diff options
author | lbsa71 | 2007-07-17 00:07:26 +0000 |
---|---|---|
committer | lbsa71 | 2007-07-17 00:07:26 +0000 |
commit | 47ea453b32fe8122ed2eb0d62607f65d3dbdddb8 (patch) | |
tree | 83877e94fdc053c3c0f5d2e431cbe8f49228840e | |
parent | * RegionApplicationBase restructuring now complete (diff) | |
download | opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.zip opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.gz opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.bz2 opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.xz |
* debugged quite a lot of db-related strangeness and various refactoring goofs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | 249 |
4 files changed, 150 insertions, 184 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 671b222..5bba87a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | return (this.phyScene); | 89 | return (this.phyScene); |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | private LandManager m_LandManager; | 93 | private LandManager m_LandManager; |
94 | public LandManager LandManager | 94 | public LandManager LandManager |
95 | { | 95 | { |
@@ -441,15 +441,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
441 | /// </summary> | 441 | /// </summary> |
442 | public void LoadPrimsFromStorage() | 442 | public void LoadPrimsFromStorage() |
443 | { | 443 | { |
444 | try | 444 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
445 | { | 445 | this.localStorage.LoadPrimitives(this); |
446 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
447 | this.localStorage.LoadPrimitives(this); | ||
448 | } | ||
449 | catch (Exception e) | ||
450 | { | ||
451 | MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
452 | } | ||
453 | } | 446 | } |
454 | 447 | ||
455 | /// <summary> | 448 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index cbf69ac..4326553 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public abstract class SceneBase : IWorld | 41 | public abstract class SceneBase : IWorld |
42 | { | 42 | { |
43 | public Dictionary<LLUUID, EntityBase> Entities; | 43 | public Dictionary<LLUUID, EntityBase> Entities; |
44 | protected ulong m_regionHandle; | 44 | protected ulong m_regionHandle; |
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
47 | 47 | ||
48 | public TerrainEngine Terrain; | 48 | public TerrainEngine Terrain; |
49 | 49 | ||
50 | public string m_datastore; | 50 | protected string m_datastore; |
51 | public ILocalStorage localStorage; | 51 | public ILocalStorage localStorage; |
52 | 52 | ||
53 | protected object m_syncRoot = new object(); | 53 | protected object m_syncRoot = new object(); |
@@ -76,44 +76,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | /// <returns>Successful or not</returns> | 76 | /// <returns>Successful or not</returns> |
77 | public bool LoadStorageDLL(string dllName) | 77 | public bool LoadStorageDLL(string dllName) |
78 | { | 78 | { |
79 | try | 79 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); |
80 | { | 80 | ILocalStorage store = null; |
81 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
82 | ILocalStorage store = null; | ||
83 | 81 | ||
84 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 82 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
83 | { | ||
84 | if (pluginType.IsPublic) | ||
85 | { | 85 | { |
86 | if (pluginType.IsPublic) | 86 | if (!pluginType.IsAbstract) |
87 | { | 87 | { |
88 | if (!pluginType.IsAbstract) | 88 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); |
89 | { | ||
90 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
91 | 89 | ||
92 | if (typeInterface != null) | 90 | if (typeInterface != null) |
93 | { | 91 | { |
94 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 92 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
