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|
/**
* @file llworldmapview.cpp
* @brief LLWorldMapView class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llworldmapview.h"
#include "indra_constants.h"
#include "llui.h"
#include "llmath.h" // clampf()
#include "llregionhandle.h"
#include "lleventflags.h"
#include "llrender.h"
#include "llagent.h"
#include "llcallingcard.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
#include "llcylinder.h"
#include "llfloaterdirectory.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "lltextbox.h"
#include "lltextureview.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "llviewerimage.h"
#include "llviewerimagelist.h"
#include "llviewermenu.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llworldmap.h"
#include "llappviewer.h" // Only for constants!
#include "llglheaders.h"
const F32 GODLY_TELEPORT_HEIGHT = 200.f;
const S32 SCROLL_HINT_WIDTH = 65;
const F32 BIG_DOT_RADIUS = 5.f;
BOOL LLWorldMapView::sHandledLastClick = FALSE;
LLUIImagePtr LLWorldMapView::sAvatarYouSmallImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarLargeImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
LLUIImagePtr LLWorldMapView::sHomeImage = NULL;
LLUIImagePtr LLWorldMapView::sEventImage = NULL;
LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL;
LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL;
LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL;
LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL;
LLUIImagePtr LLWorldMapView::sForSaleImage = NULL;
F32 LLWorldMapView::sThresholdA = 48.f;
F32 LLWorldMapView::sThresholdB = 96.f;
F32 LLWorldMapView::sPanX = 0.f;
F32 LLWorldMapView::sPanY = 0.f;
F32 LLWorldMapView::sTargetPanX = 0.f;
F32 LLWorldMapView::sTargetPanY = 0.f;
S32 LLWorldMapView::sTrackingArrowX = 0;
S32 LLWorldMapView::sTrackingArrowY = 0;
F32 LLWorldMapView::sPixelsPerMeter = 1.f;
F32 CONE_SIZE = 0.6f;
#define SIM_NULL_MAP_SCALE 1 // width in pixels, where we start drawing "null" sims
#define SIM_MAP_AGENT_SCALE 2 // width in pixels, where we start drawing agents
#define SIM_MAP_SCALE 1 // width in pixels, where we start drawing sim tiles
// Updates for agent locations.
#define AGENTS_UPDATE_TIME 60.0 // in seconds
void LLWorldMapView::initClass()
{
sAvatarYouSmallImage = LLUI::getUIImage("map_avatar_you_8.tga");
sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga");
sAvatarLargeImage = LLUI::getUIImage("map_avatar_16.tga");
sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_8.tga");
sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_8.tga");
sHomeImage = LLUI::getUIImage("map_home.tga");
sTelehubImage = LLUI::getUIImage("map_telehub.tga");
sInfohubImage = LLUI::getUIImage("map_infohub.tga");
sEventImage = LLUI::getUIImage("map_event.tga");
sEventMatureImage = LLUI::getUIImage("map_event_mature.tga");
sTrackCircleImage = LLUI::getUIImage("map_track_16.tga");
sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga");
sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga");
sForSaleImage = LLUI::getUIImage("icon_for_sale.tga");
}
// static
void LLWorldMapView::cleanupClass()
{
sAvatarYouSmallImage = NULL;
sAvatarSmallImage = NULL;
sAvatarLargeImage = NULL;
sAvatarAboveImage = NULL;
sAvatarBelowImage = NULL;
sTelehubImage = NULL;
sInfohubImage = NULL;
sHomeImage = NULL;
sEventImage = NULL;
sEventMatureImage = NULL;
sTrackCircleImage = NULL;
sTrackArrowImage = NULL;
sClassifiedsImage = NULL;
sForSaleImage = NULL;
}
LLWorldMapView::LLWorldMapView(const std::string& name, const LLRect& rect )
: LLPanel(name, rect, BORDER_NO),
mBackgroundColor( LLColor4( 4.f/255.f, 4.f/255.f, 75.f/255.f, 1.f ) ),
mItemPicked(FALSE),
mPanning( FALSE ),
mMouseDownPanX( 0 ),
mMouseDownPanY( 0 ),
mMouseDownX( 0 ),
mMouseDownY( 0 ),
mSelectIDStart(0)
{
sPixelsPerMeter = gMapScale / REGION_WIDTH_METERS;
clearLastClick();
const S32 DIR_WIDTH = 10;
const S32 DIR_HEIGHT = 10;
LLRect major_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH, 0 );
mTextBoxNorth = new LLTextBox( "N", major_dir_rect );
addChild( mTextBoxNorth );
LLColor4 minor_color( 1.f, 1.f, 1.f, .7f );
mTextBoxEast = new LLTextBox( "E", major_dir_rect );
mTextBoxEast->setColor( minor_color );
addChild( mTextBoxEast );
major_dir_rect.mRight += 1 ;
mTextBoxWest = new LLTextBox( "W", major_dir_rect );
mTextBoxWest->setColor( minor_color );
addChild( mTextBoxWest );
major_dir_rect.mRight -= 1 ;
mTextBoxSouth = new LLTextBox( "S", major_dir_rect );
mTextBoxSouth->setColor( minor_color );
addChild( mTextBoxSouth );
LLRect minor_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH * 2, 0 );
mTextBoxSouthEast = new LLTextBox( "SE", minor_dir_rect );
mTextBoxSouthEast->setColor( minor_color );
addChild( mTextBoxSouthEast );
mTextBoxNorthEast = new LLTextBox( "NE", minor_dir_rect );
mTextBoxNorthEast->setColor( minor_color );
addChild( mTextBoxNorthEast );
mTextBoxSouthWest = new LLTextBox( "SW", minor_dir_rect );
mTextBoxSouthWest->setColor( minor_color );
addChild( mTextBoxSouthWest );
mTextBoxNorthWest = new LLTextBox( "NW", minor_dir_rect );
mTextBoxNorthWest->setColor( minor_color );
addChild( mTextBoxNorthWest );
}
LLWorldMapView::~LLWorldMapView()
{
cleanupTextures();
}
// static
void LLWorldMapView::cleanupTextures()
{
}
// static
void LLWorldMapView::setScale( F32 scale )
{
if (scale != gMapScale)
{
F32 old_scale = gMapScale;
gMapScale = scale;
if (gMapScale == 0.f)
{
gMapScale = 0.1f;
}
F32 ratio = (scale / old_scale);
sPanX *= ratio;
sPanY *= ratio;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
sPixelsPerMeter = gMapScale / REGION_WIDTH_METERS;
}
}
