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authorMelanie Thielker2009-01-13 23:29:54 +0000
committerMelanie Thielker2009-01-13 23:29:54 +0000
commit1c3542303c11b2186fe23268266c02e717cc5aae (patch)
tree09a521a1a9944be8e2a6ce0c721a809efab8d76f
parent* Add a second logoffuser message with the region secret. (diff)
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Change fake parcel ids to allow a Z coordinate. Change TP by lure
to also transmit and use a Z coordinate.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Util.cs28
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs8
2 files changed, 29 insertions, 7 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 8e7eac7..7217ece 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -806,8 +806,19 @@ namespace OpenSim.Framework
806 { 806 {
807 (byte)regionHandle, (byte)(regionHandle >> 8), (byte)(regionHandle >> 16), (byte)(regionHandle >> 24), 807 (byte)regionHandle, (byte)(regionHandle >> 8), (byte)(regionHandle >> 16), (byte)(regionHandle >> 24),
808 (byte)(regionHandle >> 32), (byte)(regionHandle >> 40), (byte)(regionHandle >> 48), (byte)(regionHandle << 56), 808 (byte)(regionHandle >> 32), (byte)(regionHandle >> 40), (byte)(regionHandle >> 48), (byte)(regionHandle << 56),
809 (byte)x, (byte)(x >> 8), (byte)(x >> 16), (byte)(x >> 24), 809 (byte)x, (byte)(x >> 8), 0, 0,
810 (byte)y, (byte)(y >> 8), (byte)(y >> 16), (byte)(y >> 24) }; 810 (byte)y, (byte)(y >> 8), 0, 0 };
811 return new UUID(bytes, 0);
812 }
813
814 public static UUID BuildFakeParcelID(ulong regionHandle, uint x, uint y, uint z)
815 {
816 byte[] bytes =
817 {
818 (byte)regionHandle, (byte)(regionHandle >> 8), (byte)(regionHandle >> 16), (byte)(regionHandle >> 24),
819 (byte)(regionHandle >> 32), (byte)(regionHandle >> 40), (byte)(regionHandle >> 48), (byte)(regionHandle << 56),
820 (byte)x, (byte)(x >> 8), (byte)z, (byte)(z >> 8),
821 (byte)y, (byte)(y >> 8), 0, 0 };
811 return new UUID(bytes, 0); 822 return new UUID(bytes, 0);
812 } 823 }
813 824
@@ -815,8 +826,17 @@ namespace OpenSim.Framework
815 { 826 {
816 byte[] bytes = parcelID.GetBytes(); 827 byte[] bytes = parcelID.GetBytes();
817 regionHandle = Utils.BytesToUInt64(bytes); 828 regionHandle = Utils.BytesToUInt64(bytes);
818 x = Utils.BytesToUInt(bytes, 8); 829 x = Utils.BytesToUInt(bytes, 8) & 0xffff;
819 y = Utils.BytesToUInt(bytes, 12); 830 y = Utils.BytesToUInt(bytes, 12) & 0xffff;
831 }
832
833 public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y, out uint z)
834 {
835 byte[] bytes = parcelID.GetBytes();
836 regionHandle = Utils.BytesToUInt64(bytes);
837 x = Utils.BytesToUInt(bytes, 8) & 0xffff;
838 z = (Utils.BytesToUInt(bytes, 8) & 0xffff0000) >> 16;
839 y = Utils.BytesToUInt(bytes, 12) & 0xffff;
820 } 840 }
821 841
822 public static void FakeParcelIDToGlobalPosition(UUID parcelID, out uint x, out uint y) 842 public static void FakeParcelIDToGlobalPosition(UUID parcelID, out uint x, out uint y)
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs
index 7228dd6..7bb6843 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Lure/LureModule.cs
@@ -119,7 +119,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Lure
119 UUID dest = Util.BuildFakeParcelID( 119 UUID dest = Util.BuildFakeParcelID(
120 scene.RegionInfo.RegionHandle, 120 scene.RegionInfo.RegionHandle,
121 (uint)presence.AbsolutePosition.X, 121 (uint)presence.AbsolutePosition.X,
122 (uint)presence.AbsolutePosition.Y); 122 (uint)presence.AbsolutePosition.Y,
123 (uint)presence.AbsolutePosition.Z);
123 124
124 m_log.DebugFormat("TP invite with message {0}", message); 125 m_log.DebugFormat("TP invite with message {0}", message);
125 126
@@ -146,13 +147,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Lure
146 ulong handle = 0; 147 ulong handle = 0;
147 uint x = 128; 148 uint x = 128;
148 uint y = 128; 149 uint y = 128;
150 uint z = 70;
149 151
150 Util.ParseFakeParcelID(lureID, out handle, out x, out y); 152 Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
151 153
152 Vector3 position = new Vector3(); 154 Vector3 position = new Vector3();
153 position.X = (float)x; 155 position.X = (float)x;
154 position.Y = (float)y; 156 position.Y = (float)y;
155 position.Z = 0.0f; 157 position.Z = (float)z;
156 158
157 scene.RequestTeleportLocation(client, handle, position, 159 scene.RequestTeleportLocation(client, handle, position,
158 Vector3.Zero, teleportFlags); 160 Vector3.Zero, teleportFlags);