1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
|
/**
* @file llselectmgr.h
* @brief A manager for selected objects and TEs.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLSELECTMGR_H
#define LL_LLSELECTMGR_H
#include "llcharacter.h"
#include "lldarray.h"
#include "lleditmenuhandler.h"
#include "llstring.h"
#include "llundo.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llsaleinfo.h"
#include "llcategory.h"
#include "v3dmath.h"
#include "llquaternion.h"
#include "llcoord.h"
#include "llframetimer.h"
#include "llbbox.h"
#include "llpermissions.h"
#include <deque>
class LLMessageSystem;
class LLViewerImage;
class LLViewerObject;
class LLColor4;
class LLVector3;
class LLSelectNode;
const S32 SELECT_ALL_TES = -1;
const S32 SELECT_MAX_TES = 32;
// Do something to all objects in the selection manager.
// The bool return value can be used to indicate if all
// objects are identical (gathering information) or if
// the operation was successful.
class LLSelectedObjectFunctor
{
public:
virtual ~LLSelectedObjectFunctor() {};
virtual bool apply(LLViewerObject* object) = 0;
};
// Do something to all select nodes in the selection manager.
// The bool return value can be used to indicate if all
// objects are identical (gathering information) or if
// the operation was successful.
class LLSelectedNodeFunctor
{
public:
virtual ~LLSelectedNodeFunctor() {};
virtual bool apply(LLSelectNode* node) = 0;
};
typedef enum e_send_type
{
SEND_ONLY_ROOTS,
SEND_INDIVIDUALS,
SEND_ROOTS_FIRST, // useful for serial undos on linked sets
SEND_CHILDREN_FIRST // useful for serial transforms of linked sets
} ESendType;
typedef enum e_grid_mode
{
GRID_MODE_WORLD,
GRID_MODE_LOCAL,
GRID_MODE_REF_OBJECT
} EGridMode;
typedef enum e_action_type
{
SELECT_ACTION_TYPE_BEGIN,
SELECT_ACTION_TYPE_PICK,
SELECT_ACTION_TYPE_MOVE,
SELECT_ACTION_TYPE_ROTATE,
SELECT_ACTION_TYPE_SCALE,
NUM_ACTION_TYPES
}EActionType;
typedef enum e_selection_type
{
SELECT_TYPE_WORLD,
SELECT_TYPE_ATTACHMENT,
SELECT_TYPE_HUD
}ESelectType;
class LLObjectSelection : public std::list<LLSelectNode*>, public LLRefCount
{
friend class LLSelectMgr;
public:
LLObjectSelection();
virtual ~LLObjectSelection();
void updateEffects();
BOOL isEmpty();
S32 getOwnershipCost(S32 &cost);
LLSelectNode* getFirstNode();
LLSelectNode* getCurrentNode(); // Warning! This is NOT the same as the linked_list getCurrentNode
LLSelectNode* getNextNode();
LLSelectNode *getFirstRootNode();
LLSelectNode *getNextRootNode();
LLSelectNode* getFirstMoveableNode(BOOL get_root = FALSE);
// iterate through objects
LLViewerObject* getFirstObject();
LLViewerObject* getNextObject();
// iterate through root objects
LLViewerObject *getFirstRootObject();
LLViewerObject *getNextRootObject();
LLViewerObject* getFirstEditableObject(BOOL get_root = FALSE);
LLViewerObject* getFirstCopyableObject(BOOL get_root = FALSE);
LLViewerObject* getFirstDeleteableObject(BOOL get_root = FALSE);
LLViewerObject* getFirstMoveableObject(BOOL get_root = FALSE);
LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
// iterate through texture entries
void getPrimaryTE(LLViewerObject* *object, S32 *te);
void getFirstTE(LLViewerObject* *object, S32 *te);
void getNextTE(LLViewerObject* *object, S32 *te);
void getCurrentTE(LLViewerObject* *object, S32 *te);
void addNode(LLSelectNode *nodep);
void addNodeAtEnd(LLSelectNode *nodep);
void removeNode(LLSelectNode *nodep);
void deleteAllNodes(); // Delete all nodes
S32 getNumNodes();
LLSelectNode* findNode(LLViewerObject* objectp);
// count members
S32 getObjectCount();
S32 getTECount();
S32 getRootObjectCount();
BOOL contains(LLViewerObject* object);
BOOL contains(LLViewerObject* object, S32 te);
// returns TRUE is any node is currenly worn as an attachment
BOOL isAttachment();
// Apply functors to various subsets of the selected objects
// Returns the AND of all apply() calls.
