diff options
author | MW | 2007-06-12 17:45:11 +0000 |
---|---|---|
committer | MW | 2007-06-12 17:45:11 +0000 |
commit | a143cf81803c4c5c38c2115497dd76b4a885c0ef (patch) | |
tree | 69e9581a896317fa646ea66bec707f6cae7d7e46 | |
parent | Renamed OpenSim.Region/World folder to Scene (classes renaming will follow) (diff) | |
download | opensim-SC-a143cf81803c4c5c38c2115497dd76b4a885c0ef.zip opensim-SC-a143cf81803c4c5c38c2115497dd76b4a885c0ef.tar.gz opensim-SC-a143cf81803c4c5c38c2115497dd76b4a885c0ef.tar.bz2 opensim-SC-a143cf81803c4c5c38c2115497dd76b4a885c0ef.tar.xz |
Renamed World class to Scene class
Diffstat (limited to '')
15 files changed, 203 insertions, 149 deletions
diff --git a/OpenSim.sln b/OpenSim.sln index 9cdc069..891578f 100644 --- a/OpenSim.sln +++ b/OpenSim.sln | |||
@@ -1,5 +1,5 @@ | |||
1 | Microsoft Visual Studio Solution File, Format Version 9.00 | 1 | Microsoft Visual Studio Solution File, Format Version 9.00 |
2 | # Visual C# Express 2005 | 2 | # Visual Studio 2005 |
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" | 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" |
4 | EndProject | 4 | EndProject |
5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" | 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" |
@@ -43,97 +43,151 @@ EndProject | |||
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44 | EndProject | 44 | EndProject |
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49 | EndGlobalSection | 49 | EndGlobalSection |
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175 | {1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
176 | {1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU | ||
177 | {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
178 | {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
179 | {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
180 | {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU | ||
181 | {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
182 | {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
183 | {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
184 | {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU | ||
185 | {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
186 | {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
187 | {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
188 | {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU | ||
189 | EndGlobalSection | ||
190 | GlobalSection(SolutionProperties) = preSolution | ||
191 | HideSolutionNode = FALSE | ||
192 | EndGlobalSection | ||
139 | EndGlobal | 193 | EndGlobal |
diff --git a/OpenSim/OpenSim.Region/Estate/EstateManager.cs b/OpenSim/OpenSim.Region/Estate/EstateManager.cs index 688182d..875defd 100644 --- a/OpenSim/OpenSim.Region/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.Region/Estate/EstateManager.cs | |||
@@ -45,10 +45,10 @@ namespace OpenSim.Region.Estate | |||
45 | /// </summary> | 45 | /// </summary> |
46 | public class EstateManager | 46 | public class EstateManager |
47 | { | 47 | { |
48 | private World m_world; | 48 | private Scene m_world; |
49 | private RegionInfo m_regInfo; | 49 | private RegionInfo m_regInfo; |
50 | 50 | ||
51 | public EstateManager(World world,RegionInfo reginfo) | 51 | public EstateManager(Scene world,RegionInfo reginfo) |
52 | { | 52 | { |
53 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings | 53 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings |
54 | m_regInfo = reginfo; | 54 | m_regInfo = reginfo; |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj index 4447819..ff916d1 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj +++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj | |||
@@ -136,52 +136,52 @@ | |||
136 | <Compile Include="Estate\EstateManager.cs"> | 136 | <Compile Include="Estate\EstateManager.cs"> |
137 | <SubType>Code</SubType> | 137 | <SubType>Code</SubType> |
138 | </Compile> | 138 | </Compile> |
139 | <Compile Include="World\World.cs"> | 139 | <Compile Include="Scene\Scene.cs"> |
140 | <SubType>Code</SubType> | 140 | <SubType>Code</SubType> |
141 | </Compile> | 141 | </Compile> |
142 | <Compile Include="World\World.PacketHandlers.cs"> | 142 | <Compile Include="Scene\Scene.PacketHandlers.cs"> |
143 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
144 | </Compile> | 144 | </Compile> |
