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|
/**
* @file lltoolgrab.cpp
* @brief LLToolGrab class implementation
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolgrab.h"
// library headers
#include "indra_constants.h" // for agent control flags
#include "llviewercontrol.h"
#include "llquaternion.h"
#include "llbox.h"
#include "message.h"
#include "llview.h"
#include "llfontgl.h"
#include "llui.h"
// newview headers
#include "llagent.h"
//#include "llfloateravatarinfo.h"
#include "lldrawable.h"
#include "llfloatertools.h"
#include "llhudeffect.h"
#include "llhudmanager.h"
#include "llregionposition.h"
#include "llselectmgr.h"
#include "llstatusbar.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llworld.h"
#include "viewer.h"
const S32 SLOP_DIST_SQ = 4;
// Override modifier key behavior with these buttons
BOOL gGrabBtnVertical = FALSE;
BOOL gGrabBtnSpin = FALSE;
LLTool* gGrabTransientTool = NULL;
LLToolGrab *gToolGrab = NULL;
extern BOOL gDebugClicks;
//
// Methods
//
LLToolGrab::LLToolGrab( LLToolComposite* composite )
: LLTool( "Grab", composite ),
mMode( GRAB_INACTIVE ),
mVerticalDragging( FALSE ),
mHitLand(FALSE),
mHitObjectID(),
mGrabObject( NULL ),
mMouseDownX( -1 ),
mMouseDownY( -1 ),
mHasMoved( FALSE ),
mSpinGrabbing( FALSE ),
mSpinRotation(),
mHideBuildHighlight(FALSE)
{ }
LLToolGrab::~LLToolGrab()
{ }
// virtual
void LLToolGrab::handleSelect()
{
gFloaterTools->setStatusText("Drag to move objects, Ctrl to lift, Ctrl-Shift to spin");
gGrabBtnVertical = FALSE;
gGrabBtnSpin = FALSE;
}
void LLToolGrab::handleDeselect()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
gFloaterTools->setStatusText("");
}
BOOL LLToolGrab::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (gDebugClicks)
{
llinfos << "LLToolGrab handleDoubleClick (becoming mouseDown)" << llendl;
}
return FALSE;
}
BOOL LLToolGrab::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (gDebugClicks)
{
llinfos << "LLToolGrab handleMouseDown" << llendl;
}
mHitLand = FALSE;
// call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
if (!gAgent.leftButtonGrabbed())
{
// can grab transparent objects (how touch event propagates, scripters rely on this)
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback, TRUE);
}
return TRUE;
}
void LLToolGrab::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject *objectp = gObjectList.findObject( gLastHitObjectID );
BOOL extend_select = (mask & MASK_SHIFT);
if (!extend_select && !gSelectMgr->getSelection()->isEmpty())
{
gSelectMgr->deselectAll();
gToolGrab->mDeselectedThisClick = TRUE;
}
else
{
gToolGrab->mDeselectedThisClick = FALSE;
}
// if not over object, do nothing
if (!objectp)
{
gToolGrab->setMouseCapture(TRUE);
gToolGrab->mMode = GRAB_NOOBJECT;
gToolGrab->mHitObjectID.setNull();
}
else
{
gToolGrab->handleObjectHit(objectp, x, y, mask);
}
}
BOOL LLToolGrab::handleObjectHit(LLViewerObject *objectp, S32 x, S32 y, MASK mask)
{
mMouseDownX = x;
mMouseDownY = y;
mMouseMask = mask;
if (gDebugClicks)
{
llinfos << "LLToolGrab handleObjectHit " << mMouseDownX << "," << mMouseDownY << llendl;
}
if (objectp->isAvatar())
{
if (gGrabTransientTool)
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
return TRUE;
}
setMouseCapture( TRUE );
mHitObjectID = objectp->getID();
// Grabs always start from the root
// objectp = (LLViewerObject *)objectp->getRoot();
LLViewerObject* parent = objectp->getRootEdit();
BOOL script_touch = (objectp && objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch());
// Clicks on scripted or physical objects are temporary grabs, so
// not "Build mode"
mHideBuildHighlight = script_touch || objectp->usePhysics();
if (!objectp->usePhysics())
{
// In mouselook, we shouldn't be able to grab non-physical,
// non-touchable objects. If it has a touch handler, we
// do grab it (so llDetectedGrab works), but movement is
// blocked on the server side. JC
if (gAgent.cameraMouselook() && !script_touch)
{
mMode = GRAB_LOCKED;
}
else
{
mMode = GRAB_NONPHYSICAL;
}
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
// Don't bail out here, go on and grab so buttons can get
// their "touched" event.