bool applyToRootObjects(LLSelectedObjectFunctor* func);
bool applyToObjects(LLSelectedObjectFunctor* func);
bool applyToNodes(LLSelectedNodeFunctor* func);
ESelectType getSelectType() { return mSelectType; }
private:
const LLObjectSelection &operator=(const LLObjectSelection &);
LLPointer<LLViewerObject> mPrimaryObject;
std::list<LLSelectNode*>::iterator mCurrentNode;
S32 mCurrentTE;
std::map<LLViewerObject*, LLSelectNode*> mSelectNodeMap;
ESelectType mSelectType;
};
typedef LLHandle<LLObjectSelection> LLObjectSelectionHandle;
class LLSelectMgr : public LLEditMenuHandler
{
public:
static BOOL sRectSelectInclusive; // do we need to surround an object to pick it?
static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
static BOOL sRenderLightRadius; // do we show the radius of selected lights?
static F32 sHighlightThickness;
static F32 sHighlightUScale;
static F32 sHighlightVScale;
static F32 sHighlightAlpha;
static F32 sHighlightAlphaTest;
static F32 sHighlightUAnim;
static F32 sHighlightVAnim;
static LLColor4 sSilhouetteParentColor;
static LLColor4 sSilhouetteChildColor;
static LLColor4 sHighlightParentColor;
static LLColor4 sHighlightChildColor;
static LLColor4 sHighlightInspectColor;
static LLColor4 sContextSilhouetteColor;
public:
LLSelectMgr();
~LLSelectMgr();
// LLEditMenuHandler interface
virtual BOOL canUndo();
virtual void undo();
virtual BOOL canRedo();
virtual void redo();
virtual BOOL canDoDelete();
virtual void doDelete();
virtual void deselect();
virtual BOOL canDeselect();
virtual void duplicate();
virtual BOOL canDuplicate();
void updateEffects(); // Update HUD effects
void overrideObjectUpdates();
void setForceSelection(BOOL force) { mForceSelection = force; }
////////////////////////////////////////////////////////////////
// Selection methods
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
// Add
////////////////////////////////////////////////////////////////
// For when you want just a child object.
LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
// This method is meant to select an object, and then select all
// of the ancestors and descendents. This should be the normal behavior.
LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE);
// Same as above, but takes a list of objects. Used by rectangle select.
LLObjectSelectionHandle selectObjectAndFamily(const LLDynamicArray<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE);
// converts all objects currently highlighted to a selection, and returns it
LLObjectSelectionHandle selectHighlightedObjects();
LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp);
void highlightObjectOnly(LLViewerObject *objectp);
void highlightObjectAndFamily(LLViewerObject *objectp);
void highlightObjectAndFamily(const LLDynamicArray<LLViewerObject*>& list);
////////////////////////////////////////////////////////////////
// Remove
////////////////////////////////////////////////////////////////
void deselectObjectOnly(LLViewerObject* object, BOOL send_to_sim = TRUE);
void deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim = TRUE);
// Send deselect messages to simulator, then clear the list
void deselectAll();
// deselect only if nothing else currently referencing the selection
void deselectUnused();
// Deselect if the selection center is too far away from the agent.
