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author | Melanie | 2009-08-20 20:19:08 +0100 |
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committer | Melanie | 2009-08-20 20:19:08 +0100 |
commit | 4c8bcd2ff63cfbc38f6c1df4f22c0c019da5af1d (patch) | |
tree | 9b00a5ca7a559062011ce8350204e90c38777cfb | |
parent | * Only update TextureEntry in AvatarAppearance if the incoming XML-RPC has a ... (diff) | |
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Add some output (at DEBUG level) to the message transfer module to aid
in tracking down an initialization failure.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 5e7cf4b..4495303 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -56,7 +56,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
56 | if (cnf != null && cnf.GetString( | 56 | if (cnf != null && cnf.GetString( |
57 | "MessageTransferModule", "MessageTransferModule") != | 57 | "MessageTransferModule", "MessageTransferModule") != |
58 | "MessageTransferModule") | 58 | "MessageTransferModule") |
59 | { | ||
60 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | ||
59 | return; | 61 | return; |
62 | } | ||
60 | 63 | ||
61 | cnf = config.Configs["Startup"]; | 64 | cnf = config.Configs["Startup"]; |
62 | if (cnf != null) | 65 | if (cnf != null) |
@@ -72,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
72 | "grid_instant_message", processXMLRPCGridInstantMessage); | 75 | "grid_instant_message", processXMLRPCGridInstantMessage); |
73 | } | 76 | } |
74 | 77 | ||
78 | m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active"); | ||
75 | scene.RegisterModuleInterface<IMessageTransferModule>(this); | 79 | scene.RegisterModuleInterface<IMessageTransferModule>(this); |
76 | m_Scenes.Add(scene); | 80 | m_Scenes.Add(scene); |
77 | } | 81 | } |