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/**
* @file llpreviewlandmark.cpp
* @brief LLPreviewLandmark class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewlandmark.h"
#include "llassetstorage.h"
#include "llfocusmgr.h"
#include "llfontgl.h"
#include "llgl.h"
#include "llinventory.h"
#include "message.h"
#include "llagent.h"
#include "llbutton.h"
#include "lleconomy.h"
#include "llfloaterworldmap.h"
#include "llinventoryview.h"
#include "lliconctrl.h"
#include "lllandmarklist.h"
#include "lllineeditor.h"
#include "llpanelplace.h"
#include "llresmgr.h"
#include "llstatusbar.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "viewer.h"
#include "llvieweruictrlfactory.h"
////////////////////////////////////////////////////////////////////////////
// LLPreviewLandmark
// static
//LLDoubleLinkedList<LLPreviewLandmark> LLPreviewLandmark::sOrderedInstances;
LLPreviewLandmarkList LLPreviewLandmark::sOrderedInstances;
LLPreviewLandmark::LLPreviewLandmark(const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& item_uuid,
BOOL show_keep_discard,
LLViewerInventoryItem* inv_item)
: LLPreview(name,
LLRect(rect.mLeft,
rect.mTop,
(show_keep_discard ? rect.mRight+70 : rect.mRight),
rect.mBottom),
title,
item_uuid,
LLUUID::null, // object id
FALSE, // allow resize
0, 0, // min dimensions
inv_item),
mLandmark( NULL )
{
mFactoryMap["place_details_panel"] = LLCallbackMap(LLPreviewLandmark::createPlaceDetail, this);
gUICtrlFactory->buildFloater(this, "floater_preview_existing_landmark.xml", &getFactoryMap());
/*
childSetCommitCallback("desc_editor", LLPreview::onText, this);
childSetText("desc_editor", item->getDescription());
childSetText("name_editor", item->getName());
childSetPrevalidate("desc_editor", &LLLineEditor::prevalidatePrintableNotPipe);
setTitle(title);
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
*/
LLPreviewLandmark::sOrderedInstances.push_back( this );
}
LLPreviewLandmark::~LLPreviewLandmark()
{
LLPreviewLandmarkList::iterator this_itr;
this_itr = std::find(LLPreviewLandmark::sOrderedInstances.begin(),
LLPreviewLandmark::sOrderedInstances.end(), this);
if (this_itr != LLPreviewLandmark::sOrderedInstances.end())
{
LLPreviewLandmark::sOrderedInstances.erase(this_itr);
}
}
// Distance and direction from avatar to landmark.
// Distance is in meters; degrees is angle from east (north = 90)
void LLPreviewLandmark::getDegreesAndDist( F32* degrees, F64* horiz_dist, F64* vert_dist) const
{
if( mLandmark )
{
LLVector3d pos;
if(mLandmark->getGlobalPos(pos))
{
LLVector3d to_vec = pos - gAgent.getPositionGlobal();
*horiz_dist = sqrt(to_vec.mdV[VX] * to_vec.mdV[VX] + to_vec.mdV[VY] * to_vec.mdV[VY]);
*vert_dist = to_vec.mdV[VZ];
*degrees = F32( RAD_TO_DEG * atan2( to_vec.mdV[VY], to_vec.mdV[VX] ) );
}
}
}
const LLString& LLPreviewLandmark::getName() const
{
const LLInventoryItem *item = getItem();
if (item)
{
return item->getName();
}
return LLString::null;
}
LLVector3d LLPreviewLandmark::getPositionGlobal() const
{
LLVector3d pos;
if( mLandmark )
{
// we can safely ignore the return value here.
(void)mLandmark->getGlobalPos(pos);
}
return pos;
}
const LLColor4& LLPreviewLandmark::getMarkerColor() const
{
return mMarkerColor;
}
void LLPreviewLandmark::draw()
{
if( getVisible() )
{
const LLInventoryItem *item = getItem();
if( item && !mLandmark )
{
mLandmark = gLandmarkList.getAsset( item->getAssetUUID() );
if(mLandmark && mPlacePanel)
{
LLVector3 pos_region = mLandmark->getRegionPos(); // always have this
LLUUID landmark_asset_id = item->getAssetUUID(); // always have this
LLUUID region_id;
mLandmark->getRegionID(region_id); // might find null?
LLVector3d pos_global = getPositionGlobal(); // might be 0
mPlacePanel->displayParcelInfo(pos_region, landmark_asset_id, region_id, pos_global);
}
}
LLFloater::draw();
}
}
void LLPreviewLandmark::loadAsset()
{
const LLInventoryItem *item = getItem();
if( item && !mLandmark )
{
mLandmark = gLandmarkList.getAsset( item->getAssetUUID() );
}
mAssetStatus = PREVIEW_ASSET_LOADING;
}
LLPreview::EAssetStatus LLPreviewLandmark::getAssetStatus()
{
const LLInventoryItem *item = getItem();
if (item && gLandmarkList.assetExists(item->getAssetUUID()))
{
mAssetStatus = PREVIEW_ASSET_LOADED;
}
return mAssetStatus;
}
// static
void* LLPreviewLandmark::createPlaceDetail(void* userdata)
{
LLPreviewLandmark *self = (LLPreviewLandmark*)userdata;
self->mPlacePanel = new LLPanelPlace();
gUICtrlFactory->buildPanel(self->mPlacePanel, "panel_place.xml");
const LLInventoryItem* item = self->getItem();
self->mPlacePanel->displayItemInfo(item);
return self->mPlacePanel;
}
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