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author | Melanie | 2012-02-05 20:47:02 +0000 |
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committer | Melanie | 2012-02-05 20:47:02 +0000 |
commit | 130b1c0665d0439bdf4fe0662ee418c4f7c7e167 (patch) | |
tree | ed1254194b90e601b7a4a429028b97ee8df8abef | |
parent | Revert "Remove checks on ban list expiry on every move. To be re-added on par... (diff) | |
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Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 3b4336f..d146901 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -1139,7 +1139,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1139 | foreach (LandAccessEntry entry in delete) | 1139 | foreach (LandAccessEntry entry in delete) |
1140 | LandData.ParcelAccessList.Remove(entry); | 1140 | LandData.ParcelAccessList.Remove(entry); |
1141 | 1141 | ||
1142 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | 1142 | if (delete.Count > 0) |
1143 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | ||
1143 | } | 1144 | } |
1144 | } | 1145 | } |
1145 | } | 1146 | } |