95 | store = plug; | 93 | store = plug; |
96 | |||
97 | store.Initialise(this.m_datastore); | ||
98 | break; | ||
99 | } | ||
100 | 94 | ||
101 | typeInterface = null; | 95 | store.Initialise(this.m_datastore); |
96 | break; | ||
102 | } | 97 | } |
98 | |||
99 | typeInterface = null; | ||
103 | } | 100 | } |
104 | } | 101 | } |
105 | pluginAssembly = null; | ||
106 | this.localStorage = store; | ||
107 | return (store == null); | ||
108 | } | ||
109 | catch (Exception e) | ||
110 | { | ||
111 | MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
112 | return false; | ||
113 | } | 102 | } |
103 | pluginAssembly = null; | ||
104 | this.localStorage = store; | ||
105 | return (store == null); | ||
106 | |||
114 | } | 107 | } |
115 | 108 | ||
116 | 109 | ||
117 | /// <summary> | 110 | /// <summary> |
118 | /// Send the region heightmap to the client | 111 | /// Send the region heightmap to the client |
119 | /// </summary> | 112 | /// </summary> |
@@ -150,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
150 | /// </summary> | 143 | /// </summary> |
151 | /// <param name="agentID"></param> | 144 | /// <param name="agentID"></param> |
152 | public abstract void RemoveClient(LLUUID agentID); | 145 | public abstract void RemoveClient(LLUUID agentID); |
153 | 146 | ||
154 | #endregion | 147 | #endregion |
155 | 148 | ||
156 | /// <summary> | 149 | /// <summary> |
@@ -190,6 +183,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | 183 | ||
191 | #endregion | 184 | #endregion |
192 | 185 | ||
193 | 186 | ||
194 | } | 187 | } |
195 | } | 188 | } |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index c945d39..322db2c 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -22,10 +22,6 @@ namespace SimpleApp | |||
22 | { | 22 | { |
23 | class Program : RegionApplicationBase, conscmd_callback | 23 | class Program : RegionApplicationBase, conscmd_callback |
24 | { | 24 | { |
25 | public MyWorld m_scene; | ||
26 | private SceneObject m_sceneObject; | ||
27 | public MyNpcCharacter m_character; | ||
28 | |||
29 | protected override LogBase CreateLog() | 25 | protected override LogBase CreateLog() |
30 | { | 26 | { |
31 | return new LogBase(null, "SimpleApp", this, false); | 27 | return new LogBase(null, "SimpleApp", this, false); |
@@ -40,20 +36,21 @@ namespace SimpleApp | |||
40 | LocalAssetServer assetServer = new LocalAssetServer(); | 36 | LocalAssetServer assetServer = new LocalAssetServer(); |
41 | assetServer.SetServerInfo("http://localhost:8003/", ""); | 37 | assetServer.SetServerInfo("http://localhost:8003/", ""); |
42 | 38 | ||
43 | AssetCache m_assetCache = new AssetCache(assetServer); | 39 | m_assetCache = new AssetCache(assetServer); |
44 | } | 40 | } |
45 | 41 | ||
46 | public void Run() | 42 | public void Run() |
47 | { | 43 | { |
48 | base.StartUp(); | 44 | base.StartUp(); |
49 | 45 | ||
50 | CommunicationsLocal m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); | 46 | m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); |
51 | 47 | ||
52 | ScenePresence.PhysicsEngineFlying = true; | 48 | ScenePresence.PhysicsEngineFlying = true; |
53 | 49 | ||
54 | IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); | 50 | IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); |
55 | RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); | 51 | RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); |
56 | 52 | regionInfo.DataStore = "simpleapp_datastore.yap"; | |
53 | |||
57 | UDPServer udpServer; | 54 | UDPServer udpServer; |
58 | 55 | ||
59 | Scene scene = SetupScene(regionInfo, out udpServer); | 56 | Scene scene = SetupScene(regionInfo, out udpServer); |
@@ -64,10 +61,10 @@ namespace SimpleApp | |||
64 | shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); | 61 | shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); |