// static
void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y )
{
sPanX += delta_x;
sPanY += delta_y;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
}
// static
void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap )
{
sTargetPanX = (F32)x;
sTargetPanY = (F32)y;
if (snap)
{
sPanX = sTargetPanX;
sPanY = sTargetPanY;
}
}
///////////////////////////////////////////////////////////////////////////////////
// HELPERS
BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
{
return ((region && info) && (info->mName == region->getName()));
}
///////////////////////////////////////////////////////////////////////////////////
void LLWorldMapView::draw()
{
LLTextureView::clearDebugImages();
F64 current_time = LLTimer::getElapsedSeconds();
mVisibleRegions.clear();
// animate pan if necessary
sPanX = lerp(sPanX, sTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
sPanY = lerp(sPanY, sTargetPanY, LLCriticalDamp::getInterpolant(0.1f));
const S32 width = getRect().getWidth();
const S32 height = getRect().getHeight();
const S32 half_width = width / 2;
const S32 half_height = height / 2;
LLVector3d camera_global = gAgent.getCameraPositionGlobal();
LLLocalClipRect clip(getLocalRect());
{
LLGLSNoTexture no_texture;
glMatrixMode(GL_MODELVIEW);
// Clear the background alpha to 0
gGL.flush();
gGL.setColorMask(false, true);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_rect_2d(0, height, width, 0);
}
gGL.flush();
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
F32 layer_alpha = 1.f;
// Draw one image per layer
for (U32 layer_idx=0; layer_idx<LLWorldMap::getInstance()->mMapLayers[LLWorldMap::getInstance()->mCurrentMap].size(); ++layer_idx)
{
if (!LLWorldMap::getInstance()->mMapLayers[LLWorldMap::getInstance()->mCurrentMap][layer_idx].LayerDefined)
{
continue;
}
LLWorldMapLayer *layer = &LLWorldMap::getInstance()->mMapLayers[LLWorldMap::getInstance()->mCurrentMap][layer_idx];
LLViewerImage *current_image = layer->LayerImage;
#if 1 || LL_RELEASE_FOR_DOWNLOAD
if (current_image->isMissingAsset())
{
continue; // better to draw nothing than the missing asset image
}
#endif
LLVector3d origin_global((F64)layer->LayerExtents.mLeft * REGION_WIDTH_METERS, (F64)layer->LayerExtents.mBottom * REGION_WIDTH_METERS, 0.f);
// Find x and y position relative to camera's center.
LLVector3d rel_region_pos = origin_global - camera_global;
S32 relative_x = lltrunc((rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * gMapScale);
S32 relative_y = lltrunc((rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * gMapScale);
F32 pix_width = gMapScale*(layer->LayerExtents.getWidth() + 1);
F32 pix_height = gMapScale*(layer->LayerExtents.getHeight() + 1);
// When the view isn't panned, 0,0 = center of rectangle
F32 bottom = sPanY + half_height + relative_y;
F32 left = sPanX + half_width + relative_x;
F32 top = bottom + pix_height;
F32 right = left + pix_width;
F32 pixel_area = pix_width*pix_height;
// discard layers that are outside the rectangle
// and discard small layers
if (top < 0.f ||
bottom > height ||
right < 0.f ||
left > width ||
(pixel_area < 4*4))
{
current_image->setBoostLevel(0);
continue;
}
current_image->setBoostLevel(LLViewerImage::BOOST_MAP_LAYER);
current_image->setKnownDrawSize(llround(pix_width * LLUI::sGLScaleFactor.mV[VX]), llround(pix_height * LLUI::sGLScaleFactor.mV[VY]));
if (!current_image->getHasGLTexture())
{
continue; // better to draw nothing than the default image
}
// LLTextureView::addDebugImage(current_image);
// Draw using the texture. If we don't clamp we get artifact at
// the edge.
LLViewerImage::bindTexture(current_image);
// Draw map image into RGB
//gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gGL.flush();
gGL.setColorMask(true, false);
gGL.color4f(1.f, 1.f, 1.f, layer_alpha);
gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.0f, 1.0f);
gGL.vertex3f(left, top, -1.0f);
gGL.texCoord2f(0.0f, 0.0f);
gGL.vertex3f(left, bottom, -1.0f);
gGL.texCoord2f(1.0f, 0.0f);
gGL.vertex3f(right, bottom, -1.0f);
gGL.texCoord2f(1.0f, 1.0f);
gGL.vertex3f(right, top, -1.0f);
gGL.end();
// draw an alpha of 1 where the sims are visible
gGL.flush();
gGL.setColorMask(false, true);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.0f, 1.0f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.0f, 0.0f);
gGL.vertex2f(left, bottom);
gGL.texCoord2f(1.0f, 0.0f);
gGL.vertex2f(right, bottom);
gGL.texCoord2f(1.0f, 1.0f);
gGL.vertex2f(right, top);
gGL.end();
}
gGL.flush();
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
#if 1
F32 sim_alpha = 1.f;
// Draw one image per region, centered on the camera position.
for (LLWorldMap::sim_info_map_t::iterator it = LLWorldMap::getInstance()->mSimInfoMap.begin();
it != LLWorldMap::getInstance()->mSimInfoMap.end(); ++it)
{
U64 handle = (*it).first;
LLSimInfo* info = (*it).second;
if (info->mCurrentImage.isNull())
{
info->mCurrentImage = gImageList.getImage(info->mMapImageID[LLWorldMap::getInstance()->mCurrentMap], MIPMAP_TRUE, FALSE);
}
if (info->mOverlayImage.isNull() && info->mMapImageID[2].notNull())
{
info->mOverlayImage = gImageList.getImage(info->mMapImageID[2], MIPMAP_TRUE, FALSE);
info->mOverlayImage->bind(0);
info->mOverlayImage->setClamp(TRUE, TRUE);
}
LLViewerImage* simimage = info->mCurrentImage;
LLViewerImage* overlayimage = info->mOverlayImage;
if (gMapScale < SIM_MAP_SCALE)
{
simimage->setBoostLevel(0);
if (overlayimage) overlayimage->setBoostLevel(0);
continue;
}
LLVector3d origin_global = from_region_handle(handle);
LLVector3d camera_global = gAgent.getCameraPositionGlobal();
// Find x and y position relative to camera's center.
