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authorRobert Adams2012-11-25 17:41:15 -0800
committerRobert Adams2012-11-25 20:04:31 -0800
commit319ec3235c69bb207fe04415feb8bc9f90601f37 (patch)
treeb95ad900f5bc2a0ff96b539e8d2ccc38913d7978 /.gitignore
parentBulletSim: update DLLs and SOs with new collision margin setting function. (diff)
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BulletSim: add BSVMotor as BSDynamics linear motor.
Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs. Invode BSDynamics.Refresh() when vehicle type is changed. Previously the vehicle properties weren't getting set because the physical properties were set before the vehicle type was set. Add a "use name" to BSMotors for identification while debugging. Correct current and target confusion in BSVMotor design. Rename CurrentValueReductionTimescale to FrictionTimescale. Event more detailed logging.
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