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authorJustin Clark-Casey (justincc)2010-02-05 19:21:27 +0000
committerJustin Clark-Casey (justincc)2010-02-05 19:21:27 +0000
commit68bb2dac45d7ce0d280cdfa66de3d142bb05c8cc (patch)
tree93fd9269b3bd763f1b9739f54db03a429b142818
parentOld OpenSim installations may have no AssetCaching setting in config-include/... (diff)
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Revert "Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)"
This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e0e4cc6..1add0ab 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -324,9 +324,7 @@ namespace OpenSim.Region.CoreModules.Asset
324 if (moduleConfig == null) 324 if (moduleConfig == null)
325 return; 325 return;
326 326
327 // We're going to make CenomeAssetCache the default if there is no AssetCaching setting at all. This 327 string name = moduleConfig.GetString("AssetCaching");
328 // matches the default StandaloneCommon.ini.example
329 string name = moduleConfig.GetString("AssetCaching", Name);
330 //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); 328 //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
331 329
332 if (name != Name) 330 if (name != Name)