LLVector3d rel_region_pos = origin_global - camera_global;
S32 relative_x = lltrunc((rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * gMapScale);
S32 relative_y = lltrunc((rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * gMapScale);
// When the view isn't panned, 0,0 = center of rectangle
F32 bottom = sPanY + half_height + relative_y;
F32 left = sPanX + half_width + relative_x;
F32 top = bottom + gMapScale ;
F32 right = left + gMapScale ;
// Switch to world map texture (if available for this region) if either:
// 1. Tiles are zoomed out small enough, or
// 2. Sim's texture has not been loaded yet
F32 map_scale_cutoff = SIM_MAP_SCALE;
if ((info->mRegionFlags & REGION_FLAGS_NULL_LAYER) > 0)
{
map_scale_cutoff = SIM_NULL_MAP_SCALE;
}
info->mShowAgentLocations = (gMapScale >= SIM_MAP_AGENT_SCALE);
bool sim_visible =
(gMapScale >= map_scale_cutoff) &&
(simimage->getHasGLTexture());
if (sim_visible)
{
// Fade in
if (info->mAlpha < 0.0f)
info->mAlpha = 1.f; // don't fade initially
else
info->mAlpha = lerp(info->mAlpha, 1.f, LLCriticalDamp::getInterpolant(0.15f));
}
else
{
// Fade out
if (info->mAlpha < 0.0f)
info->mAlpha = 0.f; // don't fade initially
else
info->mAlpha = lerp(info->mAlpha, 0.f, LLCriticalDamp::getInterpolant(0.15f));
}
// discard regions that are outside the rectangle
// and discard small regions
if (top < 0.f ||
bottom > height ||
right < 0.f ||
left > width )
{
simimage->setBoostLevel(0);
if (overlayimage) overlayimage->setBoostLevel(0);
continue;
}
mVisibleRegions.push_back(handle);
// See if the agents need updating
if (current_time - info->mAgentsUpdateTime > AGENTS_UPDATE_TIME)
{
LLWorldMap::getInstance()->sendItemRequest(MAP_ITEM_AGENT_LOCATIONS, info->mHandle);
info->mAgentsUpdateTime = current_time;
}
// Bias the priority escalation for images nearer
LLVector3d center_global = origin_global;
center_global.mdV[VX] += 128.0;
center_global.mdV[VY] += 128.0;
S32 draw_size = llround(gMapScale);
simimage->setBoostLevel(LLViewerImage::BOOST_MAP);
simimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY]));
if (overlayimage)
{
overlayimage->setBoostLevel(LLViewerImage::BOOST_MAP);
overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY]));
}
// LLTextureView::addDebugImage(simimage);
if (sim_visible && info->mAlpha > 0.001f)
{
// Draw using the texture. If we don't clamp we get artifact at
// the edge.
LLGLSUIDefault gls_ui;
LLViewerImage::bindTexture(simimage);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
F32 alpha = sim_alpha * info->mAlpha;
gGL.color4f(1.f, 1.0f, 1.0f, alpha);
gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, 0.f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, 0.f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, 0.f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, 0.f);
gGL.end();
if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture())
{
LLViewerImage::bindTexture(overlayimage);
gGL.color4f(1.f, 1.f, 1.f, alpha);
gGL.begin(LLVertexBuffer::QUADS);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, -0.5f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, -0.5f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, -0.5f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, -0.5f);
gGL.end();
}
if ((info->mRegionFlags & REGION_FLAGS_NULL_LAYER) == 0)
{
// draw an alpha of 1 where the sims are visible (except NULL sims)
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.setColorMask(false, true);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
LLGLSNoTexture gls_no_texture;
gGL.begin(LLVertexBuffer::QUADS);
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
gGL.end();
gGL.flush();
gGL.setColorMask(true, true);
}
}
if (info->mAccess == SIM_ACCESS_DOWN)
{
// Draw a transparent red square over down sims
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
LLGLSNoTexture gls_no_texture;
gGL.begin(LLVertexBuffer::QUADS);
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
gGL.end();
}
// If this is mature, and you are not, draw a line across it
if (info->mAccess != SIM_ACCESS_DOWN
&& info->mAccess > SIM_ACCESS_PG
&& gAgent.isTeen())
{
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
LLGLSNoTexture gls_no_texture;
gGL.color3f(1.f, 0.f, 0.f);
gGL.begin(LLVertexBuffer::LINES);
gGL.vertex2f(left, top);
gGL.vertex2f(right, bottom);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, top);
gGL.end();
}
// Draw the region name in the lower left corner
LLFontGL* font = LLFontGL::sSansSerifSmall;
char mesg[MAX_STRING]; /* Flawfinder: ignore */
if (gMapScale < sThresholdA)
{
mesg[0] = '\0';
}
else if (gMapScale < sThresholdB)
{
//sprintf(mesg, "%d", info->mAgents);
mesg[0] = '\0';
}
else
{
//sprintf(mesg, "%d / %s (%s)",
// info->mAgents,
// info->mName.c_str(),
// LLViewerRegion::accessToShortString(info->mAccess) );
if (info->mAccess == SIM_ACCESS_DOWN)
{
snprintf(mesg, MAX_STRING, "%s (Offline)", info->mName.c_str()); /* Flawfinder: ignore */
}
else
{
snprintf(mesg, MAX_STRING, "%s", info->mName.c_str()); /* Flawfinder: ignore */
}
}
if (mesg[0] != '\0')
{
font->renderUTF8(
mesg, 0,
llfloor(left + 3),
llfloor(bottom + 2),
LLColor4::white,
LLFontGL::LEFT,
LLFontGL::BASELINE,
LLFontGL::DROP_SHADOW);
}
}
#endif
#if 1
// Draw background rectangle
LLGLSUIDefault gls_ui;
{
LLGLSNoTexture gls_no_texture;
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
gGL.color4fv( mBackgroundColor.mV );
gl_rect_2d(0, height, width, 0);
}
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// Infohubs
if (gSavedSettings.getBOOL("MapShowInfohubs")) //(gMapScale >= sThresholdB)
{
drawGenericItems(LLWorldMap::getInstance()->mInfohubs, sInfohubImage);
}
// Telehubs
if (gSavedSettings.getBOOL("MapShowTelehubs")) //(gMapScale >= sThresholdB)
{
drawGenericItems(LLWorldMap::getInstance()->mTelehubs, sTelehubImage);
}
// Home Sweet Home
LLVector3d home;
if (gAgent.getHomePosGlobal(&home))
{
drawImage(home, sHomeImage);
}
if (gSavedSettings.getBOOL("MapShowLandForSale"))
{
drawGenericItems(LLWorldMap::getInstance()->mLandForSale, sForSaleImage);
}
if (gSavedSettings.getBOOL("MapShowClassifieds"))
{
drawGenericItems(LLWorldMap::getInstance()->mClassifieds, sClassifiedsImage);
}
if (gSavedSettings.getBOOL("MapShowEvents"))
{
drawEvents();
}
// Now draw your avatar after all that other stuff.
