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authorMW2008-07-22 19:56:30 +0000
committerMW2008-07-22 19:56:30 +0000
commitb942d18379f780760f403c6c456eb86701ce0fc6 (patch)
tree5c0ac74e715775f0594ea45afddf0af27c2ddac6 /.nant
parentRefactor the packet scheduling out of ClientView. Add intelligent (diff)
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renamed ScenePresence.SendFullUpdateToAllClients() to SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
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