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } 161 public LSL_Types.Vector3 llGetTorque() { return new LSL_Types.Vector3(); }
162 public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { } 162 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { }
163 public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } 163 public LSL_Types.Vector3 llGetVel() { return new LSL_Types.Vector3(); }
164 public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } 164 public LSL_Types.Vector3 llGetAccel() { return new LSL_Types.Vector3(); }
165 public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } 165 public LSL_Types.Vector3 llGetOmega() { return new LSL_Types.Vector3(); }
166 public double llGetTimeOfDay() { return 0; } 166 public double llGetTimeOfDay() { return 0; }
167 public double llGetWallclock() { return 0; } 167 public double llGetWallclock() { return 0; }
168 public double llGetTime() { return 0; } 168 public double llGetTime() { return 0; }
@@ -187,8 +187,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
187 public void llMakeFountain() { } 187 public void llMakeFountain() { }
188 public void llMakeSmoke() { } 188 public void llMakeSmoke() { }
189 public void llMakeFire() { } 189 public void llMakeFire() { }
190 public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { } 190 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { }
191 public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { } 191 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { }
192 public void llStopLookAt() { } 192 public void llStopLookAt() { }
193 public void llSetTimerEvent(double sec) { } 193 public void llSetTimerEvent(double sec) { }
194 public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } 194 public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
@@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
210 public void llStopHover() { } 210 public void llStopHover() { }
211 public void llMinEventDelay(double delay) { } 211 public void llMinEventDelay(double delay) { }
212 public void llSoundPreload() { } 212 public void llSoundPreload() { }
213 public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { } 213 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { }
214 214
215 public int llStringLength(string str) 215 public int llStringLength(string str)
216 { 216 {
@@ -228,14 +228,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
228 public void llStopAnimation(string anim) { } 228 public void llStopAnimation(string anim) { }
229 public void llPointAt() { } 229 public void llPointAt() { }
230 public void llStopPointAt() { } 230 public void llStopPointAt() { }
231 public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { } 231 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { }
232 public int llGetStartParameter() { return 0; } 232 public int llGetStartParameter() { return 0; }
233 public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } 233 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { }
234 public void llRequestPermissions(string agent, int perm) { } 234 public void llRequestPermissions(string agent, int perm) { }
235 public string llGetPermissionsKey() { return ""; } 235 public string llGetPermissionsKey() { return ""; }
236 public int llGetPermissions() { return 0; } 236 public int llGetPermissions() { return 0; }
237 public int llGetLinkNumber() { return 0; } 237 public int llGetLinkNumber() { return 0; }
238 public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { } 238 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { }
239 public void llCreateLink(string target, int parent) { } 239 public void llCreateLink(string target, int parent) { }
240 public void llBreakLink(int linknum) { } 240 public void llBreakLink(int linknum) { }
241 public void llBreakAllLinks() { } 241 public void llBreakAllLinks() { }
@@ -248,12 +248,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
248 public void llGiveInventory(string destination, string inventory) { } 248 public void llGiveInventory(string destination, string inventory) { }
249 public void llRemoveInventory(string item) { } 249 public void llRemoveInventory(string item) { }
250 250
251 public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) 251 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
252 { 252 {
253 m_host.SetText(text, color, alpha); 253 // TEMP DISABLED UNTIL WE CAN AGREE UPON VECTOR/ROTATION FORMAT
254 //m_host.SetText(text, color, alpha);
254 } 255 }
255 256
256 public double llWater(Axiom.Math.Vector3 offset) { return 0; } 257 public double llWater(LSL_Types.Vector3 offset) { return 0; }
257 public void llPassTouches(int pass) { } 258 public void llPassTouches(int pass) { }
258 public string llRequestAgentData(string id, int data) { return ""; } 259 public string llRequestAgentData(string id, int data) { return ""; }
259 public string llRequestInventoryData(string name) { return ""; } 260 public string llRequestInventoryData(string name) { return ""; }
@@ -265,25 +266,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
265 public string llGetAnimation(string id) { return ""; } 266 public string llGetAnimation(string id) { return ""; }
266 public void llResetScript() { } 267 public void llResetScript() { }
267 public void llMessageLinked(int linknum, int num, string str, string id) { } 268 public void llMessageLinked(int linknum, int num, string str, string id) { }
268 public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { } 269 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
269 public void llPassCollisions(int pass) { } 270 public void llPassCollisions(int pass) { }
270 public string llGetScriptName() { return ""; } 271 public string llGetScriptName() { return ""; }