LLVector3d pos_global = gAgent.getPositionGlobal();
drawImage(pos_global, sAvatarLargeImage);
LLVector3 pos_map = globalPosToView(pos_global);
if (!pointInView(llround(pos_map.mV[VX]), llround(pos_map.mV[VY])))
{
drawTracking(pos_global,
lerp(LLColor4::yellow, LLColor4::orange, 0.4f),
TRUE,
"You are here",
"",
llround(LLFontGL::sSansSerifSmall->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking
}
// Show your viewing angle
drawFrustum();
// Draw icons for the avatars in each region.
// Drawn after your avatar so you can see nearby people.
if (gSavedSettings.getBOOL("MapShowPeople"))
{
drawAgents();
}
// Always draw tracking information
LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
if ( LLTracker::TRACKING_AVATAR == tracking_status )
{
drawTracking( LLAvatarTracker::instance().getGlobalPos(), gTrackColor, TRUE, LLTracker::getLabel(), "" );
}
else if ( LLTracker::TRACKING_LANDMARK == tracking_status
|| LLTracker::TRACKING_LOCATION == tracking_status )
{
// While fetching landmarks, will have 0,0,0 location for a while,
// so don't draw. JC
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
if (!pos_global.isExactlyZero())
{
drawTracking( pos_global, gTrackColor, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() );
}
}
else if (LLWorldMap::getInstance()->mIsTrackingUnknownLocation)
{
if (LLWorldMap::getInstance()->mInvalidLocation)
{
// We know this location to be invalid
LLColor4 loading_color(0.0, 0.5, 1.0, 1.0);
drawTracking( LLWorldMap::getInstance()->mUnknownLocation, loading_color, TRUE, "Invalid Location", "");
}
else
{
double value = fmod(current_time, 2);
value = 0.5 + 0.5*cos(value * 3.14159f);
LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0);
drawTracking( LLWorldMap::getInstance()->mUnknownLocation, loading_color, TRUE, "Loading...", "");
}
}
#endif
// turn off the scissor
LLGLDisable no_scissor(GL_SCISSOR_TEST);
updateDirections();
LLView::draw();
updateVisibleBlocks();
} // end draw()
//virtual
void LLWorldMapView::setVisible(BOOL visible)
{
LLPanel::setVisible(visible);
if (!visible)
{
for (S32 map = 0; map < MAP_SIM_IMAGE_TYPES; map++)
{
for (U32 layer_idx=0; layer_idx<LLWorldMap::getInstance()->mMapLayers[map].size(); ++layer_idx)
{
if (LLWorldMap::getInstance()->mMapLayers[map][layer_idx].LayerDefined)
{
LLWorldMapLayer *layer = &LLWorldMap::getInstance()->mMapLayers[map][layer_idx];
layer->LayerImage->setBoostLevel(0);
}
}
}
for (LLWorldMap::sim_info_map_t::iterator it = LLWorldMap::getInstance()->mSimInfoMap.begin();
it != LLWorldMap::getInstance()->mSimInfoMap.end(); ++it)
{
LLSimInfo* info = (*it).second;
if (info->mCurrentImage.notNull())
{
info->mCurrentImage->setBoostLevel(0);
}
if (info->mOverlayImage.notNull())
{
info->mOverlayImage->setBoostLevel(0);
}
}
}
}
void LLWorldMapView::drawGenericItems(const LLWorldMap::item_info_list_t& items, LLUIImagePtr image)
{
LLWorldMap::item_info_list_t::const_iterator e;
for (e = items.begin(); e != items.end(); ++e)
{
drawGenericItem(*e, image);
}
}
void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image)
{
drawImage(item.mPosGlobal, image);
}
void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color)
{
LLVector3 pos_map = globalPosToView( global_pos );
image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
llround(pos_map.mV[VY] - image->getHeight()/2.f),
color);
}
void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color)
{
LLVector3 pos_map = globalPosToView( global_pos );
for(U32 i=0; i<count; i++)
{
image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
llround(pos_map.mV[VY] - image->getHeight()/2.f + i*offset),
color);
}
}
void LLWorldMapView::drawAgents()
{
F32 agents_scale = (gMapScale * 0.9f) / 256.f;
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
{
U64 handle = *iter;
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
if (siminfo && (siminfo->mAccess == SIM_ACCESS_DOWN))
{
continue;
}
LLWorldMap::agent_list_map_t::iterator counts_iter = LLWorldMap::getInstance()->mAgentLocationsMap.find(handle);
if (siminfo && siminfo->mShowAgentLocations && counts_iter != LLWorldMap::getInstance()->mAgentLocationsMap.end())
{
// Show Individual agents (or little stacks where real agents are)
LLWorldMap::item_info_list_t& agentcounts = counts_iter->second;
S32 sim_agent_count = 0;
for (LLWorldMap::item_info_list_t::iterator iter = agentcounts.begin();
iter != agentcounts.end(); ++iter)
{
const LLItemInfo& info = *iter;
S32 agent_count = info.mExtra;
sim_agent_count += info.mExtra;
// Here's how we'd choose the color if info.mID were available but it's not being sent:
//LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? gFriendMapColor : gAvatarMapColor;
drawImageStack(info.mPosGlobal, sAvatarSmallImage, agent_count, 3.f, gAvatarMapColor);
}
LLWorldMap::getInstance()->mNumAgents[handle] = sim_agent_count; // override mNumAgents for this sim
}
else
{
// Show agent 'stack' at center of sim
S32 num_agents = LLWorldMap::getInstance()->mNumAgents[handle];
if (num_agents > 0)
{
LLVector3d region_center = from_region_handle(handle);
region_center[VX] += REGION_WIDTH_METERS / 2;
region_center[VY] += REGION_WIDTH_METERS / 2;
// Reduce the stack size as you zoom out - always display at lease one agent where there is one or more
S32 agent_count = (S32)(((num_agents-1) * agents_scale + (num_agents-1) * 0.1f)+.1f) + 1;
drawImageStack(region_center, sAvatarSmallImage, agent_count, 3.f, gAvatarMapColor);
}
}
}
}
void LLWorldMapView::drawEvents()
{
