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/**
* @file llspatialpartition.h
* @brief LLSpatialGroup header file including definitions for supporting functions
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSPATIALPARTITION_H
#define LL_LLSPATIALPARTITION_H
#define SG_MIN_DIST_RATIO 0.00001f
#include "llmemory.h"
#include "lldrawable.h"
#include "lloctree.h"
#include "llvertexbuffer.h"
#include "llgltypes.h"
#include "llcubemap.h"
#include <queue>
#define SG_STATE_INHERIT_MASK (CULLED | OCCLUDED)
#define SG_INITIAL_STATE_MASK (OCCLUSION_DIRTY | DIRTY | GEOM_DIRTY)
class LLSpatialPartition;
class LLSpatialBridge;
class LLDrawInfo : public LLRefCount
{
protected:
~LLDrawInfo();
public:
LLDrawInfo(U32 start, U32 end, U32 count, U32 offset,
LLViewerImage* image, LLVertexBuffer* buffer,
BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0);
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLViewerImage> mTexture;
LLPointer<LLCubeMap> mReflectionMap;
LLColor4U mGlowColor;
const LLMatrix4* mTextureMatrix;
U32 mStart;
U32 mEnd;
U32 mCount;
U32 mOffset;
BOOL mFullbright;
U8 mBump;
BOOL mParticle;
F32 mPartSize;
F32 mVSize;
struct CompareTexture
{
bool operator()(const LLDrawInfo& lhs, const LLDrawInfo& rhs)
{
return lhs.mTexture > rhs.mTexture;
}
};
struct CompareTexturePtr
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
// sort by pointer, sort NULL down to the end
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && lhs->mTexture.get() > rhs->mTexture.get()));
}
};
struct CompareBump
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
// sort by mBump value, sort NULL down to the end
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump));
}
};
};
class LLSpatialGroup : public LLOctreeListener<LLDrawable>
{
friend class LLSpatialPartition;
public:
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::set<LLPointer<LLSpatialGroup> > sg_set_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
typedef std::map<U32, drawmap_elem_t > draw_map_t;
typedef std::map<LLPointer<LLViewerImage>, LLPointer<LLVertexBuffer> > buffer_map_t;
typedef LLOctreeListener<LLDrawable> BaseType;
typedef LLOctreeListener<LLDrawable> OctreeListener;
typedef LLTreeNode<LLDrawable> TreeNode;
typedef LLOctreeNode<LLDrawable> OctreeNode;
typedef LLOctreeRoot<LLDrawable> OctreeRoot;
typedef LLOctreeState<LLDrawable> OctreeState;
typedef LLOctreeTraveler<LLDrawable> OctreeTraveler;
typedef LLOctreeState<LLDrawable>::element_iter element_iter;
typedef LLOctreeState<LLDrawable>::element_list element_list;
struct CompareDistanceGreater
{
bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
{
return lhs->mDistance > rhs->mDistance;
}
};
struct CompareDepthGreater
{
bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
{
return lhs->mDepth > rhs->mDepth;
}
};
typedef enum
{
IN_QUEUE = 0x00000001,
QUERY_PENDING = 0x00000002,
CULLED = 0x00000004,
OCCLUDED = 0x00000008,
DEAD = 0x00000010,
ACTIVE_OCCLUSION = 0x00000020,
EARLY_FAIL = 0x00000040,
DEACTIVATE_OCCLUSION = 0x00000080,
RESHADOW = 0x00000100,
RESHADOW_QUEUE = 0x00000200,
DIRTY = 0x00000400,
OBJECT_DIRTY = 0x00000800,
GEOM_DIRTY = 0x00001000,
MATRIX_DIRTY = 0x00002000,
ALPHA_DIRTY = 0x00004000,
DISCARD_QUERY = 0x00008000,