271 public int llGetNumberOfSides() { return 0; } 272 public int llGetNumberOfSides() { return 0; }
272 public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return new Axiom.Math.Quaternion(); } 273 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); }
273 public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } 274 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); }
274 public void llRot2Angle() { } 275 public void llRot2Angle() { }
275 public double llAcos(double val) { return (double)Math.Acos(val); } 276 public double llAcos(double val) { return (double)Math.Acos(val); }
276 public double llAsin(double val) { return (double)Math.Asin(val); } 277 public double llAsin(double val) { return (double)Math.Asin(val); }
277 public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } 278 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; }
278 public string llGetInventoryKey(string name) { return ""; } 279 public string llGetInventoryKey(string name) { return ""; }
279 public void llAllowInventoryDrop(int add) { } 280 public void llAllowInventoryDrop(int add) { }
280 public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } 281 public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); }
281 public Axiom.Math.Vector3 llGetTextureOffset(int face) { return new Axiom.Math.Vector3(); } 282 public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); }
282 public Axiom.Math.Vector3 llGetTextureScale(int side) { return new Axiom.Math.Vector3(); } 283 public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); }
283 public double llGetTextureRot(int side) { return 0; } 284 public double llGetTextureRot(int side) { return 0; }
284 public int llSubStringIndex(string source, string pattern) { return 0; } 285 public int llSubStringIndex(string source, string pattern) { return 0; }
285 public string llGetOwnerKey(string id) { return ""; } 286 public string llGetOwnerKey(string id) { return ""; }
286 public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } 287 public LSL_Types.Vector3 llGetCenterOfMass() { return new LSL_Types.Vector3(); }
287 public List<string> llListSort(List<string> src, int stride, int ascending) 288 public List<string> llListSort(List<string> src, int stride, int ascending)
288 { return new List<string>(); } 289 { return new List<string>(); }
289 public int llGetListLength(List<string> src) { return 0; } 290 public int llGetListLength(List<string> src) { return 0; }
@@ -291,10 +292,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
291 public double llList2double(List<string> src, int index) { return 0; } 292 public double llList2double(List<string> src, int index) { return 0; }
292 public string llList2String(List<string> src, int index) { return ""; } 293 public string llList2String(List<string> src, int index) { return ""; }
293 public string llList2Key(List<string> src, int index) { return ""; } 294 public string llList2Key(List<string> src, int index) { return ""; }
294 public Axiom.Math.Vector3 llList2Vector(List<string> src, int index) 295 public LSL_Types.Vector3 llList2Vector(List<string> src, int index)
295 { return new Axiom.Math.Vector3(); } 296 { return new LSL_Types.Vector3(); }
296 public Axiom.Math.Quaternion llList2Rot(List<string> src, int index) 297 public LSL_Types.Quaternion llList2Rot(List<string> src, int index)
297 { return new Axiom.Math.Quaternion(); } 298 { return new LSL_Types.Quaternion(); }
298 public List<string> llList2List(List<string> src, int start, int end) 299 public List<string> llList2List(List<string> src, int start, int end)
299 { return new List<string>(); } 300 { return new List<string>(); }
300 public List<string> llDeleteSubList(List<string> src, int start, int end) 301 public List<string> llDeleteSubList(List<string> src, int start, int end)
@@ -307,33 +308,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
307 { return new List<string>(); } 308 { return new List<string>(); }
308 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) 309 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
309 { return new List<string>(); } 310 { return new List<string>(); }
310 public Axiom.Math.Vector3 llGetRegionCorner() 311 public LSL_Types.Vector3 llGetRegionCorner()
311 { return new Axiom.Math.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); } 312 { return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); }
312 public List<string> llListInsertList(List<string> dest, List<string> src, int start) 313 public List<string> llListInsertList(List<string> dest, List<string> src, int start)
313 { return new List<string>(); } 314 { return new List<string>(); }
314 public int llListFindList(List<string> src, List<string> test) { return 0; } 315 public int llListFindList(List<string> src, List<string> test) { return 0; }
315 public string llGetObjectName() { return ""; } 316 public string llGetObjectName() { return ""; }
316 public void llSetObjectName(string name) { } 317 public void llSetObjectName(string name) { }
317 public string llGetDate() { return ""; } 318 public string llGetDate() { return ""; }
318 public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } 319 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return 0; }
319 public int llGetAgentInfo(string id) { return 0; } 320 public int llGetAgentInfo(string id) { return 0; }
320 public void llAdjustSoundVolume(double volume) { } 321 public void llAdjustSoundVolume(double volume) { }
321 public void llSetSoundQueueing(int queue) { } 322 public void llSetSoundQueueing(int queue) { }
322 public void llSetSoundRadius(double radius) { } 323 public void llSetSoundRadius(double radius) { }
323 public string llKey2Name(string id) { return ""; } 324 public string llKey2Name(string id) { return ""; }