BOOL show_mature = gSavedSettings.getBOOL("ShowMatureEvents");
// First the non-selected events
LLWorldMap::item_info_list_t::const_iterator e;
for (e = LLWorldMap::getInstance()->mPGEvents.begin(); e != LLWorldMap::getInstance()->mPGEvents.end(); ++e)
{
if (!e->mSelected)
{
drawGenericItem(*e, sEventImage);
}
}
if (show_mature)
{
for (e = LLWorldMap::getInstance()->mMatureEvents.begin(); e != LLWorldMap::getInstance()->mMatureEvents.end(); ++e)
{
if (!e->mSelected)
{
drawGenericItem(*e, sEventMatureImage);
}
}
}
// Then the selected events
for (e = LLWorldMap::getInstance()->mPGEvents.begin(); e != LLWorldMap::getInstance()->mPGEvents.end(); ++e)
{
if (e->mSelected)
{
drawGenericItem(*e, sEventImage);
}
}
if (show_mature)
{
for (e = LLWorldMap::getInstance()->mMatureEvents.begin(); e != LLWorldMap::getInstance()->mMatureEvents.end(); ++e)
{
if (e->mSelected)
{
drawGenericItem(*e, sEventMatureImage);
}
}
}
}
void LLWorldMapView::drawFrustum()
{
// Draw frustum
F32 meters_to_pixels = gMapScale/ REGION_WIDTH_METERS;
F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
F32 half_width_pixels = half_width_meters * meters_to_pixels;
F32 ctr_x = getRect().getWidth() * 0.5f + sPanX;
F32 ctr_y = getRect().getHeight() * 0.5f + sPanY;
LLGLSNoTexture gls_no_texture;
// Since we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
// Draw triangle with more alpha in far pixels to make it
// fade out in distance.
gGL.begin( LLVertexBuffer::TRIANGLES );
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
gGL.vertex2f( 0, 0 );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
gGL.vertex2f( half_width_pixels, far_clip_pixels );
gGL.end();
gGL.popMatrix();
}
LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
{
LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal();
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
pos_local.mV[VX] *= sPixelsPerMeter;
pos_local.mV[VY] *= sPixelsPerMeter;
// leave Z component in meters
pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX;
pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY;
return pos_local;
}
void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color,
BOOL draw_arrow, LLString label, LLString tooltip, S32 vert_offset )
{
LLVector3 pos_local = globalPosToView( pos_global );
S32 x = llround( pos_local.mV[VX] );
S32 y = llround( pos_local.mV[VY] );
LLFontGL* font = LLFontGL::sSansSerifSmall;
S32 text_x = x;
S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight());
BOOL is_in_window = true;
if( x < 0
|| y < 0
|| x >= getRect().getWidth()
|| y >= getRect().getHeight() )
{
if (draw_arrow)
{
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
drawTrackingArrow( getRect(), x, y, color );
text_x = sTrackingArrowX;
text_y = sTrackingArrowY;
}
is_in_window = false;
}
else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION &&
LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING)
{
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
}
else
{
drawImage(pos_global, sTrackCircleImage, color);
}
// clamp text position to on-screen
const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2;
S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f);
text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING);
text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset);
if (label != "")
{
font->renderUTF8(
label, 0,
text_x,
text_y,
LLColor4::white, LLFontGL::HCENTER,
LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
if (tooltip != "")
{
text_y -= (S32)font->getLineHeight();
font->renderUTF8(
tooltip, 0,
text_x,
text_y,
LLColor4::white, LLFontGL::HCENTER,
LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
}
}
}
// If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well
LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
{
x -= llfloor((getRect().getWidth() / 2 + sPanX));
y -= llfloor((getRect().getHeight() / 2 + sPanY));
LLVector3 pos_local( (F32)x, (F32)y, 0.f );
pos_local *= ( REGION_WIDTH_METERS / gMapScale );
LLVector3d pos_global;
pos_global.setVec( pos_local );
pos_global += gAgent.getCameraPositionGlobal();
if(gAgent.isGodlike())
{
pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
}
else
{
pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's
}
return pos_global;
}
BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, LLString& msg, LLRect* sticky_rect_screen )
{
LLVector3d pos_global = viewPosToGlobal(x, y);
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
if (info)
{
LLViewerRegion *region = gAgent.getRegion();
std::string message =
llformat("%s (%s)",
info->mName.c_str(),
LLViewerRegion::accessToString(info->mAccess));
if (info->mAccess != SIM_ACCESS_DOWN)
{
S32 agent_count = LLWorldMap::getInstance()->mNumAgents[info->mHandle];
if (region && region->getHandle() == info->mHandle)
{
++agent_count; // Bump by 1 if we're here
}
// We may not have an agent count when the map is really
// zoomed out, so don't display anything about the count. JC
if (agent_count > 0)
{
message += llformat("\n%d ", agent_count);
if (agent_count == 1)
{
message += "person";
}
else
{
message += "people";
}
}
}
msg.assign( message );
// Optionally show region flags
std::string region_flags = LLViewerRegion::regionFlagsToString(info->mRegionFlags);
if (!region_flags.empty())
{
msg += '\n';
msg += region_flags;
}
S32 SLOP = 4;
localPointToScreen(
x - SLOP, y - SLOP,
&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
}
return TRUE;
}
// Pass relative Z of 0 to draw at same level.
