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authorJohn Hurliman2009-10-26 16:33:04 -0700
committerJohn Hurliman2009-10-26 16:33:04 -0700
commit4847e62e9fd1cd473cc180220a379efba93f94a6 (patch)
tree509da282d16f1cfa7d2500debc5b56c48799ec98 /.hgignore
parentAdded calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ... (diff)
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* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
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