}
else if( !objectp->permMove() )
{
// if mouse is over a physical object without move permission, show feedback if user tries to move it.
mMode = GRAB_LOCKED;
// Don't bail out here, go on and grab so buttons can get
// their "touched" event.
}
else
{
// if mouse is over a physical object with move permission,
// select it and enter "grab" mode (hiding cursor, etc.)
mMode = GRAB_ACTIVE_CENTER;
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
}
// Always send "touched" message
mAccumDeltaX = 0;
mAccumDeltaY = 0;
mHasMoved = FALSE;
mOutsideSlop = FALSE;
mGrabObject = objectp;
mGrabOffset.clearVec();
mVerticalDragging = (mask == MASK_VERTICAL) || gGrabBtnVertical;
startGrab(x, y);
if ((mask == MASK_SPIN) || gGrabBtnSpin)
{
startSpin();
}
gSelectMgr->updateSelectionCenter(); // update selection beam
// update point at
LLViewerObject *edit_object = gObjectList.findObject(mHitObjectID);
if (edit_object)
{
LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(gLastHitNonFloraPosGlobal);
local_edit_point -= edit_object->getPositionAgent();
local_edit_point = local_edit_point * ~edit_object->getRenderRotation();
gAgent.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point );
gAgent.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point );
}
// on transient grabs (clicks on world objects), kill the grab immediately
if (!gViewerWindow->getLeftMouseDown()
&& gGrabTransientTool
&& (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED))
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
return TRUE;
}
void LLToolGrab::startSpin()
{
mSpinGrabbing = TRUE;
// Was saveSelectedObjectTransform()
LLViewerObject *root = (LLViewerObject *)mGrabObject->getRoot();
mSpinRotation = root->getRotation();
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSpinStart);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, mGrabObject->getID() );
msg->sendMessage( mGrabObject->getRegion()->getHost() );
}
void LLToolGrab::stopSpin()
{
mSpinGrabbing = FALSE;
LLMessageSystem *msg = gMessageSystem;
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
msg->newMessageFast(_PREHASH_ObjectSpinStop);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, mGrabObject->getID() );
msg->sendMessage( mGrabObject->getRegion()->getHost() );
break;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
// do nothing
break;
}
}
void LLToolGrab::startGrab(S32 x, S32 y)
{
// Compute grab_offset in the OBJECT's root's coordinate frame
// (sometimes root == object)
LLViewerObject *root = (LLViewerObject *)mGrabObject->getRoot();
// drag from center
LLVector3d grab_start_global = root->getPositionGlobal();
// Where the grab starts, relative to the center of the root object of the set.
// JC - This code looks wonky, but I believe it does the right thing.
// Otherwise, when you grab a linked object set, it "pops" on the start
// of the drag.
LLVector3d grab_offsetd = root->getPositionGlobal() - mGrabObject->getPositionGlobal();
LLVector3 grab_offset;
grab_offset.setVec(grab_offsetd);
LLQuaternion rotation = root->getRotation();
rotation.conjQuat();
grab_offset = grab_offset * rotation;
// This planar drag starts at the grab point
mDragStartPointGlobal = grab_start_global;
mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal();
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrab);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_LocalID, mGrabObject->mLocalID);
msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset );
msg->sendMessage( mGrabObject->getRegion()->getHost());
mGrabOffsetFromCenterInitial = grab_offset;
mGrabHiddenOffsetFromCamera = mDragStartFromCamera;
mGrabTimer.reset();
}
BOOL LLToolGrab::handleHover(S32 x, S32 y, MASK mask)
{
mLastMouseX = x;
mLastMouseY = y;
if (!gViewerWindow->getLeftMouseDown())
{
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
setMouseCapture(FALSE);
return TRUE;
}
// Do the right hover based on mode
switch( mMode )
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
handleHoverActive( x, y, mask ); // cursor hidden
break;
case GRAB_INACTIVE:
handleHoverInactive( x, y, mask ); // cursor set here
break;
case GRAB_NOOBJECT:
case GRAB_LOCKED:
handleHoverFailed( x, y, mask );
break;
}
return TRUE;
}
// Dragging.
