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author | Adam Frisby | 2008-03-09 19:22:21 +0000 |
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committer | Adam Frisby | 2008-03-09 19:22:21 +0000 |
commit | f89e7107bbf6d5b61d0d4160b32bc92f6c2b456f (patch) | |
tree | 875d8c52a56fddecf1f3180ed5273b5880c99b85 | |
parent | ODE Plugin (diff) | |
download | opensim-SC-f89e7107bbf6d5b61d0d4160b32bc92f6c2b456f.zip opensim-SC-f89e7107bbf6d5b61d0d4160b32bc92f6c2b456f.tar.gz opensim-SC-f89e7107bbf6d5b61d0d4160b32bc92f6c2b456f.tar.bz2 opensim-SC-f89e7107bbf6d5b61d0d4160b32bc92f6c2b456f.tar.xz |
* Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs index d6f666d..2d46fd9 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -37,9 +37,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
37 | { | 37 | { |
38 | NeighbourSystem type = NeighbourSystem.Moore; // Parameter | 38 | NeighbourSystem type = NeighbourSystem.Moore; // Parameter |
39 | 39 | ||
40 | double rainHeight = 1.0; | 40 | double rainHeight = 0.2; |
41 | int rounds = 10; | 41 | int rounds = 10; |
42 | double waterSaturation = 0.01; // Can carry 1% of water in height | 42 | double waterSaturation = 0.30; // Can carry 1% of water in height |
43 | 43 | ||
44 | #region Supporting Functions | 44 | #region Supporting Functions |
45 | private enum NeighbourSystem | 45 | private enum NeighbourSystem |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
257 | double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]]; | 257 | double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]]; |
258 | 258 | ||
259 | // If it's greater than me... | 259 | // If it's greater than me... |
260 | if (altitudeNeighbour - altitudeMe > 0) | 260 | if (altitudeNeighbour - altitudeMe < 0) |
261 | { | 261 | { |
262 | // Add it to our calculations | 262 | // Add it to our calculations |
263 | neighbours++; | 263 | neighbours++; |
@@ -290,13 +290,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
290 | if (coords[1] < 0) | 290 | if (coords[1] < 0) |
291 | continue; | 291 | continue; |
292 | 292 | ||
293 | // Skip if we dont have water to begin with. | ||
294 | if (water[x, y] < 0) | ||
295 | continue; | ||
296 | |||
293 | // Calculate our delta average | 297 | // Calculate our delta average |
294 | double altitudeDelta = altitudeMe - altitudeAvg; | 298 | double altitudeDelta = altitudeMe - altitudeAvg; |
295 | 299 | ||
300 | if (altitudeDelta < 0) | ||
301 | continue; | ||
302 | |||
296 | // Calculate how much water we can move | 303 | // Calculate how much water we can move |
297 | double waterDelta = Math.Min(water[x, y], altitudeDelta) | 304 | double waterMin = Math.Min(water[x, y], altitudeDelta); |
298 | * (water[coords[0], coords[1]] + map[coords[0], coords[1]]) | 305 | double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]]) |
299 | / altitudeTotal; | 306 | / altitudeTotal); |
300 | 307 | ||
301 | double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]); | 308 | double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]); |
302 | 309 | ||
@@ -320,9 +327,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes | |||
320 | 327 | ||
321 | double waterCapacity = waterSaturation * water[x, y]; | 328 | double waterCapacity = waterSaturation * water[x, y]; |
322 | 329 | ||
323 | double sedimentDeposit = Math.Max(0, sediment[x, y] - waterCapacity); | 330 | double sedimentDeposit = sediment[x, y] - waterCapacity; |
324 | sediment[x, y] -= sedimentDeposit; | 331 | if (sedimentDeposit > 0) |
325 | map[x, y] += sedimentDeposit; | 332 | { |
333 | sediment[x, y] -= sedimentDeposit; | ||
334 | map[x, y] += sedimentDeposit; | ||
335 | } | ||
326 | } | 336 | } |
327 | } | 337 | } |
328 | } | 338 | } |