aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/llvieweraudio.cpp
blob: 499673f1c25c6894f9740df7484996bcd1d7583d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/** 
 * @file llvieweraudio.cpp
 * @brief Audio functions that used to be in viewer.cpp
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "audioengine.h"
#include "audiosettings.h"
#include "llagent.h"
#include "llappviewer.h"
#include "llvieweraudio.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "llvoiceclient.h"
#include "llviewermedia.h"

/////////////////////////////////////////////////////////

void init_audio() 
{
	if (!gAudiop) 
	{
		llwarns << "Failed to create an appropriate Audio Engine" << llendl;
		return;
	}
	LLVector3d lpos_global = gAgent.getCameraPositionGlobal();
	LLVector3 lpos_global_f;

	lpos_global_f.setVec(lpos_global);
					
	gAudiop->setListener(lpos_global_f,
						  LLVector3::zero,	// gCamera->getVelocity(),    // !!! BUG need to replace this with smoothed velocity!
						  gCamera->getUpAxis(),
						  gCamera->getAtAxis());

// load up our initial set of sounds we'll want so they're in memory and ready to be played

	BOOL mute_audio = gSavedSettings.getBOOL("MuteAudio");

	if (!mute_audio && gPreloadSounds)
	{
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndAlert")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndBadKeystroke")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndChatFromObject")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndClick")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndClickRelease")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndHealthReductionF")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndHealthReductionM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndIncomingChat")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndIncomingIM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInvApplyToObject")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInvalidOp")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInventoryCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndMoneyChangeDown")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndMoneyChangeUp")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectCreate")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectDelete")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezIn")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezOut")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuAppear")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuHide")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight0")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight1")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight2")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight3")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight4")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight5")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight6")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndPieMenuSliceHighlight7")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndSnapshot")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartAutopilot")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartFollowpilot")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartIM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStopAutopilot")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTeleportOut")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTextureApplyToObject")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTextureCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTyping")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen")));
	}

	audio_update_volume(true);
}

void audio_update_volume(bool force_update)
{
	F32 master_volume = gSavedSettings.getF32("AudioLevelMaster");
	BOOL mute_audio = gSavedSettings.getBOOL("MuteAudio");
	if (!gViewerWindow->getActive() && (gSavedSettings.getBOOL("MuteWhenMinimized")))
	{
		mute_audio = TRUE;
	}
	F32 mute_volume = mute_audio ? 0.0f : 1.0f;

	// Sound Effects
	if (gAudiop) 
	{
		gAudiop->setMasterGain ( master_volume );

		gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
		gAudiop->setDistanceFactor(gSavedSettings.getF32("AudioLevelDistance")); 
		gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
#ifdef kAUDIO_ENABLE_WIND
		gAudiop->enableWind(!mute_audio);
#endif

		gAudiop->setMuted(mute_audio);
		
		if (force_update)
		{
			audio_update_wind(true);
		}
	}

	// Streaming Music
	if (gAudiop) 
	{		
		F32 music_volume = gSavedSettings.getF32("AudioLevelMusic");
		BOOL music_muted = gSavedSettings.getBOOL("MuteMusic");
		music_volume = mute_volume * master_volume * (music_volume*music_volume);
		gAudiop->setInternetStreamGain ( music_muted ? 0.f : music_volume );
	
	}

	// Streaming Media
	F32 media_volume = gSavedSettings.getF32("AudioLevelMedia");
	BOOL media_muted = gSavedSettings.getBOOL("MuteMedia");
	media_volume = mute_volume * master_volume * (media_volume*media_volume);
	LLViewerMedia::setVolume( media_muted ? 0.0f : media_volume );

	// Voice
	if (gVoiceClient)
	{
		F32 voice_volume = gSavedSettings.getF32("AudioLevelVoice");
		voice_volume = mute_volume * master_volume * voice_volume;
		BOOL voice_mute = gSavedSettings.getBOOL("MuteVoice");
		gVoiceClient->setVoiceVolume(voice_mute ? 0.f : voice_volume);
		gVoiceClient->setMicGain(voice_mute ? 0.f : gSavedSettings.getF32("AudioLevelMic"));

		if (!gViewerWindow->getActive() && (gSavedSettings.getBOOL("MuteWhenMinimized")))
		{
			gVoiceClient->setMuteMic(true);
		}
		else
		{
			gVoiceClient->setMuteMic(false);
		}
	}
}

void audio_update_listener()
{
	if (gAudiop)
	{
		// update listener position because agent has moved	
		LLVector3d lpos_global = gAgent.getCameraPositionGlobal();		
		LLVector3 lpos_global_f;
		lpos_global_f.setVec(lpos_global);
	
		gAudiop->setListener(lpos_global_f,
							 // gCameraVelocitySmoothed, 
							 // LLVector3::zero,	
							 gAgent.getVelocity(),    // !!! *TODO: need to replace this with smoothed velocity!
							 gCamera->getUpAxis(),
							 gCamera->getAtAxis());
	}
}

void audio_update_wind(bool force_update)
{
#ifdef kAUDIO_ENABLE_WIND
	//
	//  Extract height above water to modulate filter by whether above/below water 
	// 
	LLViewerRegion* region = gAgent.getRegion();
	if (region)
	{
		static F32 last_camera_water_height = -1000.f;
		LLVector3 camera_pos = gAgent.getCameraPositionAgent();
		F32 camera_water_height = camera_pos.mV[VZ] - region->getWaterHeight();
		
		//
		//  Don't update rolloff factor unless water surface has been crossed
		//
		if (force_update || (last_camera_water_height * camera_water_height) < 0.f)
		{
			if (camera_water_height < 0.f)
			{
				gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff") * LL_ROLLOFF_MULTIPLIER_UNDER_WATER);
			}
			else 
			{
				gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
			}
		}
		// this line rotates the wind vector to be listener (agent) relative
		// unfortunately we have to pre-translate to undo the translation that
		// occurs in the transform call
		gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal(gWindVec - gAgent.getVelocity());

		// don't use the setter setMaxWindGain() because we don't
		// want to screw up the fade-in on startup by setting actual source gain
		// outside the fade-in.
		F32 ambient_volume = gSavedSettings.getF32("AudioLevelAmbient");
		gAudiop->mMaxWindGain = gSavedSettings.getBOOL("MuteAmbient") 
			? 0.f 
			: ambient_volume * ambient_volume;
		
		last_camera_water_height = camera_water_height;
		gAudiop->updateWind(gRelativeWindVec, camera_water_height);
	}
#endif
}