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/**
* @file llstatusbar.h
* @brief LLStatusBar class definition
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLSTATUSBAR_H
#define LL_LLSTATUSBAR_H
#include "llpanel.h"
// "Constants" loaded from settings.xml at start time
extern S32 STATUS_BAR_HEIGHT;
class LLButton;
class LLLineEditor;
class LLMessageSystem;
class LLTextBox;
class LLTextEditor;
class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLStatGraph;
class LLStatusBar
: public LLPanel
{
public:
LLStatusBar(const std::string& name, const LLRect& rect );
~LLStatusBar();
virtual BOOL postBuild();
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
// OVERRIDES
virtual void draw();
// MANIPULATORS
void setBalance(S32 balance);
void debitBalance(S32 debit);
void creditBalance(S32 credit);
void setHealth(S32 percent);
void setLandCredit(S32 credit);
void setLandCommitted(S32 committed);
void refresh();
void setVisibleForMouselook(bool visible);
// some elements should hide in mouselook
// ACCESSORS
S32 getBalance() const;
S32 getHealth() const;
BOOL isUserTiered() const;
S32 getSquareMetersCredit() const;
S32 getSquareMetersCommitted() const;
S32 getSquareMetersLeft() const;
protected:
static void onClickParcelInfo(void*);
static void onClickBalance(void*);
static void onClickBuyCurrency(void*);
static void onClickRegionInfo(void*);
static void onClickHealth(void*);
static void onClickFly(void*);
static void onClickPush(void*);
static void onClickBuild(void*);
static void onClickScripts(void*);
static void onClickBuyLand(void*);
static void onClickScriptDebug(void*);
protected:
LLTextBox *mTextBalance;
LLTextBox *mTextHealth;
LLTextBox *mTextTime;
LLButton *mBtnScriptOut;
LLButton *mBtnHealth;
LLButton *mBtnFly;
LLButton *mBtnBuild;
LLButton *mBtnScripts;
LLButton *mBtnPush;
LLButton *mBtnBuyLand;
LLTextBox* mTextParcelName;
LLStatGraph *mSGBandwidth;
LLStatGraph *mSGPacketLoss;
LLButton *mBtnBuyCurrency;
S32 mBalance;
S32 mHealth;
S32 mSquareMetersCredit;
S32 mSquareMetersCommitted;
LLFrameTimer* mBalanceTimer;
LLFrameTimer* mHealthTimer;
};
extern LLStatusBar *gStatusBar;
#endif
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