65 | LLVector3 pos = new LLVector3(138, 129, 27); | 62 | LLVector3 pos = new LLVector3(138, 129, 27); |
66 | 63 | ||
67 | m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); | 64 | SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); |
68 | scene.AddEntity(m_sceneObject); | 65 | scene.AddEntity(m_sceneObject); |
69 | 66 | ||
70 | m_character = new MyNpcCharacter(); | 67 | MyNpcCharacter m_character = new MyNpcCharacter(); |
71 | scene.AddNewClient(m_character, false); | 68 | scene.AddNewClient(m_character, false); |
72 | 69 | ||
73 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); | 70 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); |
@@ -107,7 +104,7 @@ namespace SimpleApp | |||
107 | { | 104 | { |
108 | Program app = new Program(); | 105 | Program app = new Program(); |
109 | 106 | ||
110 | app.StartUp(); | 107 | app.Run(); |
111 | } | 108 | } |
112 | } | 109 | } |
113 | } | 110 | } |
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs index f3d7a2c..2f827cf 100644 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -64,22 +64,15 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
64 | this._assetRequests = new BlockingQueue<ARequest>(); | 64 | this._assetRequests = new BlockingQueue<ARequest>(); |
65 | yapfile = File.Exists("regionassets.yap"); | 65 | yapfile = File.Exists("regionassets.yap"); |
66 | 66 | ||
67 | MainLog.Instance.Verbose( "Local Asset Server class created"); | 67 | MainLog.Instance.Verbose("Local Asset Server class created"); |
68 | try | 68 | db = Db4oFactory.OpenFile("regionassets.yap"); |
69 | { | 69 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
70 | db = Db4oFactory.OpenFile("regionassets.yap"); | 70 | |
71 | MainLog.Instance.Verbose( "Db4 Asset database creation"); | ||
72 | } | ||
73 | catch (Exception e) | ||
74 | { | ||
75 | db.Close(); | ||
76 | MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); | ||
77 | MainLog.Instance.Warn(e.ToString()); | ||
78 | } | ||
79 | if (!yapfile) | 71 | if (!yapfile) |
80 | { | 72 | { |
81 | this.SetUpAssetDatabase(); | 73 | this.SetUpAssetDatabase(); |
82 | } | 74 | } |
75 | |||
83 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | 76 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); |
84 | this._localAssetServerThread.IsBackground = true; | 77 | this._localAssetServerThread.IsBackground = true; |
85 | this._localAssetServerThread.Start(); | 78 | this._localAssetServerThread.Start(); |
@@ -122,7 +115,7 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
122 | { | 115 | { |
123 | if (db != null) | 116 | if (db != null) |
124 | { | 117 | { |
125 | MainLog.Instance.Verbose( "Closing local asset server database"); | 118 | MainLog.Instance.Verbose("Closing local asset server database"); |
126 | db.Close(); | 119 | db.Close(); |
127 | } | 120 | } |
128 | } | 121 | } |
@@ -163,116 +156,106 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
163 | 156 | ||
164 | private void SetUpAssetDatabase() | 157 | private void SetUpAssetDatabase() |
165 | { | 158 | { |
166 | try | 159 | MainLog.Instance.Verbose("Setting up asset database"); |
167 | { | ||
168 | 160 | ||
169 | MainLog.Instance.Verbose( "Setting up asset database"); | 161 | AssetBase Image = new AssetBase(); |
170 | 162 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | |
171 | AssetBase Image = new AssetBase(); | 163 | Image.Name = "Bricks"; |
172 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 164 | this.LoadAsset(Image, true, "bricks.jp2"); |
173 | Image.Name = "Bricks"; | 165 | AssetStorage store = new AssetStorage(); |
174 | this.LoadAsset(Image, true, "bricks.jp2"); | 166 | store.Data = Image.Data; |
175 | AssetStorage store = new AssetStorage(); | 167 | store.Name = Image.Name; |
