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|
/**
* @file lltoolpie.cpp
* @brief LLToolPie class implementation
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolpie.h"
#include "indra_constants.h"
#include "llclickaction.h"
#include "llparcel.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llfirstuse.h"
#include "llfloateravatarinfo.h"
#include "llfloaterland.h"
#include "llfloaterscriptdebug.h"
#include "llhoverview.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llmenugl.h"
#include "llmutelist.h"
#include "llselectmgr.h"
#include "lltoolfocus.h"
#include "lltoolgrab.h"
#include "lltoolmgr.h"
#include "lltoolselect.h"
#include "llviewercamera.h"
#include "llviewermenu.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llworld.h"
#include "llui.h"
LLToolPie *gToolPie = NULL;
LLViewerObject* LLToolPie::sClickActionObject = NULL;
LLHandle<LLObjectSelection> LLToolPie::sLeftClickSelection = NULL;
U8 LLToolPie::sClickAction = 0;
extern void handle_buy(void*);
extern BOOL gDebugClicks;
LLToolPie::LLToolPie()
: LLTool("Select"),
mPieMouseButtonDown( FALSE ),
mGrabMouseButtonDown( FALSE ),
mHitLand( FALSE ),
mHitObjectID(),
mMouseOutsideSlop( FALSE )
{ }
BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
{
//left mouse down always picks transparent
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, leftMouseCallback,
TRUE, TRUE);
mGrabMouseButtonDown = TRUE;
return TRUE;
}
// static
void LLToolPie::leftMouseCallback(S32 x, S32 y, MASK mask)
{
gToolPie->pickAndShowMenu(x, y, mask, FALSE);
}
BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
// Pick faces in case they select "Copy Texture" and need that info.
gPickFaces = TRUE;
// don't pick transparent so users can't "pay" transparent objects
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, rightMouseCallback,
FALSE, TRUE);
mPieMouseButtonDown = TRUE;
// don't steal focus from UI
return FALSE;
}
// static
void LLToolPie::rightMouseCallback(S32 x, S32 y, MASK mask)
{
gToolPie->pickAndShowMenu(x, y, mask, TRUE);
}
// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(S32 x, S32 y, MASK mask, BOOL always_show)
{
if (!always_show && gLastHitParcelWall)
{
LLParcel* parcel = gParcelMgr->getCollisionParcel();
if (parcel)
{
gParcelMgr->selectCollisionParcel();
if (parcel->getParcelFlag(PF_USE_PASS_LIST)
&& !gParcelMgr->isCollisionBanned())
{
// if selling passes, just buy one
void* deselect_when_done = (void*)TRUE;
LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
}
else
{
// not selling passes, get info
LLFloaterLand::show();
}
}
return LLTool::handleMouseDown(x, y, mask);
}
// didn't click in any UI object, so must have clicked in the world
LLViewerObject *object = gViewerWindow->lastObjectHit();
LLViewerObject *parent = NULL;
mHitLand = !object && !gLastHitPosGlobal.isExactlyZero();
if (!mHitLand)
{
gParcelMgr->deselectLand();
}
if (object)
{
mHitObjectID = object->mID;
parent = object->getRootEdit();
}
else
{
mHitObjectID.setNull();
}
BOOL touchable = (object && object->flagHandleTouch())
|| (parent && parent->flagHandleTouch());
// If it's a left-click, and we have a special action, do it.