void deselectAllIfTooFar();
// Removes all highlighted objects from current selection
void deselectHighlightedObjects();
void unhighlightObjectOnly(LLViewerObject *objectp);
void unhighlightObjectAndFamily(LLViewerObject *objectp);
void unhighlightAll();
BOOL removeObjectFromSelections(const LLUUID &id);
////////////////////////////////////////////////////////////////
// Selection accessors
////////////////////////////////////////////////////////////////
LLObjectSelectionHandle getHoverObjects() { return mHoverObjects; }
LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
// right now this just renders the selection with root/child colors instead of a single color
LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; }
LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; }
LLSelectNode *getHoverNode();
////////////////////////////////////////////////////////////////
// Grid manipulation
////////////////////////////////////////////////////////////////
void addGridObject(LLViewerObject* objectp);
void clearGridObjects();
void setGridMode(EGridMode mode);
EGridMode getGridMode() { return mGridMode; }
void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale);
BOOL getTEMode() { return mTEMode; }
void setTEMode(BOOL b) { mTEMode = b; }
BOOL shouldShowSelection() { return mShowSelection; }
LLBBox getBBoxOfSelection() const;
LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; }
void dump();
void cleanup();
void updateSilhouettes();
void renderSilhouettes(BOOL for_hud);
void enableSilhouette(BOOL enable) { mRenderSilhouettes = enable; }
////////////////////////////////////////////////////////////////
// Utility functions that operate on the current selection
////////////////////////////////////////////////////////////////
void saveSelectedObjectTransform(EActionType action_type);
void saveSelectedObjectColors();
void saveSelectedObjectTextures();
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
void selectionUpdateCastShadows(BOOL cast_shadows);
void selectionDump();
BOOL selectionAllPCode(LLPCode code); // all objects have this PCode
BOOL selectionGetMaterial(U8 *material); // all objects have same material
BOOL selectionGetTexUUID(LLUUID& id); // true if all selected tes have same texture
BOOL selectionGetColor(LLColor4 &color); // all tes have same color
BOOL selectionGetTexScale(F32 *u, F32 *v); // true if all selected tes have same scale
BOOL selectionGetTexOffset(F32 *u, F32 *v); // true if all selected tes have same offset
BOOL selectionGetTexRotation(F32 *rad); // true if all selected tes have same rotation
BOOL selectionGetBumpmap(U8 *bumpmap); // true if all selected tes have same
BOOL selectionGetShiny(U8 *shiny); // true if all selected tes have same
BOOL selectionGetFullbright(U8 *fullbright);// true if all selected tes have same
bool selectionGetMediaType(U8 *media_type); // true if all selected tes have same
BOOL selectionGetClickAction(U8* action);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
void selectionRevertColors();
BOOL selectionRevertTextures();
void selectionSetBumpmap( U8 bumpmap );
void selectionSetTexGen( U8 texgen );
void selectionSetShiny( U8 shiny );
void selectionSetFullbright( U8 fullbright );
void selectionSetMediaTypeAndURL( U8 media_type, const std::string& media_url );
void selectionSetClickAction(U8 action);
void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
void selectionSetObjectName(const LLString& name);
void selectionSetObjectDescription(const LLString& desc);
void selectionSetObjectCategory(const LLCategory& category);
void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info);
void selectionTexScaleAutofit(F32 repeats_per_meter);
void selectionResetTexInfo(S32 te); // sets S,T to 1
void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch);
BOOL getTESTAxes(const LLViewerObject* object, const U8 te, U32* s_axis, U32* t_axis); // Only for flex boxes
void selectionResetRotation(); // sets rotation quat to identity
void selectionRotateAroundZ(F32 degrees);
void sendGodlikeRequest(const LLString& request, const LLString& parameter);
// will make sure all selected object meet current criteria, or deselect them otherwise
void validateSelection();
// returns TRUE if it is possible to select this object
BOOL canSelectObject(LLViewerObject* object);
// Returns true if the viewer has information on all selected objects
BOOL selectGetAllRootsValid();
BOOL selectGetAllValid();
// returns TRUE if you can modify all selected objects.
BOOL selectGetRootsModify();
BOOL selectGetModify();
// returns TRUE if selected objects can be transferred.
BOOL selectGetRootsTransfer();
// returns TRUE if selected objects can be copied.
BOOL selectGetRootsCopy();
BOOL selectGetCreator(LLUUID& id, LLString& name); // true if all have same creator, returns id
BOOL selectGetOwner(LLUUID& id, LLString& name); // true if all objects have same owner, returns id
BOOL selectGetLastOwner(LLUUID& id, LLString& name); // true if all objects have same owner, returns id
// returns TRUE if all are the same. id is stuffed with
// the value found if available.
BOOL selectGetGroup(LLUUID& id);
BOOL selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // true if all have data, returns two masks, each indicating which bits are all on and all off
BOOL selectGetOwnershipCost(S32* cost); // sum of all ownership costs
BOOL selectIsGroupOwned(); // true if all root objects have valid data and are group owned.
// returns TRUE if all the nodes are valid. Accumulates
// permissions in the parameter.