void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask)
{
llassert( hasMouseCapture() );
llassert( mGrabObject );
if (mGrabObject->isDead())
{
// Bail out of drag because object has been killed
setMouseCapture(FALSE);
return;
}
//--------------------------------------------------
// Toggle spinning
//--------------------------------------------------
if (mSpinGrabbing && !(mask == MASK_SPIN) && !gGrabBtnSpin)
{
// user released ALT key, stop spinning
stopSpin();
}
else if (!mSpinGrabbing && (mask == MASK_SPIN) )
{
// user pressed ALT key, start spinning
startSpin();
}
//--------------------------------------------------
// Toggle vertical dragging
//--------------------------------------------------
if (mVerticalDragging && !(mask == MASK_VERTICAL) && !gGrabBtnVertical)
{
// ...switch to horizontal dragging
mVerticalDragging = FALSE;
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, mGrabObject);
mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal();
}
else if (!mVerticalDragging && (mask == MASK_VERTICAL) )
{
// ...switch to vertical dragging
mVerticalDragging = TRUE;
mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, mGrabObject);
mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal();
}
const F32 RADIANS_PER_PIXEL_X = 0.01f;
const F32 RADIANS_PER_PIXEL_Y = 0.01f;
const F32 SENSITIVITY_X = 0.0075f;
const F32 SENSITIVITY_Y = 0.0075f;
S32 dx = x - (gViewerWindow->getWindowWidth() / 2);
S32 dy = y - (gViewerWindow->getWindowHeight() / 2);
if (dx != 0 || dy != 0)
{
mAccumDeltaX += dx;
mAccumDeltaY += dy;
S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
if (dist_sq > SLOP_DIST_SQ)
{
mOutsideSlop = TRUE;
}
// mouse has moved outside center
mHasMoved = TRUE;
if (mSpinGrabbing)
{
//------------------------------------------------------
// Handle spinning
//------------------------------------------------------
// x motion maps to rotation around vertical axis
LLVector3 up(0.f, 0.f, 1.f);
LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up );
// y motion maps to rotation around left axis
const LLVector3 &agent_left = gCamera->getLeftAxis();
LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left );
// compose with current rotation
mSpinRotation = mSpinRotation * rotation_around_vertical;
mSpinRotation = mSpinRotation * rotation_around_left;
// TODO: Throttle these
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectSpinUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, mGrabObject->getID() );
msg->addQuatFast(_PREHASH_Rotation, mSpinRotation );
msg->sendMessage( mGrabObject->getRegion()->getHost() );
}
else
{
//------------------------------------------------------
// Handle grabbing
//------------------------------------------------------
LLVector3d x_part;
x_part.setVec(gCamera->getLeftAxis());
x_part.mdV[VZ] = 0.0;
x_part.normVec();
LLVector3d y_part;
if( mVerticalDragging )
{
y_part.setVec(gCamera->getUpAxis());
// y_part.setVec(0.f, 0.f, 1.f);
}
else
{
// drag toward camera
y_part = x_part % LLVector3d::z_axis;
y_part.mdV[VZ] = 0.0;
y_part.normVec();
}
mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera
+ (x_part * (-dx * SENSITIVITY_X))
+ (y_part * ( dy * SENSITIVITY_Y));
// Send the message to the viewer.
F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
U32 dt_milliseconds = (U32) (1000.f * dt);
// need to return offset from mGrabStartPoint
LLVector3d grab_point_global;
grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
/* Snap to grid disabled for grab tool - very confusing
// Handle snapping to grid, but only when the tool is formally selected.
