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authorCharles Krinke2009-05-03 17:53:43 +0000
committerCharles Krinke2009-05-03 17:53:43 +0000
commite957a29ab02d92981b8ea540ba8a18fbe1a6bd44 (patch)
tree02ee87fffb7993747d052597c7009f24bc24620d
parentAdding the directory structure for the new servics framework (diff)
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Thank you kindly, Thomax, for a patch that:
Does not set prims to fullbright when an ossl dynamic texture function is called.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index f9059e0..d7b4d17 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
298 298
299 tmptex.DefaultTexture.TextureID = asset.FullID; 299 tmptex.DefaultTexture.TextureID = asset.FullID;
300 // I'm pretty sure we always want to force this to true 300 // I'm pretty sure we always want to force this to true
301 tmptex.DefaultTexture.Fullbright = true; 301 // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
302// tmptex.DefaultTexture.Fullbright = true;
302 303
303 part.Shape.Textures = tmptex; 304 part.Shape.Textures = tmptex;
304 part.ScheduleFullUpdate(); 305 part.ScheduleFullUpdate();