if (useClickAction(always_show, mask, object, parent))
{
sClickAction = 0;
if (object && object->getClickAction())
{
sClickAction = object->getClickAction();
}
else if (parent && parent->getClickAction())
{
sClickAction = parent->getClickAction();
}
switch(sClickAction)
{
case CLICK_ACTION_TOUCH:
default:
// nothing
break;
case CLICK_ACTION_SIT:
handle_sit_or_stand();
return TRUE;
case CLICK_ACTION_PAY:
if (object && object->flagTakesMoney()
|| parent && parent->flagTakesMoney())
{
// pay event goes to object actually clicked on
sClickActionObject = object;
sLeftClickSelection = LLToolSelect::handleObjectSelection(object, MASK_NONE, FALSE, TRUE);
return TRUE;
}
break;
case CLICK_ACTION_BUY:
sClickActionObject = parent;
sLeftClickSelection = LLToolSelect::handleObjectSelection(parent, MASK_NONE, FALSE, TRUE);
return TRUE;
case CLICK_ACTION_OPEN:
if (parent && parent->allowOpen())
{
sClickActionObject = parent;
sLeftClickSelection = LLToolSelect::handleObjectSelection(parent, MASK_NONE, FALSE, TRUE);
}
return TRUE;
}
}
// Switch to grab tool if physical or triggerable
if (object &&
!object->isAvatar() &&
((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) &&
!always_show)
{
gGrabTransientTool = this;
gToolMgr->getCurrentToolset()->selectTool( gToolGrab );
return gToolGrab->handleObjectHit( object, x, y, mask);
}
if (!object && gLastHitHUDIcon && gLastHitHUDIcon->getSourceObject())
{
LLFloaterScriptDebug::show(gLastHitHUDIcon->getSourceObject()->getID());
}
// If left-click never selects or spawns a menu
// Eat the event.
if (!gSavedSettings.getBOOL("LeftClickShowMenu")
&& !always_show)
{
// mouse already released
if (!mGrabMouseButtonDown)
{
return TRUE;
}
while( object && object->isAttachment() && !object->flagHandleTouch())
{
// don't pick avatar through hud attachment
if (object->isHUDAttachment())
{
break;
}
object = (LLViewerObject*)object->getParent();
}
if (object && object == gAgent.getAvatarObject())
{
// we left clicked on avatar, switch to focus mode
gToolMgr->setTransientTool(gToolCamera);
gViewerWindow->hideCursor();
gToolCamera->setMouseCapture(TRUE);
gToolCamera->pickCallback(gViewerWindow->getCurrentMouseX(), gViewerWindow->getCurrentMouseY(), mask);
gAgent.setFocusOnAvatar(TRUE, TRUE);
return TRUE;
}
// Could be first left-click on nothing
LLFirstUse::useLeftClickNoHit();
// Eat the event
return LLTool::handleMouseDown(x, y, mask);
}
if (!always_show && gAgent.leftButtonGrabbed())
{
// if the left button is grabbed, don't put up the pie menu
return LLTool::handleMouseDown(x, y, mask);
}
// Can't ignore children here.
LLToolSelect::handleObjectSelection(object, mask, FALSE, TRUE);
// Spawn pie menu
if (mHitLand)
{
LLParcelSelectionHandle selection = gParcelMgr->selectParcelAt( gLastHitPosGlobal );
gMenuHolder->setParcelSelection(selection);
gPieLand->show(x, y, mPieMouseButtonDown);
// VEFFECT: ShowPie
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
effectp->setPositionGlobal(gLastHitPosGlobal);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
effectp->setDuration(0.25f);
}
else if (mHitObjectID == gAgent.getID() )
{
gPieSelf->show(x, y, mPieMouseButtonDown);
}
else if (object)
{
gMenuHolder->setObjectSelection(gSelectMgr->getSelection());
if (object->isAvatar()
|| (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner()))
{
// Find the attachment's avatar
while( object && object->isAttachment())
{
object = (LLViewerObject*)object->getParent();
}
// Object is an avatar, so check for mute by id.
LLVOAvatar* avatar = (LLVOAvatar*)object;
LLString name = avatar->getFullname();
if (gMuteListp->isMuted(avatar->getID(), name))
{
gMenuHolder->childSetText("Avatar Mute", "Unmute");
//gMutePieMenu->setLabel("Unmute");
}
else
{
gMenuHolder->childSetText("Avatar Mute", "Mute");
//gMutePieMenu->setLabel("Mute");
}
gPieAvatar->show(x, y, mPieMouseButtonDown);
}
else if (object->isAttachment())
{
gPieAttachment->show(x, y, mPieMouseButtonDown);
}
else
{
// BUG: What about chatting child objects?