176 | store.Data = Image.Data; | 168 | store.UUID = Image.FullID; |
177 | store.Name = Image.Name; | 169 | db.Set(store); |
178 | store.UUID = Image.FullID; | 170 | db.Commit(); |
179 | db.Set(store); | 171 | |
180 | db.Commit(); | 172 | Image = new AssetBase(); |
181 | 173 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | |
182 | Image = new AssetBase(); | 174 | Image.Name = "Plywood"; |
183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 175 | this.LoadAsset(Image, true, "plywood.jp2"); |
184 | Image.Name = "Plywood"; | 176 | store = new AssetStorage(); |
185 | this.LoadAsset(Image, true, "plywood.jp2"); | 177 | store.Data = Image.Data; |
186 | store = new AssetStorage(); | 178 | store.Name = Image.Name; |
187 | store.Data = Image.Data; | 179 | store.UUID = Image.FullID; |
188 | store.Name = Image.Name; | 180 | db.Set(store); |
189 | store.UUID = Image.FullID; | 181 | db.Commit(); |
190 | db.Set(store); | 182 | |
191 | db.Commit(); | 183 | Image = new AssetBase(); |
192 | 184 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | |
193 | Image = new AssetBase(); | 185 | Image.Name = "Rocks"; |
194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 186 | this.LoadAsset(Image, true, "rocks.jp2"); |
195 | Image.Name = "Rocks"; | 187 | store = new AssetStorage(); |
196 | this.LoadAsset(Image, true, "rocks.jp2"); | 188 | store.Data = Image.Data; |
197 | store = new AssetStorage(); | 189 | store.Name = Image.Name; |
198 | store.Data = Image.Data; | 190 | store.UUID = Image.FullID; |
199 | store.Name = Image.Name; | 191 | db.Set(store); |
200 | store.UUID = Image.FullID; | 192 | db.Commit(); |
201 | db.Set(store); | 193 | |
202 | db.Commit(); | 194 | Image = new AssetBase(); |
203 | 195 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | |
204 | Image = new AssetBase(); | 196 | Image.Name = "Granite"; |
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 197 | this.LoadAsset(Image, true, "granite.jp2"); |
206 | Image.Name = "Granite"; | 198 | store = new AssetStorage(); |
207 | this.LoadAsset(Image, true, "granite.jp2"); | 199 | store.Data = Image.Data; |
208 | store = new AssetStorage(); | 200 | store.Name = Image.Name; |
209 | store.Data = Image.Data; | 201 | store.UUID = Image.FullID; |
210 | store.Name = Image.Name; | 202 | db.Set(store); |
211 | store.UUID = Image.FullID; | 203 | db.Commit(); |
212 | db.Set(store); | ||
213 | db.Commit(); | ||
214 | |||
215 | Image = new AssetBase(); | ||
216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
217 | Image.Name = "Hardwood"; | ||
218 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
219 | store = new AssetStorage(); | ||
220 | store.Data = Image.Data; | ||
221 | store.Name = Image.Name; | ||
222 | store.UUID = Image.FullID; | ||
223 | db.Set(store); | ||
224 | db.Commit(); | ||
225 | |||
226 | Image = new AssetBase(); | ||
227 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
228 | Image.Name = "Prim Base Texture"; | ||
229 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
230 | store = new AssetStorage(); | ||
231 | store.Data = Image.Data; | ||
232 | store.Name = Image.Name; | ||
233 | store.UUID = Image.FullID; | ||
234 | db.Set(store); | ||
235 | db.Commit(); | ||
236 | |||
237 | Image = new AssetBase(); | ||
238 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
239 | Image.Name = "Map Base Texture"; | ||
240 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
241 | store = new AssetStorage(); | ||
242 | store.Data = Image.Data; | ||
243 | store.Name = Image.Name; | ||
244 | store.UUID = Image.FullID; | ||
245 | db.Set(store); | ||
246 | db.Commit(); | ||
247 | |||
248 | Image = new AssetBase(); | ||
249 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
250 | Image.Name = "Map Texture"; | ||
251 | this.LoadAsset(Image, true, "map1.jp2"); | ||