QUERY_OUT = 0x00010000,
OCCLUDING = 0x00020000,
SKIP_FRUSTUM_CHECK = 0x00040000,
OCCLUSION_DIRTY = 0x00080000,
BELOW_WATER = 0x00100000,
IN_IMAGE_QUEUE = 0x00200000,
IMAGE_DIRTY = 0x00400000,
} eSpatialState;
typedef enum
{
STATE_MODE_SINGLE = 0, //set one node
STATE_MODE_BRANCH, //set entire branch
STATE_MODE_DIFF //set entire branch as long as current state is different
} eSetStateMode;
LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part);
BOOL isDead() { return isState(DEAD); }
BOOL isState(U32 state) const { return mState & state ? TRUE : FALSE; }
U32 getState() { return mState; }
void setState(U32 state) { mState |= state; }
void clearState(U32 state) { mState &= ~state; }
void clearDrawMap();
void validate();
void validateDrawMap();
void setState(U32 state, S32 mode);
LLSpatialGroup* getParent();
void clearState(U32 state, S32 mode);
BOOL addObject(LLDrawable *drawablep, BOOL add_all = FALSE, BOOL from_octree = FALSE);
BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE);
BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
BOOL isVisible();
void shift(const LLVector3 &offset);
BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax);
void unbound();
BOOL rebound();
void destroyGL();
void updateDistance(LLCamera& camera);
BOOL changeLOD();
void rebuildGeom();
void makeStatic();
void dirtyGeom() { setState(GEOM_DIRTY); }
element_list& getData() { return mOctreeNode->getOctState()->getData(); }
//LISTENER FUNCTIONS
virtual void handleInsertion(const TreeNode* node, LLDrawable* face);
virtual void handleRemoval(const TreeNode* node, LLDrawable* face);
virtual void handleDestruction(const TreeNode* node);
virtual void handleStateChange(const TreeNode* node);
virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child);
protected:
virtual ~LLSpatialGroup();
U32 mState;
S32 mLODHash;
static S32 sLODSeed;
public:
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to store unique buffers per texture
F32 mBuilt;
OctreeNode* mOctreeNode;
LLSpatialPartition* mSpatialPartition;
LLVector3 mBounds[2];
LLVector3 mExtents[2];
LLVector3 mObjectExtents[2];
LLVector3 mObjectBounds[2];
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mOcclusionVerts;
LLPointer<LLCubeMap> mReflectionMap;
U32 mBufferUsage;
draw_map_t mDrawMap;
U32 mVertexCount;
U32 mIndexCount;
F32 mDistance;
F32 mDepth;
F32 mLastUpdateDistance;
F32 mLastUpdateTime;
F32 mLastAddTime;
F32 mLastRenderTime;
LLVector3 mViewAngle;
LLVector3 mLastUpdateViewAngle;
F32 mPixelArea;
F32 mRadius;
};
class LLGeometryManager
{
public:
std::vector<LLFace*> mFaceList;
virtual ~LLGeometryManager() { }
virtual void rebuildGeom(LLSpatialGroup* group) = 0;
virtual void getGeometry(LLSpatialGroup* group) = 0;
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count);
virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
};
class LLSpatialPartition: public LLGeometryManager
{
public:
LLSpatialPartition(U32 data_mask, BOOL is_volatile = FALSE, U32 mBufferUsage = GL_STATIC_DRAW_ARB);
virtual ~LLSpatialPartition();
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
LLDrawable* pickDrawable(const LLVector3& start, const LLVector3& end, LLVector3& collision);
// If the drawable moves, move it here.