LLString name;
LLSelectNode* node = gSelectMgr->getSelection()->getFirstRootNode();
if (node)
{
name = node->mName;
}
if (gMuteListp->isMuted(object->getID(), name))
{
gMenuHolder->childSetText("Object Mute", "Unmute");
//gMuteObjectPieMenu->setLabel("Unmute");
}
else
{
gMenuHolder->childSetText("Object Mute", "Mute");
//gMuteObjectPieMenu->setLabel("Mute");
}
gPieObject->show(x, y, mPieMouseButtonDown);
// VEFFECT: ShowPie object
// Don't show when you click on someone else, it freaks them
// out.
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
effectp->setPositionGlobal(gLastHitPosGlobal);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
effectp->setDuration(0.25f);
}
}
if (always_show)
{
// ignore return value
LLTool::handleRightMouseDown(x, y, mask);
}
else
{
// ignore return value
LLTool::handleMouseDown(x, y, mask);
}
// We handled the event.
return TRUE;
}
BOOL LLToolPie::useClickAction(BOOL always_show,
MASK mask,
LLViewerObject* object,
LLViewerObject* parent)
{
return !always_show
&& mask == MASK_NONE
&& object
&& !object->isAttachment()
&& LLPrimitive::isPrimitive(object->getPCode())
&& (object->getClickAction()
|| parent->getClickAction());
}
U8 final_click_action(LLViewerObject* obj)
{
if (!obj) return CLICK_ACTION_NONE;
if (obj->isAttachment()) return CLICK_ACTION_NONE;
U8 click_action = CLICK_ACTION_TOUCH;
LLViewerObject* parent = obj->getRootEdit();
if (obj->getClickAction()
|| (parent && parent->getClickAction()))
{
if (obj->getClickAction())
{
click_action = obj->getClickAction();
}
else if (parent && parent->getClickAction())
{
click_action = parent->getClickAction();
}
}
return click_action;
}
// When we get object properties after left-clicking on an object
// with left-click = buy, if it's the same object, do the buy.
// static
void LLToolPie::selectionPropertiesReceived()
{
// Make sure all data has been received.
// This function will be called repeatedly as the data comes in.
if (!gSelectMgr->selectGetAllValid())
{
return;
}
if (!sLeftClickSelection->isEmpty())
{
LLViewerObject* selected_object = sLeftClickSelection->getPrimaryObject();
// since we don't currently have a way to lock a selection, it could have changed
// after we initially clicked on the object
if (selected_object == sClickActionObject)
{
switch (sClickAction)
{
case CLICK_ACTION_BUY:
handle_buy(NULL);
break;
case CLICK_ACTION_PAY:
handle_give_money_dialog();
break;
case CLICK_ACTION_OPEN:
handle_object_open();
break;
default:
break;
}
}
}
sLeftClickSelection = NULL;
sClickActionObject = NULL;
sClickAction = 0;
}
BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
{
/*
// If auto-rotate occurs, tag mouse-outside-slop to make sure the drag
// gets started.
const S32 ROTATE_H_MARGIN = (S32) (0.1f * gViewerWindow->getWindowWidth() );
const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
// ...normal modes can only yaw
if (x < ROTATE_H_MARGIN)
{
gAgent.yaw(rotate_angle);
mMouseOutsideSlop = TRUE;
}
else if (x > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN)
{
gAgent.yaw(-rotate_angle);
mMouseOutsideSlop = TRUE;
}
*/
LLViewerObject *object = NULL;
LLViewerObject *parent = NULL;
if (gHoverView)
{
object = gHoverView->getLastHoverObject();
}
if (object)
{
parent = object->getRootEdit();
}
if (object && useClickAction(FALSE, mask, object, parent))
{
U8 click_action = final_click_action(object);
ECursorType cursor = UI_CURSOR_ARROW;
switch(click_action)
{
default: break;
case CLICK_ACTION_SIT: cursor = UI_CURSOR_TOOLSIT; break;
case CLICK_ACTION_BUY: cursor = UI_CURSOR_TOOLBUY; break;
case CLICK_ACTION_OPEN:
// Open always opens the parent.