252 | store = new AssetStorage(); | ||
253 | store.Data = Image.Data; | ||
254 | store.Name = Image.Name; | ||
255 | store.UUID = Image.FullID; | ||
256 | db.Set(store); | ||
257 | db.Commit(); | ||
258 | |||
259 | Image = new AssetBase(); | ||
260 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
261 | Image.Name = "Shape"; | ||
262 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
263 | store = new AssetStorage(); | ||
264 | store.Data = Image.Data; | ||
265 | store.Name = Image.Name; | ||
266 | store.UUID = Image.FullID; | ||
267 | db.Set(store); | ||
268 | db.Commit(); | ||
269 | } | ||
270 | catch (Exception e) | ||
271 | { | ||
272 | Console.WriteLine("exception loading default assets into database"); | ||
273 | Console.WriteLine(e.Message); | ||
274 | } | ||
275 | 204 | ||
205 | Image = new AssetBase(); | ||
206 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
207 | Image.Name = "Hardwood"; | ||
208 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
209 | store = new AssetStorage(); | ||
210 | store.Data = Image.Data; | ||
211 | store.Name = Image.Name; | ||
212 | store.UUID = Image.FullID; | ||
213 | db.Set(store); | ||
214 | db.Commit(); | ||
215 | |||
216 | Image = new AssetBase(); | ||
217 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
218 | Image.Name = "Prim Base Texture"; | ||
219 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
220 | store = new AssetStorage(); | ||
221 | store.Data = Image.Data; | ||
222 | store.Name = Image.Name; | ||
223 | store.UUID = Image.FullID; | ||
224 | db.Set(store); | ||
225 | db.Commit(); | ||
226 | |||
227 | Image = new AssetBase(); | ||
228 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
229 | Image.Name = "Map Base Texture"; | ||
230 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
231 | store = new AssetStorage(); | ||
232 | store.Data = Image.Data; | ||
233 | store.Name = Image.Name; | ||
234 | store.UUID = Image.FullID; | ||
235 | db.Set(store); | ||
236 | db.Commit(); | ||
237 | |||
238 | Image = new AssetBase(); | ||
239 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
240 | Image.Name = "Map Texture"; | ||
241 | this.LoadAsset(Image, true, "map1.jp2"); | ||
242 | store = new AssetStorage(); | ||
243 | store.Data = Image.Data; | ||
244 | store.Name = Image.Name; | ||
245 | store.UUID = Image.FullID; | ||
246 | db.Set(store); | ||
247 | db.Commit(); | ||
248 | |||
249 | Image = new AssetBase(); | ||
250 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
251 | Image.Name = "Shape"; | ||
252 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
253 | store = new AssetStorage(); | ||
254 | store.Data = Image.Data; | ||
255 | store.Name = Image.Name; | ||
256 | store.UUID = Image.FullID; | ||
257 | db.Set(store); | ||
258 | db.Commit(); | ||
276 | } | 259 | } |
277 | 260 | ||
278 | private void LoadAsset(AssetBase info, bool image, string filename) | 261 | private void LoadAsset(AssetBase info, bool image, string filename) |
@@ -294,18 +277,18 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
294 | //info.loaded=true; | 277 | //info.loaded=true; |
295 | } | 278 | } |
296 | } | 279 | } |
297 | public class AssetUUIDQuery : Predicate | 280 | public class AssetUUIDQuery : Predicate |
298 | { | 281 | { |
299 | private LLUUID _findID; | 282 | private LLUUID _findID; |
300 | 283 | ||
301 | public AssetUUIDQuery(LLUUID find) | 284 | public AssetUUIDQuery(LLUUID find) |
302 | { | 285 | { |
303 | _findID = find; | 286 | _findID = find; |
304 | } | 287 | } |
305 | public bool Match(AssetStorage asset) | 288 | public bool Match(AssetStorage asset) |
306 | { | 289 | { |
307 | return (asset.UUID == _findID); | 290 | return (asset.UUID == _findID); |
308 | } | ||
309 | } | 291 | } |
310 | 292 | } | |
293 | |||
311 | } | 294 | } |