BOOL selectGetPermissions(LLPermissions& perm);
// returns TRUE if anything is for sale. calculates the total
// price and stores that value in price.
BOOL selectIsForSale(S32& price);
// returns TRUE if all nodes are valid.
BOOL selectGetCategory(LLCategory& category);
// returns TRUE if all nodes are valid. method also stores an
// accumulated sale info.
BOOL selectGetSaleInfo(LLSaleInfo& sale_info);
// returns TRUE if all nodes are valid. fills passed in object
// with the aggregate permissions of the selection.
BOOL selectGetAggregatePermissions(LLAggregatePermissions& ag_perm);
// returns TRUE if all nodes are valid. fills passed in object
// with the aggregate permissions for texture inventory items of the selection.
BOOL selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm);
LLPermissions* findObjectPermissions(const LLViewerObject* object);
void selectDelete(); // Delete on simulator
void selectForceDelete(); // just delete, no into trash
void selectDuplicate(const LLVector3& offset, BOOL select_copy); // Duplicate on simulator
void repeatDuplicate();
void selectDuplicateOnRay(const LLVector3 &ray_start_region,
const LLVector3 &ray_end_region,
BOOL bypass_raycast,
BOOL ray_end_is_intersection,
const LLUUID &ray_target_id,
BOOL copy_centers,
BOOL copy_rotates,
BOOL select_copy);
void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one
void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, BOOL override = FALSE);
void sendGroup(const LLUUID& group_id);
// Category ID is the UUID of the folder you want to contain the purchase.
// *NOTE: sale_info check doesn't work for multiple object buy,
// which UI does not currently support sale info is used for
// verification only, if it doesn't match region info then sale is
// canceled
void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info);
void sendAttach(U8 attachment_point);
void sendDetach();
void sendDropAttachment();
void sendLink();
void sendDelink();
void sendHinge(U8 type);
void sendDehinge();
void sendSelect();
void requestObjectPropertiesFamily(LLViewerObject* object); // asks sim for creator, permissions, resources, etc.
static void processObjectProperties(LLMessageSystem *mesgsys, void **user_data);
static void processObjectPropertiesFamily(LLMessageSystem *mesgsys, void **user_data);
static void processForceObjectSelect(LLMessageSystem* msg, void**);
void requestGodInfo();
LLVector3d getSelectionCenterGlobal() const { return mSelectionCenterGlobal; }
void updateSelectionCenter();
void updatePointAt();
// Internal list maintenance functions. TODO: Make these private!
void remove(LLDynamicArray<LLViewerObject*>& objects);
void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
void removeAll();
void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
void promoteSelectionToRoot();
void demoteSelectionToIndividuals();
private:
void convertTransient(); // converts temporarily selected objects to full-fledged selections
ESelectType getSelectTypeForObject(LLViewerObject* object);
void addAsFamily(LLDynamicArray<LLViewerObject*>& objects, BOOL add_to_end = FALSE);
void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point);
void getSilhouetteExtents(LLSelectNode* nodep, const LLQuaternion& orientation, LLVector3& min_extents, LLVector3& max_extents);
// Send one message to each region containing an object on selection list.
