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author | Justin Clarke Casey | 2008-01-02 22:05:10 +0000 |
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committer | Justin Clarke Casey | 2008-01-02 22:05:10 +0000 |
commit | 78ba9cebc57d44c510c02a4a94043ad0fa9c7a0f (patch) | |
tree | d539bb7636ca6eaba7adda3d014465f834c03fa2 | |
parent | * Added the ability for Region Owners to add and remove estate managers using... (diff) | |
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Minor refactoring to expose PrimInventory from SceneObjectPart
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index e211b66..1119c99 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -60,7 +60,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | 60 | ||
61 | [XmlIgnore] public PhysicsActor PhysActor = null; | 61 | [XmlIgnore] public PhysicsActor PhysActor = null; |
62 | 62 | ||
63 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); | 63 | // Holds in memory prim inventory |
64 | protected Dictionary<LLUUID, TaskInventoryItem> m_taskInventory | ||
65 | = new Dictionary<LLUUID, TaskInventoryItem>(); | ||
66 | |||
67 | public Dictionary<LLUUID, TaskInventoryItem> TaskInventory | ||
68 | { | ||
69 | get { return m_taskInventory; } | ||
70 | } | ||
71 | |||
64 | public LLUUID LastOwnerID; | 72 | public LLUUID LastOwnerID; |
65 | public LLUUID OwnerID; | 73 | public LLUUID OwnerID; |
66 | public LLUUID GroupID; | 74 | public LLUUID GroupID; |
@@ -76,7 +84,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 84 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
77 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; | 85 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; |
78 | 86 | ||
79 | 87 | // | |
80 | // Main grid has default permissions as follows | 88 | // Main grid has default permissions as follows |
81 | // | 89 | // |
82 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; | 90 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; |
@@ -1048,7 +1056,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1048 | item.parent_id = m_folderID; | 1056 | item.parent_id = m_folderID; |
1049 | item.creation_date = 1000; | 1057 | item.creation_date = 1000; |
1050 | item.ParentPartID = UUID; | 1058 | item.ParentPartID = UUID; |
1051 | TaskInventory.Add(item.item_id, item); | 1059 | m_taskInventory.Add(item.item_id, item); |
1052 | m_inventorySerial++; | 1060 | m_inventorySerial++; |
1053 | } | 1061 | } |
1054 | 1062 | ||
@@ -1056,10 +1064,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1056 | { | 1064 | { |
1057 | if (localID == LocalID) | 1065 | if (localID == LocalID) |
1058 | { | 1066 | { |
1059 | if (TaskInventory.ContainsKey(itemID)) | 1067 | if (m_taskInventory.ContainsKey(itemID)) |
1060 | { | 1068 | { |
1061 | string type = TaskInventory[itemID].inv_type; | 1069 | string type = m_taskInventory[itemID].inv_type; |
1062 | TaskInventory.Remove(itemID); | 1070 | m_taskInventory.Remove(itemID); |
1063 | m_inventorySerial++; | 1071 | m_inventorySerial++; |
1064 | if (type == "lsltext") | 1072 | if (type == "lsltext") |
1065 | { | 1073 | { |
@@ -1098,7 +1106,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1098 | { | 1106 | { |
1099 | byte[] fileData = new byte[0]; | 1107 | byte[] fileData = new byte[0]; |
1100 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); | 1108 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); |
1101 | foreach (TaskInventoryItem item in TaskInventory.Values) | 1109 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
1102 | { | 1110 | { |
1103 | invString.AddItemStart(); | 1111 | invString.AddItemStart(); |
1104 | invString.AddNameValueLine("item_id", item.item_id.ToString()); | 1112 | invString.AddNameValueLine("item_id", item.item_id.ToString()); |