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
virtual void shift(const LLVector3 &offset);
virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
virtual void rebuildGeom(LLSpatialGroup* group);
S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum
BOOL checkOcclusion(LLSpatialGroup* group, LLCamera* camera);
void markReimage(LLSpatialGroup* group);
void processImagery(LLCamera* camera);
void processOcclusion(LLCamera* camera);
void buildOcclusion();
void doOcclusion(LLCamera* camera);
BOOL isVisible(const LLVector3& v);
BOOL isVolatile() const { return mVolatile; }
virtual LLSpatialBridge* asBridge() { return NULL; }
virtual BOOL isBridge() { return asBridge() != NULL; }
S32 getObjects(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results );
S32 getLights(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results );
void renderDebug();
void restoreGL();
void resetVertexBuffers();
protected:
S32 getDrawables(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results, BOOL get_lights );
typedef std::set<LLPointer<LLSpatialGroup> > spatial_group_set_t;
spatial_group_set_t mSpatialGroups;
//things that might be occluded
typedef std::queue<LLPointer<LLSpatialGroup> > spatial_group_queue_t;
spatial_group_queue_t mOcclusionQueue;
//things that need an image update
spatial_group_queue_t mImageQueue;
//things awaiting query
spatial_group_queue_t mQueryQueue;
std::vector<LLGLuint> mOcclusionQueries;
public:
LLSpatialGroup::OctreeNode* mOctree;
U32 mBufferUsage;
BOOL mRenderByGroup;
BOOL mImageEnabled;
U32 mLODSeed;
U32 mLODPeriod;
U32 mVertexDataMask;
F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25);
BOOL mVolatile; //if TRUE, occlusion queries will be discarded when nodes change size
BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
U32 mDrawableType;
U32 mPartitionType;
//index buffer for occlusion verts
LLPointer<LLVertexBuffer> mOcclusionIndices;
//things that are occluded
std::vector<LLPointer<LLSpatialGroup> > mOccludedList;
};
// class for creating bridges between spatial partitions
class LLSpatialBridge : public LLDrawable, public LLSpatialPartition
{
protected:
~LLSpatialBridge();
public:
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t;
LLSpatialBridge(LLDrawable* root, U32 data_mask);
virtual BOOL isSpatialBridge() const { return TRUE; }
virtual void updateSpatialExtents();
virtual void updateBinRadius();
virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
virtual void updateDistance(LLCamera& camera_in);
virtual void makeActive();
virtual void makeStatic();
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
virtual BOOL updateMove();
virtual void shiftPos(const LLVector3& vec);
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
virtual LLSpatialBridge* asBridge() { return this; }
virtual LLCamera transformCamera(LLCamera& camera);
LLDrawable* mDrawable;
};
//spatial partition for water (implemented in LLVOWater.cpp)
class LLWaterPartition : public LLSpatialPartition
{
public:
LLWaterPartition();
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
//spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp)
class LLTerrainPartition : public LLSpatialPartition
{
public:
LLTerrainPartition();
virtual void getGeometry(LLSpatialGroup* group);
virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage);
};
//spatial partition for trees
class LLTreePartition : public LLSpatialPartition
{
public:
LLTreePartition();
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
//spatial partition for particles (implemented in LLVOPartGroup.cpp)
class LLParticlePartition : public LLSpatialPartition
{
public:
LLParticlePartition();
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
protected:
U32 mRenderPass;
};
//spatial partition for grass (implemented in LLVOGrass.cpp)
class LLGrassPartition : public LLParticlePartition
{
public:
LLGrassPartition();
};
//spatial partition for clouds (implemented in LLVOClouds.cpp)
class LLCloudPartition : public LLParticlePartition
{
public:
LLCloudPartition();
};
//class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp)
class LLVolumeGeometryManager: public LLGeometryManager
{
public:
virtual ~LLVolumeGeometryManager() { }
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)
class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager
{
public:
LLVolumePartition();
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
//spatial bridge that uses volume geometry manager (implemented in LLVOVolume.cpp)
class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager
{
public:
LLVolumeBridge(LLDrawable* drawable);
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
class LLHUDBridge : public LLVolumeBridge
{
public:
LLHUDBridge(LLDrawable* drawablep);
virtual void shiftPos(const LLVector3& vec);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
};
//spatial partition that holds nothing but spatial bridges
class LLBridgePartition : public LLSpatialPartition
{
public:
LLBridgePartition();
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
class LLHUDPartition : public LLBridgePartition
{
public:
LLHUDPartition();
virtual void shift(const LLVector3 &offset);
};
void validate_draw_info(LLDrawInfo& params);
extern const F32 SG_BOX_SIDE;
extern const F32 SG_BOX_OFFSET;
extern const F32 SG_BOX_RAD;
extern const F32 SG_OBJ_SIDE;
extern const F32 SG_MAX_OBJ_RAD;
#endif //LL_LLSPATIALPARTITION_H
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