// static
static void drawDot(F32 x_pixels, F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius,
LLUIImagePtr dot_image)
{
const F32 HEIGHT_THRESHOLD = 7.f;
if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD)
{
dot_image->draw(llround(x_pixels) - dot_image->getWidth()/2,
llround(y_pixels) - dot_image->getHeight()/2,
color);
}
else
{
F32 left = x_pixels - dot_radius;
F32 right = x_pixels + dot_radius;
F32 center = (left + right) * 0.5f;
F32 top = y_pixels + dot_radius;
F32 bottom = y_pixels - dot_radius;
LLGLSNoTexture gls_no_texture;
gGL.color4fv( color.mV );
LLUI::setLineWidth(1.5f);
F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y
gGL.begin( LLVertexBuffer::LINES );
gGL.vertex2f(center, top);
gGL.vertex2f(left, h_bar);
gGL.vertex2f(right, h_bar);
gGL.vertex2f(right, bottom);
gGL.end();
LLUI::setLineWidth(1.0f);
}
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawAvatar(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius)
{
const F32 HEIGHT_THRESHOLD = 7.f;
LLUIImagePtr dot_image = sAvatarSmallImage;
if(relative_z < -HEIGHT_THRESHOLD)
{
dot_image = sAvatarBelowImage;
}
else if(relative_z > HEIGHT_THRESHOLD)
{
dot_image = sAvatarAboveImage;
}
dot_image->draw(
llround(x_pixels) - dot_image->getWidth()/2,
llround(y_pixels) - dot_image->getHeight()/2,
color);
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawTrackingDot( F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z,
F32 dot_radius)
{
drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage);
}
// Pass relative Z of 0 to draw at same level.
// static
void LLWorldMapView::drawIconName(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
const std::string& first_line,
const std::string& second_line)
{
const S32 VERT_PAD = 8;
S32 text_x = llround(x_pixels);
S32 text_y = llround(y_pixels
- BIG_DOT_RADIUS
- VERT_PAD);
// render text
LLFontGL::sSansSerif->renderUTF8(first_line, 0,
text_x,
text_y,
color,
LLFontGL::HCENTER,
LLFontGL::TOP,
LLFontGL::DROP_SHADOW);
text_y -= llround(LLFontGL::sSansSerif->getLineHeight());
// render text
LLFontGL::sSansSerif->renderUTF8(second_line, 0,
text_x,
text_y,
color,
LLFontGL::HCENTER,
LLFontGL::TOP,
LLFontGL::DROP_SHADOW);
}
//static
void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap )
{
F32 start_theta = 0.f;
F32 end_theta = F_TWO_PI;
F32 x_delta = 0.f;
F32 y_delta = 0.f;
if (x < 0)
{
x_delta = 0.f - (F32)x;
start_theta = F_PI + F_PI_BY_TWO;
end_theta = F_TWO_PI + F_PI_BY_TWO;
}
else if (x > rect.getWidth())
{
x_delta = (F32)(x - rect.getWidth());
start_theta = F_PI_BY_TWO;
end_theta = F_PI + F_PI_BY_TWO;
}
if (y < 0)
{
y_delta = 0.f - (F32)y;
if (x < 0)
{
start_theta = 0.f;
end_theta = F_PI_BY_TWO;
}
else if (x > rect.getWidth())
{
start_theta = F_PI_BY_TWO;
end_theta = F_PI;
}
else
{
start_theta = 0.f;
end_theta = F_PI;
}
}
else if (y > rect.getHeight())
{
y_delta = (F32)(y - rect.getHeight());
if (x < 0)
{
start_theta = F_PI + F_PI_BY_TWO;
end_theta = F_TWO_PI;
}
else if (x > rect.getWidth())
{
start_theta = F_PI;
end_theta = F_PI + F_PI_BY_TWO;
}
else
{
start_theta = F_PI;
end_theta = F_TWO_PI;
}
}
F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta);
distance = llmax(0.1f, distance);
F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap;
F32 inner_radius = outer_radius - (F32)min_thickness;
F32 angle_adjust_x = asin(x_delta / outer_radius);
F32 angle_adjust_y = asin(y_delta / outer_radius);
if (angle_adjust_x)
{
if (angle_adjust_y)
{
F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y);
start_theta += angle_adjust;
end_theta -= angle_adjust;
}
else
{
start_theta += angle_adjust_x;
end_theta -= angle_adjust_x;
}
}
else if (angle_adjust_y)
{
start_theta += angle_adjust_y;
end_theta -= angle_adjust_y;
}
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
gGL.translatef((F32)x, (F32)y, 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
gGL.popMatrix();
}
// static
void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y,
const LLColor4& color,
S32 arrow_size)
{
F32 x_center = (F32)rect.getWidth() / 2.f;
F32 y_center = (F32)rect.getHeight() / 2.f;
F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size );
F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size );
F32 slope = (F32)(y - y_center) / (F32)(x - x_center);
F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth();
if (llabs(slope) > window_ratio && y_clamped != (F32)y)
{
// clamp by y
x_clamped = (y_clamped - y_center) / slope + x_center;
// adjust for arrow size
x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) );
}
else if (x_clamped != (F32)x)
{
// clamp by x
y_clamped = (x_clamped - x_center) * slope + y_center;
// adjust for arrow size
y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) );
}
// *FIX: deal with non-square window properly.