BOOL snap_on = gSavedSettings.getBOOL("SnapEnabled");
if (snap_on && !gGrabTransientTool)
{
F64 snap_size = gSavedSettings.getF32("GridResolution");
U8 snap_dimensions = (mVerticalDragging ? 3 : 2);
for (U8 i = 0; i < snap_dimensions; i++)
{
grab_point_global.mdV[i] += snap_size / 2;
grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size);
}
}
*/
// Don't let object centers go underground.
F32 land_height = gWorldPointer->resolveLandHeightGlobal(grab_point_global);
if (grab_point_global.mdV[VZ] < land_height)
{
grab_point_global.mdV[VZ] = land_height;
}
// For safety, cap heights where objects can be dragged
if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z)
{
grab_point_global.mdV[VZ] = MAX_OBJECT_Z;
}
grab_point_global = gWorldp->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global);
// propagate constrained grab point back to grab offset
mGrabHiddenOffsetFromCamera = grab_point_global - gAgent.getCameraPositionGlobal();
// Handle auto-rotation at screen edge.
LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global );
LLCoordGL grab_center_gl( gViewerWindow->getWindowWidth() / 2, gViewerWindow->getWindowHeight() / 2);
gCamera->projectPosAgentToScreen(grab_pos_agent, grab_center_gl);
const S32 ROTATE_H_MARGIN = gViewerWindow->getWindowWidth() / 20;
const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
// ...build mode moves camera about focus point
if (grab_center_gl.mX < ROTATE_H_MARGIN)
{
if (gAgent.getFocusOnAvatar())
{
gAgent.yaw(rotate_angle);
}
else
{
gAgent.cameraOrbitAround(rotate_angle);
}
}
else if (grab_center_gl.mX > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN)
{
if (gAgent.getFocusOnAvatar())
{
gAgent.yaw(-rotate_angle);
}
else
{
gAgent.cameraOrbitAround(-rotate_angle);
}
}
// Don't move above top of screen or below bottom
if ((grab_center_gl.mY < gViewerWindow->getWindowHeight() - 6)
&& (grab_center_gl.mY > 24))
{
// Transmit update to simulator
LLVector3 grab_pos_region = mGrabObject->getRegion()->getPosRegionFromGlobal( grab_point_global );
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, mGrabObject->getID() );
msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
msg->sendMessage( mGrabObject->getRegion()->getHost() );
}
}
gViewerWindow->moveCursorToCenter();
gSelectMgr->updateSelectionCenter();
}
// once we've initiated a drag, lock the camera down
if (mHasMoved)
{
if (!gAgent.cameraMouselook() &&
!mGrabObject->isHUDAttachment() &&
mGrabObject->getRoot() == gAgent.getAvatarObject()->getRoot())
{
// force focus to point in space where we were looking previously
gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null);
gAgent.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
gAgent.clearFocusObject();
}
}
// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (active) [cursor hidden]" << llendl;
}
// Not dragging. Just showing affordances
void LLToolGrab::handleHoverInactive(S32 x, S32 y, MASK mask)
{
const F32 ROTATE_ANGLE_PER_SECOND = 40.f * DEG_TO_RAD;
const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
// Look for cursor against the edge of the screen
// Only works in fullscreen
if (gSavedSettings.getBOOL("FullScreen"))
{
if (gAgent.cameraThirdPerson() )
{
if (x == 0)
{
gAgent.yaw(rotate_angle);
//gAgent.setControlFlags(AGENT_CONTROL_YAW_POS);
}
else if (x == (gViewerWindow->getWindowWidth() - 1) )
{
gAgent.yaw(-rotate_angle);
//gAgent.setControlFlags(AGENT_CONTROL_YAW_NEG);
}
}
}
// JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (inactive-not over editable object)" << llendl;
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
}
// User is trying to do something that's not allowed.