145 | <Compile Include="World\World.Scripting.cs"> | 145 | <Compile Include="Scene\Scene.Scripting.cs"> |
146 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
147 | </Compile> | 147 | </Compile> |
148 | <Compile Include="World\WorldBase.cs"> | 148 | <Compile Include="Scene\SceneBase.cs"> |
149 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
150 | </Compile> | 150 | </Compile> |
151 | <Compile Include="World\Entities\Avatar.Animations.cs"> | 151 | <Compile Include="Scene\Entities\Avatar.Animations.cs"> |
152 | <SubType>Code</SubType> | 152 | <SubType>Code</SubType> |
153 | </Compile> | 153 | </Compile> |
154 | <Compile Include="World\Entities\Avatar.cs"> | 154 | <Compile Include="Scene\Entities\Avatar.cs"> |
155 | <SubType>Code</SubType> | 155 | <SubType>Code</SubType> |
156 | </Compile> | 156 | </Compile> |
157 | <Compile Include="World\Entities\Avatar.Update.cs"> | 157 | <Compile Include="Scene\Entities\Avatar.Update.cs"> |
158 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
159 | </Compile> | 159 | </Compile> |
160 | <Compile Include="World\Entities\Entity.cs"> | 160 | <Compile Include="Scene\Entities\Entity.cs"> |
161 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
162 | </Compile> | 162 | </Compile> |
163 | <Compile Include="World\Entities\Primitive.cs"> | 163 | <Compile Include="Scene\Entities\Primitive.cs"> |
164 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
165 | </Compile> | 165 | </Compile> |
166 | <Compile Include="World\Entities\SceneObject.cs"> | 166 | <Compile Include="Scene\Entities\SceneObject.cs"> |
167 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
168 | </Compile> | 168 | </Compile> |
169 | <Compile Include="World\scripting\IScriptContext.cs"> | 169 | <Compile Include="Scene\scripting\IScriptContext.cs"> |
170 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
171 | </Compile> | 171 | </Compile> |
172 | <Compile Include="World\scripting\IScriptEntity.cs"> | 172 | <Compile Include="Scene\scripting\IScriptEntity.cs"> |
173 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
174 | </Compile> | 174 | </Compile> |
175 | <Compile Include="World\scripting\IScriptHandler.cs"> | 175 | <Compile Include="Scene\scripting\IScriptHandler.cs"> |
176 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
177 | </Compile> | 177 | </Compile> |
178 | <Compile Include="World\scripting\Script.cs"> | 178 | <Compile Include="Scene\scripting\Script.cs"> |
179 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
180 | </Compile> | 180 | </Compile> |
181 | <Compile Include="World\scripting\ScriptFactory.cs"> | 181 | <Compile Include="Scene\scripting\ScriptFactory.cs"> |
182 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
183 | </Compile> | 183 | </Compile> |
184 | <Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs"> | 184 | <Compile Include="Scene\scripting\Scripts\FollowRandomAvatar.cs"> |
185 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
186 | </Compile> | 186 | </Compile> |
187 | </ItemGroup> | 187 | </ItemGroup> |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index f0d1a34..a49c08f 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |||
@@ -13,22 +13,22 @@ | |||
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="ParcelManager.cs" /> | 14 | <include name="ParcelManager.cs" /> |
15 | <include name="Estate/EstateManager.cs" /> | 15 | <include name="Estate/EstateManager.cs" /> |
16 | <include name="World/World.cs" /> | 16 | <include name="Scene/Scene.cs" /> |
17 | <include name="World/World.PacketHandlers.cs" /> | 17 | <include name="Scene/Scene.PacketHandlers.cs" /> |
18 | <include name="World/World.Scripting.cs" /> | 18 | <include name="Scene/Scene.Scripting.cs" /> |
19 | <include name="World/WorldBase.cs" /> | 19 | <include name="Scene/SceneBase.cs" /> |
20 | <include name="World/Entities/Avatar.Animations.cs" /> | 20 | <include name="Scene/Entities/Avatar.Animations.cs" /> |
21 | <include name="World/Entities/Avatar.cs" /> | 21 | <include name="Scene/Entities/Avatar.cs" /> |
22 | <include name="World/Entities/Avatar.Update.cs" /> | 22 | <include name="Scene/Entities/Avatar.Update.cs" /> |
23 | <include name="World/Entities/Entity.cs" /> | 23 | <include name="Scene/Entities/Entity.cs" /> |
24 | <include name="World/Entities/Primitive.cs" /> | 24 | <include name="Scene/Entities/Primitive.cs" /> |