// I do not understand what this comment means -- is it actually
// broken or is it correctly dealing with non-square
// windows. Phoenix 2007-01-03.
S32 half_arrow_size = (S32) (0.5f * arrow_size);
F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center);
sTrackingArrowX = llfloor(x_clamped);
sTrackingArrowY = llfloor(y_clamped);
gl_draw_scaled_rotated_image(
sTrackingArrowX,
sTrackingArrowY,
arrow_size, arrow_size,
RAD_TO_DEG * angle,
sTrackArrowImage->getImage(),
color);
}
void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation )
{
// Rotation is in radians.
// Rotation of 0 means x = 1, y = 0 on the unit circle.
F32 map_half_height = getRect().getHeight() * 0.5f;
F32 map_half_width = getRect().getWidth() * 0.5f;
F32 text_half_height = text_box->getRect().getHeight() * 0.5f;
F32 text_half_width = text_box->getRect().getWidth() * 0.5f;
F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
text_box->setOrigin(
llround(map_half_width - text_half_width + radius * cos( rotation )),
llround(map_half_height - text_half_height + radius * sin( rotation )) );
}
void LLWorldMapView::updateDirections()
{
S32 width = getRect().getWidth();
S32 height = getRect().getHeight();
S32 text_height = mTextBoxNorth->getRect().getHeight();
S32 text_width = mTextBoxNorth->getRect().getWidth();
const S32 PAD = 2;
S32 top = height - text_height - PAD;
S32 left = PAD*2;
S32 bottom = PAD;
S32 right = width - text_width - PAD;
S32 center_x = width/2 - text_width/2;
S32 center_y = height/2 - text_height/2;
mTextBoxNorth->setOrigin( center_x, top );
mTextBoxEast->setOrigin( right, center_y );
mTextBoxSouth->setOrigin( center_x, bottom );
mTextBoxWest->setOrigin( left, center_y );
// These have wider text boxes
text_width = mTextBoxNorthWest->getRect().getWidth();
right = width - text_width - PAD;
mTextBoxNorthWest->setOrigin(left, top);
mTextBoxNorthEast->setOrigin(right, top);
mTextBoxSouthWest->setOrigin(left, bottom);
mTextBoxSouthEast->setOrigin(right, bottom);
// S32 hint_width = mTextBoxScrollHint->getRect().getWidth();
// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD,
// PAD * 2 + text_height );
}
void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent )
{
LLView::reshape( width, height, called_from_parent );
}
bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track)
{
LLVector3 pos_view = globalPosToView(item.mPosGlobal);
S32 item_x = llround(pos_view.mV[VX]);
S32 item_y = llround(pos_view.mV[VY]);
if (x < item_x - BIG_DOT_RADIUS) return false;
if (x > item_x + BIG_DOT_RADIUS) return false;
if (y < item_y - BIG_DOT_RADIUS) return false;
if (y > item_y + BIG_DOT_RADIUS) return false;
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.mRegionHandle);
if (sim_info)
{
if (track)
{
gFloaterWorldMap->trackLocation(item.mPosGlobal);
}
}
if (track)
{
gFloaterWorldMap->trackGenericItem(item);
}
item.mSelected = TRUE;
*id = item.mID;
return true;
}
// Handle a click, which might be on a dot
void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask,
S32* hit_type,
LLUUID* id)
{
LLVector3d pos_global = viewPosToGlobal(x, y);
// *HACK: Adjust Z values automatically for liaisons & gods so
// we swoop down when they click on the map. Sadly, the P2P
// branch does not pay attention to this value; however, the
// Distributed Messaging branch honors it.
if(gAgent.isGodlike())
{
pos_global.mdV[VZ] = 200.0;
}
*hit_type = 0; // hit nothing
LLWorldMap::getInstance()->mIsTrackingUnknownLocation = FALSE;
LLWorldMap::getInstance()->mIsTrackingDoubleClick = FALSE;
LLWorldMap::getInstance()->mIsTrackingCommit = FALSE;
LLWorldMap::item_info_list_t::iterator it;
// clear old selected stuff
for (it = LLWorldMap::getInstance()->mPGEvents.begin(); it != LLWorldMap::getInstance()->mPGEvents.end(); ++it)
{
(*it).mSelected = FALSE;
}
for (it = LLWorldMap::getInstance()->mMatureEvents.begin(); it != LLWorldMap::getInstance()->mMatureEvents.end(); ++it)
{
(*it).mSelected = FALSE;
}
for (it = LLWorldMap::getInstance()->mLandForSale.begin(); it != LLWorldMap::getInstance()->mLandForSale.end(); ++it)
{
(*it).mSelected = FALSE;
}
for (it = LLWorldMap::getInstance()->mClassifieds.begin(); it != LLWorldMap::getInstance()->mClassifieds.end(); ++it)
{
(*it).mSelected = FALSE;
}
// Select event you clicked on
if (gSavedSettings.getBOOL("MapShowEvents"))
{
for (it = LLWorldMap::getInstance()->mPGEvents.begin(); it != LLWorldMap::getInstance()->mPGEvents.end(); ++it)
{
LLItemInfo& event = *it;
if (checkItemHit(x, y, event, id, false))
{
*hit_type = MAP_ITEM_PG_EVENT;
mItemPicked = TRUE;
gFloaterWorldMap->trackEvent(event);
return;
}
}
if (gSavedSettings.getBOOL("ShowMatureEvents"))
{
for (it = LLWorldMap::getInstance()->mMatureEvents.begin(); it != LLWorldMap::getInstance()->mMatureEvents.end(); ++it)
{
LLItemInfo& event = *it;
if (checkItemHit(x, y, event, id, false))
{
*hit_type = MAP_ITEM_MATURE_EVENT;
mItemPicked = TRUE;
gFloaterWorldMap->trackEvent(event);
return;
}
}
}
}
if (gSavedSettings.getBOOL("MapShowLandForSale"))
{
for (it = LLWorldMap::getInstance()->mLandForSale.begin(); it != LLWorldMap::getInstance()->mLandForSale.end(); ++it)
{
LLItemInfo& land = *it;