324 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { } 325 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
325 public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } 326 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { }
326 public void llEjectFromLand(string pest) { } 327 public void llEjectFromLand(string pest) { }
327 public void llParseString2List() { } 328 public void llParseString2List() { }
328 public int llOverMyLand(string id) { return 0; } 329 public int llOverMyLand(string id) { return 0; }
329 public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } 330 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return ""; }
330 public string llGetNotecardLine(string name, int line) { return ""; } 331 public string llGetNotecardLine(string name, int line) { return ""; }
331 public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); } 332 public LSL_Types.Vector3 llGetAgentSize(string id) { return new LSL_Types.Vector3(); }
332 public int llSameGroup(string agent) { return 0; } 333 public int llSameGroup(string agent) { return 0; }
333 public void llUnSit(string id) { } 334 public void llUnSit(string id) { }
334 public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 335 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
335 public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 336 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
336 public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 337 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
337 public int llGetAttached() { return 0; } 338 public int llGetAttached() { return 0; }
338 public int llGetFreeMemory() { return 0; } 339 public int llGetFreeMemory() { return 0; }
339 public string llGetRegionName() { return m_manager.RegionName; } 340 public string llGetRegionName() { return m_manager.RegionName; }
@@ -344,11 +345,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
344 public void llGiveInventoryList() { } 345 public void llGiveInventoryList() { }
345 public void llSetVehicleType(int type) { } 346 public void llSetVehicleType(int type) { }
346 public void llSetVehicledoubleParam(int param, double value) { } 347 public void llSetVehicledoubleParam(int param, double value) { }
347 public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { } 348 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { }
348 public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { } 349 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { }
349 public void llSetVehicleFlags(int flags) { } 350 public void llSetVehicleFlags(int flags) { }
350 public void llRemoveVehicleFlags(int flags) { } 351 public void llRemoveVehicleFlags(int flags) { }
351 public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { } 352 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { }
352 public string llAvatarOnSitTarget() { return ""; } 353 public string llAvatarOnSitTarget() { return ""; }
353 public void llAddToLandPassList(string avatar, double hours) { } 354 public void llAddToLandPassList(string avatar, double hours) { }
354 public void llSetTouchText(string text) 355 public void llSetTouchText(string text)
@@ -358,10 +359,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
358 public void llSetSitText(string text) 359 public void llSetSitText(string text)
359 { 360 {
360 } 361 }
361 public void llSetCameraEyeOffset(Axiom.Math.Vector3 offset) { } 362 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { }
362 public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { } 363 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { }
363 public void llDumpList2String() { } 364 public void llDumpList2String() { }
364 public void llScriptDanger(Axiom.Math.Vector3 pos) { } 365 public void llScriptDanger(LSL_Types.Vector3 pos) { }
365 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { } 366 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { }
366 public void llVolumeDetect(int detect) { } 367 public void llVolumeDetect(int detect) { }
367 public void llResetOtherScript(string name) { } 368 public void llResetOtherScript(string name) { }
@@ -387,15 +388,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
387 public List<string> llGetAnimationList(string id) { return new List<string>(); } 388 public List<string> llGetAnimationList(string id) { return new List<string>(); }
388 public void llSetParcelMusicURL(string url) { } 389 public void llSetParcelMusicURL(string url) { }
389 390
390 public Axiom.Math.Vector3 llGetRootPosition() 391 public LSL_Types.Vector3 llGetRootPosition()
391 { 392 {
392 throw new NotImplementedException("llGetRootPosition"); 393 throw new NotImplementedException("llGetRootPosition");
393 //return m_root.AbsolutePosition; 394 //return m_root.AbsolutePosition;
394 } 395 }
395 396
396 public Axiom.Math.Quaternion llGetRootRotation() 397 public LSL_Types.Quaternion llGetRootRotation()
397 { 398 {
398 return new Axiom.Math.Quaternion(); 399 return new LSL_Types.Quaternion();
399 } 400 }
400 401
401 public string llGetObjectDesc() { return ""; } 402 public string llGetObjectDesc() { return ""; }
@@ -406,16 +407,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
406 public int llGetNumberOfPrims() { return 0; } 407 public int llGetNumberOfPrims() { return 0; }
407 public string llGetNumberOfNotecardLines(string name) { return ""; } 408 public string llGetNumberOfNotecardLines(string name) { return ""; }
408 public List<string> llGetBoundingBox(string obj) { return new List<string>(); } 409 public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
409 public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); } 410 public LSL_Types.Vector3 llGetGeometricCenter() { return new LSL_Types.Vector3(); }
