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author | Teravus Ovares (Dan Olivares) | 2009-08-31 23:16:24 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-31 23:16:24 -0400 |
commit | 2245e2977e3446d49e99e575c9e4653e7c9fbbe3 (patch) | |
tree | 653a785c8de6337670391269bfedfc0541220a8a | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC-2245e2977e3446d49e99e575c9e4653e7c9fbbe3.zip opensim-SC-2245e2977e3446d49e99e575c9e4653e7c9fbbe3.tar.gz opensim-SC-2245e2977e3446d49e99e575c9e4653e7c9fbbe3.tar.bz2 opensim-SC-2245e2977e3446d49e99e575c9e4653e7c9fbbe3.tar.xz |
* The return of fuzzy borders!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f4a0d2e..33afc40 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
337 | BordersLocked = true; | 337 | BordersLocked = true; |
338 | 338 | ||
339 | Border northBorder = new Border(); | 339 | Border northBorder = new Border(); |
340 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 340 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
341 | northBorder.CrossDirection = Cardinals.N; | 341 | northBorder.CrossDirection = Cardinals.N; |
342 | NorthBorders.Add(northBorder); | 342 | NorthBorders.Add(northBorder); |
343 | 343 | ||
344 | Border southBorder = new Border(); | 344 | Border southBorder = new Border(); |
345 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 345 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> |
346 | southBorder.CrossDirection = Cardinals.S; | 346 | southBorder.CrossDirection = Cardinals.S; |
347 | SouthBorders.Add(southBorder); | 347 | SouthBorders.Add(southBorder); |
348 | 348 | ||
349 | Border eastBorder = new Border(); | 349 | Border eastBorder = new Border(); |
350 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 350 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
351 | eastBorder.CrossDirection = Cardinals.E; | 351 | eastBorder.CrossDirection = Cardinals.E; |
352 | EastBorders.Add(eastBorder); | 352 | EastBorders.Add(eastBorder); |
353 | 353 | ||
354 | Border westBorder = new Border(); | 354 | Border westBorder = new Border(); |
355 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 355 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> |
356 | westBorder.CrossDirection = Cardinals.W; | 356 | westBorder.CrossDirection = Cardinals.W; |
357 | WestBorders.Add(westBorder); | 357 | WestBorders.Add(westBorder); |
358 | 358 | ||
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
489 | { | 489 | { |
490 | BordersLocked = true; | 490 | BordersLocked = true; |
491 | Border northBorder = new Border(); | 491 | Border northBorder = new Border(); |
492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
493 | northBorder.CrossDirection = Cardinals.N; | 493 | northBorder.CrossDirection = Cardinals.N; |
494 | NorthBorders.Add(northBorder); | 494 | NorthBorders.Add(northBorder); |
495 | 495 | ||
496 | Border southBorder = new Border(); | 496 | Border southBorder = new Border(); |
497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> |
498 | southBorder.CrossDirection = Cardinals.S; | 498 | southBorder.CrossDirection = Cardinals.S; |
499 | SouthBorders.Add(southBorder); | 499 | SouthBorders.Add(southBorder); |
500 | 500 | ||
501 | Border eastBorder = new Border(); | 501 | Border eastBorder = new Border(); |
502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
503 | eastBorder.CrossDirection = Cardinals.E; | 503 | eastBorder.CrossDirection = Cardinals.E; |
504 | EastBorders.Add(eastBorder); | 504 | EastBorders.Add(eastBorder); |
505 | 505 | ||
506 | Border westBorder = new Border(); | 506 | Border westBorder = new Border(); |
507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> |
508 | westBorder.CrossDirection = Cardinals.W; | 508 | westBorder.CrossDirection = Cardinals.W; |
509 | WestBorders.Add(westBorder); | 509 | WestBorders.Add(westBorder); |
510 | BordersLocked = false; | 510 | BordersLocked = false; |