if (checkItemHit(x, y, land, id, true))
{
*hit_type = MAP_ITEM_LAND_FOR_SALE;
mItemPicked = TRUE;
return;
}
}
}
if (gSavedSettings.getBOOL("MapShowClassifieds"))
{
for (it = LLWorldMap::getInstance()->mClassifieds.begin(); it != LLWorldMap::getInstance()->mClassifieds.end(); ++it)
{
LLItemInfo& classified = *it;
if (checkItemHit(x, y, classified, id, true))
{
*hit_type = MAP_ITEM_CLASSIFIED;
mItemPicked = TRUE;
return;
}
}
}
// If we get here, we haven't clicked on an icon
gFloaterWorldMap->trackLocation(pos_global);
mItemPicked = FALSE;
*id = LLUUID::null;
return;
}
BOOL outside_slop(S32 x, S32 y, S32 start_x, S32 start_y)
{
S32 dx = x - start_x;
S32 dy = y - start_y;
return (dx <= -2 || 2 <= dx || dy <= -2 || 2 <= dy);
}
BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask )
{
gFocusMgr.setMouseCapture( this );
mMouseDownPanX = llround(sPanX);
mMouseDownPanY = llround(sPanY);
mMouseDownX = x;
mMouseDownY = y;
sHandledLastClick = TRUE;
return TRUE;
}
BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask )
{
if (hasMouseCapture())
{
if (mPanning)
{
// restore mouse cursor
S32 local_x, local_y;
local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX);
local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY);
LLRect clip_rect = getRect();
clip_rect.stretch(-8);
clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
LLUI::setCursorPositionLocal(this, local_x, local_y);
// finish the pan
mPanning = FALSE;
mMouseDownX = 0;
mMouseDownY = 0;
}
else
{
// ignore whether we hit an event or not
S32 hit_type;
LLUUID id;
handleClick(x, y, mask, &hit_type, &id);
}
gViewerWindow->showCursor();
gFocusMgr.setMouseCapture( NULL );
return TRUE;
}
return FALSE;
}
void LLWorldMapView::updateBlock(S32 block_x, S32 block_y)
{
S32 offset = block_x | (block_y * MAP_BLOCK_RES);
if (!LLWorldMap::getInstance()->mMapBlockLoaded[LLWorldMap::getInstance()->mCurrentMap][offset])
{
// llinfos << "Loading Block (" << block_x << "," << block_y << ")" << llendl;
LLWorldMap::getInstance()->sendMapBlockRequest(block_x << 3, block_y << 3, (block_x << 3) + 7, (block_y << 3) + 7);
LLWorldMap::getInstance()->mMapBlockLoaded[LLWorldMap::getInstance()->mCurrentMap][offset] = TRUE;
}
}
void LLWorldMapView::updateVisibleBlocks()
{
if (gMapScale < SIM_MAP_SCALE)
{
// We don't care what is loaded if we're zoomed out
return;
}
// check if we've loaded the 9 potentially visible zones
LLVector3d camera_global = gAgent.getCameraPositionGlobal();
// Convert pan to sim coordinates
S32 world_center_x = S32((-sPanX / gMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS));
S32 world_center_y = S32((-sPanY / gMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS));
// Find the corresponding 8x8 block
S32 world_block_x = world_center_x >> 3;
S32 world_block_y = world_center_y >> 3;
for (S32 block_x = llmax(world_block_x-1, 0); block_x <= llmin(world_block_x+1, MAP_BLOCK_RES-1); ++block_x)
{
for (S32 block_y = llmax(world_block_y-1, 0); block_y <= llmin(world_block_y+1, MAP_BLOCK_RES-1); ++block_y)
{
updateBlock(block_x, block_y);
}
}
}
BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask )
{
if (hasMouseCapture())
{
if (mPanning || outside_slop(x, y, mMouseDownX, mMouseDownY))
{
// just started panning, so hide cursor
if (!mPanning)
{
mPanning = TRUE;
gViewerWindow->hideCursor();
}
F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());
// Set pan to value at start of drag + offset
sPanX += delta_x;
sPanY += delta_y;
sTargetPanX = sPanX;
sTargetPanY = sPanY;
gViewerWindow->moveCursorToCenter();
}
// doesn't matter, cursor should be hidden
gViewerWindow->setCursor(UI_CURSOR_CROSS );
return TRUE;
}
else
{
// While we're waiting for data from the tracker, we're busy. JC
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
if (LLTracker::isTracking(NULL)
&& pos_global.isExactlyZero())
{
gViewerWindow->setCursor( UI_CURSOR_WAIT );
}
else
{
gViewerWindow->setCursor( UI_CURSOR_CROSS );
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLWorldMapView" << llendl;
return TRUE;
}
}
BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
{
if( sHandledLastClick )
{
S32 hit_type;
LLUUID id;
handleClick(x, y, mask, &hit_type, &id);
switch (hit_type)
{
case MAP_ITEM_PG_EVENT:
case MAP_ITEM_MATURE_EVENT:
{
gFloaterWorldMap->close();
// This is an ungainly hack
char uuid_str[38]; /* Flawfinder: ignore */
S32 event_id;
id.toString(uuid_str);
sscanf(&uuid_str[28], "%X", &event_id);
LLFloaterDirectory::showEvents(event_id);
break;
}
case MAP_ITEM_LAND_FOR_SALE:
{
gFloaterWorldMap->close();
LLFloaterDirectory::showLandForSale(id);
break;
}
case MAP_ITEM_CLASSIFIED:
{
gFloaterWorldMap->close();
LLFloaterDirectory::showClassified(id);
break;
}
default:
{
if (LLWorldMap::getInstance()->mIsTrackingUnknownLocation)
{
LLWorldMap::getInstance()->mIsTrackingDoubleClick = TRUE;
}
else
{
// Teleport if we got a valid location
LLVector3d pos_global = viewPosToGlobal(x,y);
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
if (sim_info && sim_info->mAccess != SIM_ACCESS_DOWN)
{
gAgent.teleportViaLocation( pos_global );
}
}
}
};
return TRUE;
}
return FALSE;
}
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