void sendListToRegions( const LLString& message_name,
void (*pack_header)(void *user_data),
void (*pack_body)(LLSelectNode* node, void *user_data),
void *user_data,
ESendType send_type);
static void packAgentID( void *);
static void packAgentAndSessionID(void* user_data);
static void packAgentAndGroupID(void* user_data);
static void packAgentAndSessionAndGroupID(void* user_data);
static void packAgentIDAndSessionAndAttachment(void*);
static void packAgentGroupAndCatID(void*);
static void packDeleteHeader(void* userdata);
static void packDeRezHeader(void* user_data);
static void packObjectID( LLSelectNode* node, void *);
static void packObjectIDAsParam(LLSelectNode* node, void *);
static void packObjectIDAndRotation( LLSelectNode* node, void *);
static void packObjectLocalID(LLSelectNode* node, void *);
static void packObjectClickAction(LLSelectNode* node, void* data);
static void packObjectName(LLSelectNode* node, void* user_data);
static void packObjectDescription(LLSelectNode* node, void* user_data);
static void packObjectCategory(LLSelectNode* node, void* user_data);
static void packObjectSaleInfo(LLSelectNode* node, void* user_data);
static void packBuyObjectIDs(LLSelectNode* node, void* user_data);
static void packDuplicate( LLSelectNode* node, void *duplicate_data);
static void packDuplicateHeader(void*);
static void packDuplicateOnRayHead(void *user_data);
static void packPermissions(LLSelectNode* node, void *user_data);
static void packDeselect( LLSelectNode* node, void *user_data);
static void packMultipleUpdate(LLSelectNode* node, void *user_data);
static void packPhysics(LLSelectNode* node, void *user_data);
static void packShape(LLSelectNode* node, void *user_data);
static void packOwnerHead(void *user_data);
static void packHingeHead(void *user_data);
static void packPermissionsHead(void* user_data);
static void packGodlikeHead(void* user_data);
static void confirmDelete(S32 option, void* data);
private:
LLPointer<LLViewerImage> mSilhouetteImagep;
LLObjectSelectionHandle mSelectedObjects;
LLObjectSelectionHandle mHoverObjects;
LLObjectSelectionHandle mHighlightedObjects;
std::set<LLPointer<LLViewerObject> > mRectSelectedObjects;
LLObjectSelection mGridObjects;
LLQuaternion mGridRotation;
LLVector3 mGridOrigin;
LLVector3 mGridScale;
EGridMode mGridMode;
BOOL mGridValid;
BOOL mTEMode; // render te
LLVector3d mSelectionCenterGlobal;
LLBBox mSelectionBBox;
LLVector3d mLastSentSelectionCenterGlobal;
BOOL mShowSelection; // do we send the selection center name value and do we animate this selection?
LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette
BOOL mRenderSilhouettes; // do we render the silhouette
LLBBox mSavedSelectionBBox;
LLFrameTimer mEffectsTimer;
BOOL mForceSelection;
LLAnimPauseRequest mPauseRequest;
};
// Contains information about a selected object, particularly which
// tes are selected.
class LLSelectNode
{
public:
LLSelectNode(LLViewerObject* object, BOOL do_glow);
LLSelectNode(const LLSelectNode& nodep);
~LLSelectNode();
void selectAllTEs(BOOL b);
void selectTE(S32 te_index, BOOL selected);
BOOL isTESelected(S32 te_index);
S32 getLastSelectedTE();
void renderOneSilhouette(const LLColor4 &color);
void setTransient(BOOL transient) { mTransient = transient; }
BOOL isTransient() { return mTransient; }
LLViewerObject *getObject();
// *NOTE: invalidate stored textures and colors when # faces change
void saveColors();
void saveTextures(const std::vector<LLUUID>& textures);
void saveTextureScaleRatios();
BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
public:
BOOL mIndividualSelection; // For root objects and objects individually selected
BOOL mTransient;
BOOL mValid; // is extra information valid?
LLPermissions* mPermissions;
LLSaleInfo mSaleInfo;
LLAggregatePermissions mAggregatePerm;
LLAggregatePermissions mAggregateTexturePerm;
LLAggregatePermissions mAggregateTexturePermOwner;
LLString mName;
LLString mDescription;
LLCategory mCategory;
S16 mInventorySerial;
LLVector3 mSavedPositionLocal; // for interactively modifying object position
LLVector3 mLastPositionLocal;
LLVector3d mSavedPositionGlobal; // for interactively modifying object position
LLVector3 mSavedScale; // for interactively modifying object scale
LLVector3 mLastScale;
LLQuaternion mSavedRotation; // for interactively modifying object rotation
LLQuaternion mLastRotation;
BOOL mDuplicated;
LLVector3d mDuplicatePos;
LLQuaternion mDuplicateRot;
LLUUID mItemID;
LLUUID mFolderID;
LLUUID mFromTaskID;
LLString mTouchName;
LLString mSitName;
U64 mCreationDate;
std::vector<LLColor4> mSavedColors;
std::vector<LLUUID> mSavedTextures;
std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
protected:
LLPointer<LLViewerObject> mObject;
BOOL mTESelected[SELECT_MAX_TES];
S32 mLastTESelected;
};
extern LLSelectMgr* gSelectMgr;
// Utilities
void dialog_refresh_all(); // Update subscribers to the selection list
#endif
|