if (parent && parent->allowOpen())
{
cursor = UI_CURSOR_TOOLOPEN;
}
break;
case CLICK_ACTION_PAY:
if ((object && object->flagTakesMoney())
|| (parent && parent->flagTakesMoney()))
{
cursor = UI_CURSOR_TOOLPAY;
}
break;
}
gViewerWindow->getWindow()->setCursor(cursor);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl;
}
else if ((object && !object->isAvatar() && object->usePhysics())
|| (parent && !parent->isAvatar() && parent->usePhysics()))
{
gViewerWindow->getWindow()->setCursor(UI_CURSOR_TOOLGRAB);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl;
}
else if ( (object && object->flagHandleTouch())
|| (parent && parent->flagHandleTouch()))
{
gViewerWindow->getWindow()->setCursor(UI_CURSOR_HAND);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl;
}
else
{
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl;
}
return TRUE;
}
BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask)
{
LLViewerObject* obj = gViewerWindow->lastObjectHit();
U8 click_action = final_click_action(obj);
if (click_action != CLICK_ACTION_NONE)
{
switch(click_action)
{
case CLICK_ACTION_BUY:
case CLICK_ACTION_PAY:
case CLICK_ACTION_OPEN:
// Because these actions open UI dialogs, we won't change
// the cursor again until the next hover and GL pick over
// the world. Keep the cursor an arrow, assuming that
// after the user moves off the UI, they won't be on the
// same object anymore.
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
// Make sure the hover-picked object is ignored.
gHoverView->resetLastHoverObject();
break;
default:
break;
}
}
mGrabMouseButtonDown = FALSE;
gToolMgr->clearTransientTool();
return LLTool::handleMouseUp(x, y, mask);
}
BOOL LLToolPie::handleRightMouseUp(S32 x, S32 y, MASK mask)
{
mPieMouseButtonDown = FALSE;
gToolMgr->clearTransientTool();
return LLTool::handleRightMouseUp(x, y, mask);
}
BOOL LLToolPie::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (gDebugClicks)
{
llinfos << "LLToolPie handleDoubleClick (becoming mouseDown)" << llendl;
}
if (gSavedSettings.getBOOL("DoubleClickAutoPilot"))
{
if (gLastHitLand
&& !gLastHitPosGlobal.isExactlyZero())
{
handle_go_to();
return TRUE;
}
else if (gLastHitObjectID.notNull()
&& !gLastHitPosGlobal.isExactlyZero())
{
// Hit an object
// HACK: Call the last hit position the point we hit on the object
gLastHitPosGlobal += gLastHitObjectOffset;
handle_go_to();
return TRUE;
}
}
return FALSE;
/* JC - don't do go-there, because then double-clicking on physical
objects gets you into trouble.
// If double-click on object or land, go there.
LLViewerObject *object = gViewerWindow->lastObjectHit();
if (object)
{
if (object->isAvatar())
{
LLFloaterAvatarInfo::showFromAvatar(object);
}
else
{
handle_go_to(NULL);
}
}
else if (!gLastHitPosGlobal.isExactlyZero())
{
handle_go_to(NULL);
}
return TRUE;
*/
}
void LLToolPie::handleDeselect()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly
}
// remove temporary selection for pie menu
gSelectMgr->validateSelection();
}
LLTool* LLToolPie::getOverrideTool(MASK mask)
{
if (mask == MASK_CONTROL)
{
return gToolGrab;
}
else if (mask == (MASK_CONTROL | MASK_SHIFT))
{
return gToolGrab;
}
return LLTool::getOverrideTool(mask);
}
void LLToolPie::stopEditing()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE ); // Calls onMouseCaptureLost() indirectly
}
}
void LLToolPie::onMouseCaptureLost()
{
mMouseOutsideSlop = FALSE;
}
// true if x,y outside small box around start_x,start_y
BOOL LLToolPie::outsideSlop(S32 x, S32 y, S32 start_x, S32 start_y)
{
S32 dx = x - start_x;
S32 dy = y - start_y;
return (dx <= -2 || 2 <= dx || dy <= -2 || 2 <= dy);
}
void LLToolPie::render()
{
return;
}
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