25 | <include name="World/Entities/SceneObject.cs" /> | 25 | <include name="Scene/Entities/SceneObject.cs" /> |
26 | <include name="World/scripting/IScriptContext.cs" /> | 26 | <include name="Scene/scripting/IScriptContext.cs" /> |
27 | <include name="World/scripting/IScriptEntity.cs" /> | 27 | <include name="Scene/scripting/IScriptEntity.cs" /> |
28 | <include name="World/scripting/IScriptHandler.cs" /> | 28 | <include name="Scene/scripting/IScriptHandler.cs" /> |
29 | <include name="World/scripting/Script.cs" /> | 29 | <include name="Scene/scripting/Script.cs" /> |
30 | <include name="World/scripting/ScriptFactory.cs" /> | 30 | <include name="Scene/scripting/ScriptFactory.cs" /> |
31 | <include name="World/scripting/Scripts/FollowRandomAvatar.cs" /> | 31 | <include name="Scene/scripting/Scripts/FollowRandomAvatar.cs" /> |
32 | </sources> | 32 | </sources> |
33 | <references basedir="${project::get-base-directory()}"> | 33 | <references basedir="${project::get-base-directory()}"> |
34 | <lib> | 34 | <lib> |
diff --git a/OpenSim/OpenSim.Region/ParcelManager.cs b/OpenSim/OpenSim.Region/ParcelManager.cs index 37dd24f..081f9a2 100644 --- a/OpenSim/OpenSim.Region/ParcelManager.cs +++ b/OpenSim/OpenSim.Region/ParcelManager.cs | |||
@@ -74,13 +74,13 @@ namespace OpenSim.Region | |||
74 | private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | 74 | private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; |
75 | private int[,] parcelIDList = new int[64, 64]; | 75 | private int[,] parcelIDList = new int[64, 64]; |
76 | 76 | ||
77 | private World m_world; | 77 | private Scene m_world; |
78 | private RegionInfo m_regInfo; | 78 | private RegionInfo m_regInfo; |
79 | 79 | ||
80 | #endregion | 80 | #endregion |
81 | 81 | ||
82 | #region Constructors | 82 | #region Constructors |
83 | public ParcelManager(World world, RegionInfo reginfo) | 83 | public ParcelManager(Scene world, RegionInfo reginfo) |
84 | { | 84 | { |
85 | 85 | ||
86 | m_world = world; | 86 | m_world = world; |
@@ -497,7 +497,7 @@ namespace OpenSim.Region | |||
497 | { | 497 | { |
498 | #region Member Variables | 498 | #region Member Variables |
499 | public ParcelData parcelData = new ParcelData(); | 499 | public ParcelData parcelData = new ParcelData(); |
500 | public World m_world; | 500 | public Scene m_world; |
501 | 501 | ||
502 | private bool[,] parcelBitmap = new bool[64, 64]; | 502 | private bool[,] parcelBitmap = new bool[64, 64]; |
503 | 503 | ||
@@ -505,7 +505,7 @@ namespace OpenSim.Region | |||
505 | 505 | ||
506 | 506 | ||
507 | #region Constructors | 507 | #region Constructors |
508 | public Parcel(LLUUID owner_id, bool is_group_owned, World world) | 508 | public Parcel(LLUUID owner_id, bool is_group_owned, Scene world) |
509 | { | 509 | { |
510 | m_world = world; | 510 | m_world = world; |
511 | parcelData.ownerID = owner_id; | 511 | parcelData.ownerID = owner_id; |
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs index c88e0cc..989c53d 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region | |||
70 | /// <param name="world"></param> | 70 | /// <param name="world"></param> |
71 | /// <param name="clientThreads"></param> | 71 | /// <param name="clientThreads"></param> |
72 | /// <param name="regionDat"></param> | 72 | /// <param name="regionDat"></param> |
73 | public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) | 73 | public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) |
74 | { | 74 | { |
75 | 75 | ||
76 | m_world = world; | 76 | m_world = world; |
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs index 3d6ba64..9e288d7 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region | |||
44 | protected List<Entity> children; | 44 | protected List<Entity> children; |
45 | protected LLVector3 m_pos; | 45 | protected LLVector3 m_pos; |
46 | protected PhysicsActor _physActor; | 46 | protected PhysicsActor _physActor; |
47 | protected World m_world; | 47 | protected Scene m_world; |
48 | protected string m_name; | 48 | protected string m_name; |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs index 6efdd66..aa747d3 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region | |||
92 | /// <param name="clientThreads"></param> | 92 | /// <param name="clientThreads"></param> |
93 | /// <param name="regionHandle"></param> | 93 | /// <param name="regionHandle"></param> |
94 | /// <param name="world"></param> | 94 | /// <param name="world"></param> |