410 public void llGetPrimitiveParams() { } 411 public void llGetPrimitiveParams() { }
411 public string llIntegerToBase64(int number) { return ""; } 412 public string llIntegerToBase64(int number) { return ""; }
412 public int llBase64ToInteger(string str) { return 0; } 413 public int llBase64ToInteger(string str) { return 0; }
413 public double llGetGMTclock() { return 0; } 414 public double llGetGMTclock() { return 0; }
414 public string llGetSimulatorHostname() { return ""; } 415 public string llGetSimulatorHostname() { return ""; }
415 public void llSetLocalRot(Axiom.Math.Quaternion rot) { } 416 public void llSetLocalRot(LSL_Types.Quaternion rot) { }
416 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) 417 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
417 { return new List<string>(); } 418 { return new List<string>(); }
418 public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { } 419 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { }
419 public int llGetObjectPermMask(int mask) { return 0; } 420 public int llGetObjectPermMask(int mask) { return 0; }
420 public void llSetObjectPermMask(int mask, int value) { } 421 public void llSetObjectPermMask(int mask, int value) { }
421 public void llGetInventoryPermMask(string item, int mask) { } 422 public void llGetInventoryPermMask(string item, int mask) { }
@@ -440,13 +441,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
440 441
441 public int llGetInventoryType(string name) { return 0; } 442 public int llGetInventoryType(string name) { return 0; }
442 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { } 443 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { }
443 public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); } 444 public LSL_Types.Vector3 llGetCameraPos() { return new LSL_Types.Vector3(); }
444 public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); } 445 public LSL_Types.Quaternion llGetCameraRot() { return new LSL_Types.Quaternion(); }
445 public void llSetPrimURL() { } 446 public void llSetPrimURL() { }
446 public void llRefreshPrimURL() { } 447 public void llRefreshPrimURL() { }
447 public string llEscapeURL(string url) { return ""; } 448 public string llEscapeURL(string url) { return ""; }
448 public string llUnescapeURL(string url) { return ""; } 449 public string llUnescapeURL(string url) { return ""; }
449 public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { } 450 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { }
450 public void llAddToLandBanList(string avatar, double hours) { } 451 public void llAddToLandBanList(string avatar, double hours) { }
451 public void llRemoveFromLandPassList(string avatar) { } 452 public void llRemoveFromLandPassList(string avatar) { }
452 public void llRemoveFromLandBanList(string avatar) { } 453 public void llRemoveFromLandBanList(string avatar) { }
@@ -457,17 +458,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
457 { 458 {
458 return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch(); 459 return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
459 } 460 }
460 public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; } 461 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; }
461 public int llGetRegionFlags() { return 0; } 462 public int llGetRegionFlags() { return 0; }
462 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; } 463 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; }
463 public void llHTTPRequest() { } 464 public void llHTTPRequest() { }
464 public void llResetLandBanList() { } 465 public void llResetLandBanList() { }
465 public void llResetLandPassList() { } 466 public void llResetLandPassList() { }
466 public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return 0; } 467 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return 0; }
467 public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); } 468 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return new List<string>(); }
468 public int llGetObjectPrimCount(string object_id) { return 0; } 469 public int llGetObjectPrimCount(string object_id) { return 0; }
469 public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return 0; } 470 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; }
470 public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); } 471 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); }
471 472
472 473
473 } 474 }
diff --git a/prebuild.xml b/prebuild.xml
index 7f4a45e..c358142 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -954,7 +954,6 @@
954 <Reference name="System" localCopy="false"/> 954 <Reference name="System" localCopy="false"/>
955 <Reference name="System.Data" localCopy="false"/> 955 <Reference name="System.Data" localCopy="false"/>
956 <Reference name="System.Xml" localCopy="false"/> 956 <Reference name="System.Xml" localCopy="false"/>
957 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
958 <Files> 957 <Files>
959 <Match pattern="*.cs" recurse="true"/> 958 <Match pattern="*.cs" recurse="true"/>
960 </Files> 959 </Files>
@@ -981,7 +980,6 @@
981 <Reference name="System.Xml" localCopy="false"/> 980 <Reference name="System.Xml" localCopy="false"/>
982 <Reference name="System.Runtime.Remoting" localCopy="false"/> 981 <Reference name="System.Runtime.Remoting" localCopy="false"/>
983 <Reference name="OpenSim.Region.Environment" /> 982 <Reference name="OpenSim.Region.Environment" />
984 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
985 <Reference name="libsecondlife.dll"/> 983 <Reference name="libsecondlife.dll"/>
986 <Reference name="RAIL.dll"/> 984 <Reference name="RAIL.dll"/>
987 <Reference name="OpenSim.Framework"/> 985 <Reference name="OpenSim.Framework"/>