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/**
* @file viewer.h
* @brief Main file for viewer.
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_VIEWER_H
#define LL_VIEWER_H
#include "stdtypes.h"
#include "v3math.h"
#include "llcoord.h"
#include "lltimer.h"
#include "llframetimer.h"
#include "lluuid.h"
#include "llsys.h"
#include "lltransactiontypes.h"
#include "llviewercontrol.h"
// ************************************************************
// Enabled this definition to compile a 'hacked' viewer that
// allows a hacked godmode to be toggled on and off.
#define TOGGLE_HACKED_GODLIKE_VIEWER
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
extern BOOL gHackGodmode;
#endif
// ************************************************************
//
// Forward Declarations
//
class LLVector3d;
class LLViewerObject;
class LLMessageSystem;
class LLHost;
class LLAudioEngine;
class LLViewerRegion;
class LLVFS;
class LLGlobalEconomy;
class LLPieMenu;
//
// Global Variables
//
extern LLString gSecondLife;
extern S32 gNumSessions;
extern BOOL gNoRender;
extern LLMemoryInfo gSysMemory;
extern BOOL gLogMessages;
extern BOOL gLogUTC;
extern BOOL gUseAudio;
extern BOOL gConnectToSomething;
extern BOOL gGodConnect;
extern BOOL gRunLocal;
extern LLString gCmdLineFirstName;
extern LLString gCmdLineLastName;
extern LLString gCmdLinePassword;
extern BOOL gAutoLogin;
extern LLUUID gTemplateToken;
extern U32 gFrameCount;
extern BOOL gRequestInventoryLibrary;
extern BOOL gAcceptTOS;
extern BOOL gAcceptCriticalMessage;
extern LLUUID gInventoryLibraryOwner;
extern LLUUID gInventoryLibraryRoot;
extern BOOL gLastExecFroze;
extern F32 gLogoutMaxTime;
extern LLTimer gRenderStartTime;
extern LLTimer gLogoutTimer;
extern BOOL gInProductionGrid;
extern S32 gCrashBehavior;
extern bool gVerifySSLCert;
extern const char* DEFAULT_SETTINGS_FILE;
// TODO: Eliminate most of these, move into a globals structure.
extern const U32 PATCH_SIZE;
extern const LLVector3 DEFAULT_OBJECT_SCALE;
extern BOOL gDisconnected;
extern BOOL gQuit; // We're done, quit after processing this message.
extern BOOL gQuitRequested; // User wants to quit, may have modified documents open.
extern BOOL gLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim.
extern BOOL gInitializationComplete; // OK to call display() and idle()
extern BOOL gUseWireframe;
extern U32 gSecondsPerDay;
extern U32 gSecondsPerYear;
// Is the Pacific time zone (aka server time zone)
// currently in daylight savings time?
extern BOOL gPacificDaylightTime;
extern U64 gFrameTime; // The timestamp of the most-recently-processed frame
extern F32 gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
extern F32 gFrameIntervalSeconds; // Elapsed time between current and previous gFrameTimeSeconds
extern F32 gFPSClamped; // Frames per second, smoothed, weighted toward last frame
extern F32 gFrameDTClamped;
extern U64 gStartTime;
extern LLFrameTimer gRestoreGLTimer;
extern BOOL gRestoreGL;
extern BOOL gDisplayCameraPos;
extern BOOL gDisplayWindInfo;
extern BOOL gDisplayNearestWater;
extern BOOL gDisplayFOV;
extern BOOL gForceRenderLandFence;
extern BOOL gAllowAFK;
extern BOOL gShowObjectUpdates;
extern BOOL gTeleportDisplay;
extern LLFrameTimer gTeleportDisplayTimer;
extern LLGlobalEconomy *gGlobalEconomy;
// VFS globals - gVFS is for general use
// gStaticVFS is read-only and is shipped w/ the viewer
// it has pre-cache data like the UI .TGAs
extern LLVFS *gStaticVFS;
extern LLUUID gViewerDigest; // MD5 digest of the viewer's executable file.