void LLToolGrab::handleHoverFailed(S32 x, S32 y, MASK mask)
{
if( GRAB_NOOBJECT == mMode )
{
gViewerWindow->setCursor(UI_CURSOR_NO);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (not on object)" << llendl;
}
else
{
S32 dist_sq = (x-mMouseDownX) * (x-mMouseDownX) + (y-mMouseDownY) * (y-mMouseDownY);
if( mOutsideSlop || dist_sq > SLOP_DIST_SQ )
{
mOutsideSlop = TRUE;
switch( mMode )
{
case GRAB_LOCKED:
gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (grab failed, no move permission)" << llendl;
break;
// Non physical now handled by handleHoverActive - CRO
// case GRAB_NONPHYSICAL:
// gViewerWindow->setCursor(UI_CURSOR_ARROW);
// lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (grab failed, nonphysical)" << llendl;
// break;
default:
llassert(0);
}
}
else
{
gViewerWindow->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (grab failed but within slop)" << llendl;
}
}
}
BOOL LLToolGrab::handleMouseUp(S32 x, S32 y, MASK mask)
{
// call the base class to propogate info to sim
LLTool::handleMouseUp(x, y, mask);
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
mMode = GRAB_INACTIVE;
// HACK: Make some grabs temporary
if (gGrabTransientTool)
{
gBasicToolset->selectTool( gGrabTransientTool );
gGrabTransientTool = NULL;
}
//gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
return TRUE;
}
void LLToolGrab::stopEditing()
{
if( hasMouseCapture() )
{
setMouseCapture( FALSE );
}
}
void LLToolGrab::onMouseCaptureLost()
{
// First, fix cursor placement
if( !gAgent.cameraMouselook()
&& (GRAB_ACTIVE_CENTER == mMode || GRAB_NONPHYSICAL == mMode))
{
llassert( mGrabObject );
if (mGrabObject->isHUDAttachment())
{
// ...move cursor "naturally", as if it had moved when hidden
S32 x = mMouseDownX + mAccumDeltaX;
S32 y = mMouseDownY + mAccumDeltaY;
LLUI::setCursorPositionScreen(x, y);
}
else if (mHasMoved)
{
// ...move cursor back to the center of the object
LLVector3 grab_point_agent = mGrabObject->getRenderPosition();
LLCoordGL gl_point;
gCamera->projectPosAgentToScreen(grab_point_agent, gl_point);
LLUI::setCursorPositionScreen(gl_point.mX, gl_point.mY);
}
else
{
// ...move cursor back to click position
LLUI::setCursorPositionScreen(mMouseDownX, mMouseDownY);
}
gViewerWindow->showCursor();
}
stopGrab();
stopSpin();
mMode = GRAB_INACTIVE;
mHideBuildHighlight = FALSE;
mGrabObject = NULL;
gSelectMgr->updateSelectionCenter();
gAgent.setPointAt(POINTAT_TARGET_CLEAR);
gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
dialog_refresh_all();
}
void LLToolGrab::stopGrab()
{
// Next, send messages to simulator
LLMessageSystem *msg = gMessageSystem;
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
msg->newMessageFast(_PREHASH_ObjectDeGrab);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_LocalID, mGrabObject->mLocalID);
msg->sendMessage(mGrabObject->getRegion()->getHost());
mVerticalDragging = FALSE;
mGrabOffset.clearVec();
break;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
// do nothing
break;
}
mHideBuildHighlight = FALSE;
}
void LLToolGrab::draw()
{ }
void LLToolGrab::render()
{ }
BOOL LLToolGrab::isEditing()
{
// Can't just compare to null directly due to "smart" pointer.
LLViewerObject *obj = mGrabObject;
return (obj != NULL);
}
LLViewerObject* LLToolGrab::getEditingObject()
{
return mGrabObject;
}
LLVector3d LLToolGrab::getEditingPointGlobal()
{
return getGrabPointGlobal();
}
LLVector3d LLToolGrab::getGrabPointGlobal()
{
switch(mMode)
{
case GRAB_ACTIVE_CENTER:
case GRAB_NONPHYSICAL:
case GRAB_LOCKED:
return gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
case GRAB_NOOBJECT:
case GRAB_INACTIVE:
default:
return gAgent.getPositionGlobal();
}
}
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