95 | public Primitive( ulong regionHandle, World world) | 95 | public Primitive( ulong regionHandle, Scene world) |
96 | { | 96 | { |
97 | // m_clientThreads = clientThreads; | 97 | // m_clientThreads = clientThreads; |
98 | m_regionHandle = regionHandle; | 98 | m_regionHandle = regionHandle; |
@@ -108,7 +108,7 @@ namespace OpenSim.Region | |||
108 | /// <param name="addPacket"></param> | 108 | /// <param name="addPacket"></param> |
109 | /// <param name="ownerID"></param> | 109 | /// <param name="ownerID"></param> |
110 | /// <param name="localID"></param> | 110 | /// <param name="localID"></param> |
111 | public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | 111 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) |
112 | { | 112 | { |
113 | // m_clientThreads = clientThreads; | 113 | // m_clientThreads = clientThreads; |
114 | m_regionHandle = regionHandle; | 114 | m_regionHandle = regionHandle; |
@@ -126,7 +126,7 @@ namespace OpenSim.Region | |||
126 | /// <param name="owner"></param> | 126 | /// <param name="owner"></param> |
127 | /// <param name="fullID"></param> | 127 | /// <param name="fullID"></param> |
128 | /// <param name="localID"></param> | 128 | /// <param name="localID"></param> |
129 | public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) | 129 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) |
130 | { | 130 | { |
131 | // m_clientThreads = clientThreads; | 131 | // m_clientThreads = clientThreads; |
132 | m_regionHandle = regionHandle; | 132 | m_regionHandle = regionHandle; |
@@ -148,7 +148,7 @@ namespace OpenSim.Region | |||
148 | /// <param name="owner"></param> | 148 | /// <param name="owner"></param> |
149 | /// <param name="localID"></param> | 149 | /// <param name="localID"></param> |
150 | /// <param name="position"></param> | 150 | /// <param name="position"></param> |
151 | public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) | 151 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) |
152 | { | 152 | { |
153 | //m_clientThreads = clientThreads; | 153 | //m_clientThreads = clientThreads; |
154 | m_regionHandle = regionHandle; | 154 | m_regionHandle = regionHandle; |
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs index 7284b73..e15e871 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region | |||
42 | private LLUUID rootUUID; | 42 | private LLUUID rootUUID; |
43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | 43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); |
44 | protected Primitive rootPrimitive; | 44 | protected Primitive rootPrimitive; |
45 | private World m_world; | 45 | private Scene m_world; |
46 | protected ulong regionHandle; | 46 | protected ulong regionHandle; |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
diff --git a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs index 85ca247..1c6fbcd 100644 --- a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; | |||
38 | 38 | ||
39 | namespace OpenSim.Region | 39 | namespace OpenSim.Region |
40 | { | 40 | { |
41 | public partial class World | 41 | public partial class Scene |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// | 44 | /// |
diff --git a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs index e4b5d02..df5ca9b 100644 --- a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs | |||
@@ -37,7 +37,7 @@ using libsecondlife; | |||
37 | 37 | ||
38 | namespace OpenSim.Region | 38 | namespace OpenSim.Region |
39 | { | 39 | { |
40 | public partial class World | 40 | public partial class Scene |
41 | { | 41 | { |
42 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | 42 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); |
43 | 43 | ||
diff --git a/OpenSim/OpenSim.Region/Scene/World.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs index 40eb7ef..e3ffca4 100644 --- a/OpenSim/OpenSim.Region/Scene/World.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region | |||
49 | { | 49 | { |
50 | public delegate bool FilterAvatarList(Avatar avatar); | 50 | public delegate bool FilterAvatarList(Avatar avatar); |
51 | 51 | ||
52 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | 52 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI |
53 | { | 53 | { |
54 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 54 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