class LLURLSimString
{
public:
enum { NOT_SET=0, NOT_PARSED=1, PARSE_OK=2, PARSE_FAIL=-1 };
static void setString(const LLString& url);
static bool parse();
static bool unpack_data(void* data);
static bool send_to_other_instance();
LLURLSimString() : mX(128), mY(128), mZ(0), mParseState(NOT_PARSED) {}
private:
static S32 parseGridIdx(const LLString& in_string, S32 idx0, S32* res, S32 max);
struct llurl_data
{
char mSimName[DB_SIM_NAME_BUF_SIZE];
S32 mSimX;
S32 mSimY;
S32 mSimZ;
};
public:
static LLURLSimString sInstance;
static LLString sLocationStringHome;
static LLString sLocationStringLast;
public:
LLString mSimString; // "name/x/y/z"
LLString mSimName;
S32 mX,mY,mZ;
S32 mParseState;
};
extern LLUUID gSunTextureID;
extern LLUUID gMoonTextureID;
extern BOOL gHandleKeysAsync;
// Map scale in pixels per region
extern F32 gMapScale;
extern F32 gMiniMapScale;
extern F32 gMouseSensitivity;
extern BOOL gInvertMouse;
//
// Defines and constants
//
const S32 AGENT_UPDATES_PER_SECOND = 10;
// Global because multiple functions need to identify the window
// by its name.
extern LLString gWindowTitle;
extern LLString gWindowName;
extern LLString gDisabledMessage;
extern BOOL gHideLinks;
#define REGIONS_PER_LANDSCAPE_EDGE 3
#define NUMBER_OF_REGIONS (REGIONS_PER_LANDSCAPE_EDGE \
* REGIONS_PER_LANDSCAPE_EDGE)
#define CENTER_REGION ((REGIONS_PER_LANDSCAPE_EDGE / 2) \
* REGIONS_PER_LANDSCAPE_EDGE \
+ REGIONS_PER_LANDSCAPE_EDGE / 2)
// translates constant EAST, NORTH, WEST, etc. to x,y offsets
// eg, EAST = +1, 0
// eg, SOUTHWEST = -1, -1
const S32 MAP_REGION_TO_X[NUMBER_OF_REGIONS - 1] =
{
1, // east
0, // north
-1, // west
0, // south
1, // northeast
-1, // northwest
-1, // southwest
1 // southeast
};
const S32 MAP_REGION_TO_Y[NUMBER_OF_REGIONS - 1] =
{
0, // east
1, // north
0, // west
-1, // south
1, // northeast
1, // northwest
-1, // southwest
-1 // southeast
};
const BOOL FOR_SELECTION = TRUE;
const BOOL NOT_FOR_SELECTION = FALSE;
const U8 YES_PHYSICS = 1;
const U8 NO_PHYSICS = 0;
//
// Prototypes
//
void display(BOOL rebuild = TRUE, F32 zoom_factor = 1.f, int subfield = 0);
void draw_axes();
void fire_shot(const U8 shot_type, const U8 use_physics );
void add_object(LLPCode pcode,
U8 use_physics,
const LLVector3d &object_pos_global,
const LLQuaternion &rotation,
const LLVector3 &scale,
const LLVector3 &velocity,
const LLVector3 &angular_velocity);
BOOL add_object(LLPCode pcode, S32 screen_x, S32 screen_y, U8 use_physics);
void idle();
void idle_network();
void init_audio();
void init_textures();
void init_landscape();
void keyboard(char key);
void keyboard_windows(char key);
void kill_all_trees();
void move_sun();
BOOL raycast_for_new_obj_pos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face, BOOL* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region );
// Saves the final snapshot, but only once.
void save_final_snapshot(void*);
// Call when user is requesting application to quit.
void app_request_quit();
// Call when user aborts the quit, for example, canceling a required save of
// dirty document.
void app_abort_quit();
// Call if you need to quit immediately. You can optionally
// spawn a web page or open another application.
void app_force_quit(const char* launch_file_on_quit = NULL);
// Display an error dialog and forcibly quit.
void app_early_exit(const LLString& message);
// exit() immediately (after some cleanup)
void app_force_exit(S32 arg);
void do_disconnect(const LLString& message);
void send_logout_request();
void save_avatar(void*);
void set_view(S32 which);
void user_logout();
F32 mouse_x_from_center(S32 x);
F32 mouse_y_from_center(S32 x);
void print_agent_nvpairs(void*);
void reload_viewer(void);
void reset_statistics();
void output_statistics(void*);
void write_debug(const char *str);
void write_debug(const std::string& str);
void login_alert_done(S32 option, void* user_data);
void callback_cache_name(const LLUUID& id, const char* firstname, const char* lastname, BOOL is_group, void* data);
void load_name_cache();
void remove_marker_file();
// Avoid including llagent.h everywhere. This returns gAgent.getID().
const LLUUID& agent_get_id();
const LLUUID& agent_get_session_id();
void agent_send_reliable_message();
// Helpers for URIs
const std::string& getLoginURI();
const std::string& getHelperURI();
#endif
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