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/**
* @file llvowater.h
* @brief Description of LLVOWater class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_VOWATER_H
#define LL_VOWATER_H
#include "llviewerobject.h"
#include "llviewerimage.h"
#include "v2math.h"
#include "llfft.h"
#include "llwaterpatch.h"
const U32 N_RES = 16; //32 // number of subdivisions of wave tile
const U8 WAVE_STEP = 8;
class LLSurface;
class LLHeavenBody;
class LLVOSky;
class LLFace;
class LLVOWater : public LLStaticViewerObject
{
public:
enum
{
VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
(1 << LLVertexBuffer::TYPE_NORMAL) |
(1 << LLVertexBuffer::TYPE_TEXCOORD)
}
eVertexDataMask;
LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOWater() {}
/*virtual*/ void markDead();
// Initialize data that's only inited once per class.
static void initClass();
static void cleanupClass();
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax);
/*virtual*/ void updateTextures(LLAgent &agent);
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
virtual U32 getPartitionType() const;
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
void setUseTexture(const BOOL use_texture);
protected:
BOOL mUseTexture;
};
#endif // LL_VOSURFACEPATCH_H
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