55 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 55 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
@@ -96,7 +96,7 @@ namespace OpenSim.Region | |||
96 | /// <param name="clientThreads">Dictionary to contain client threads</param> | 96 | /// <param name="clientThreads">Dictionary to contain client threads</param> |
97 | /// <param name="regionHandle">Region Handle for this region</param> | 97 | /// <param name="regionHandle">Region Handle for this region</param> |
98 | /// <param name="regionName">Region Name for this region</param> | 98 | /// <param name="regionName">Region Name for this region</param> |
99 | public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | 99 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) |
100 | { | 100 | { |
101 | try | 101 | try |
102 | { | 102 | { |
diff --git a/OpenSim/OpenSim.Region/Scene/WorldBase.cs b/OpenSim/OpenSim.Region/Scene/SceneBase.cs index d77d2cf..114b6a3 100644 --- a/OpenSim/OpenSim.Region/Scene/WorldBase.cs +++ b/OpenSim/OpenSim.Region/Scene/SceneBase.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Terrain; | |||
42 | 42 | ||
43 | namespace OpenSim.Region | 43 | namespace OpenSim.Region |
44 | { | 44 | { |
45 | public abstract class WorldBase : IWorld | 45 | public abstract class SceneBase : IWorld |
46 | { | 46 | { |
47 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 47 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
48 | protected Dictionary<uint, IClientAPI> m_clientThreads; | 48 | protected Dictionary<uint, IClientAPI> m_clientThreads; |
diff --git a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs index f1a236f..e45473b 100644 --- a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs +++ b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting | |||
40 | 40 | ||
41 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | 41 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity |
42 | { | 42 | { |
43 | private World m_world; | 43 | private Scene m_world; |
44 | private Script m_script; | 44 | private Script m_script; |
45 | private Entity m_entity; | 45 | private Entity m_entity; |
46 | 46 | ||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting | |||
57 | m_script.OnFrame(this); | 57 | m_script.OnFrame(this); |
58 | } | 58 | } |
59 | 59 | ||
60 | public ScriptHandler(Script script, Entity entity, World world) | 60 | public ScriptHandler(Script script, Entity entity, Scene world) |
61 | { | 61 | { |
62 | m_script = script; | 62 | m_script = script; |
63 | m_entity = entity; | 63 | m_entity = entity; |
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs index 0d177b9..b419101 100644 --- a/OpenSim/OpenSim/OpenSimMain.cs +++ b/OpenSim/OpenSim/OpenSimMain.cs | |||
@@ -180,7 +180,7 @@ namespace OpenSim | |||
180 | protected override void SetupWorld() | 180 | protected override void SetupWorld() |
181 | { | 181 | { |
182 | IGenericConfig regionConfig; | 182 | IGenericConfig regionConfig; |
183 | World LocalWorld; | 183 | Scene LocalWorld; |
184 | UDPServer udpServer; | 184 | UDPServer udpServer; |
185 | RegionInfo regionDat = new RegionInfo(); | 185 | RegionInfo regionDat = new RegionInfo(); |
186 | AuthenticateSessionsBase authenBase; | 186 | AuthenticateSessionsBase authenBase; |
@@ -234,7 +234,7 @@ namespace OpenSim | |||
234 | m_console.componentname = "Region " + regionData.RegionName; | 234 | m_console.componentname = "Region " + regionData.RegionName; |
235 | */ | 235 | */ |
236 | 236 | ||
237 | LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); | 237 | LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); |
238 | this.m_localWorld.Add(LocalWorld); | 238 | this.m_localWorld.Add(LocalWorld); |
239 | //LocalWorld.InventoryCache = InventoryCache; | 239 | //LocalWorld.InventoryCache = InventoryCache; |
240 | //LocalWorld.AssetCache = AssetCache; | 240 | //LocalWorld.AssetCache = AssetCache; |
@@ -392,7 +392,7 @@ namespace OpenSim | |||
392 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); | 392 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); |
393 | for (int i = 0; i < m_localWorld.Count; i++) | 393 | for (int i = 0; i < m_localWorld.Count; i++) |
394 | { | 394 | { |
395 | ((World)m_localWorld[i]).Close(); | 395 | ((Scene)m_localWorld[i]).Close(); |
396 | } | 396 | } |
397 | m_console.Close(); | 397 | m_console.Close(); |
398 | Environment.Exit(0); | 398 | Environment.Exit(0); |