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/**
* @file llpanelinventory.h
* @brief LLPanelInventory class definition
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
//*****************************************************************************
//
// This class represents the panel used to view and control a
// particular task's inventory.
//
//*****************************************************************************
#ifndef LL_LLPANELINVENTORY_H
#define LL_LLPANELINVENTORY_H
#include "llinventory.h"
#include "lluuid.h"
#include "llmap.h"
#include "llviewerobject.h"
#include "llvoinventorylistener.h"
#include "llpanel.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelInventory
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLScrollableContainerView;
class LLFolderView;
class LLFolderViewFolder;
class LLViewerObject;
class LLFolderViewEventListener;
//class LLVOInventoryListener;
// Utility function to hide all entries except those in the list
class LLMenuGL;
void hideContextEntries(LLMenuGL& menu,
const std::vector<LLString> &entries_to_show,
const std::vector<LLString> &disabled_entries);
class LLPanelInventory : public LLPanel, public LLVOInventoryListener
{
protected:
LLScrollableContainerView* mScroller;
LLFolderView* mFolders;
LLLinkedList<LLFolderViewEventListener> mBridge;
LLUUID mTaskUUID;
BOOL mHaveInventory;
BOOL mIsInventoryEmpty;
BOOL mInventoryNeedsUpdate;
protected:
void reset();
/*virtual*/ void inventoryChanged(LLViewerObject* object,
InventoryObjectList* inventory,
S32 serial_num,
void* user_data);
void updateInventory();
void createFolderViews(LLInventoryObject* inventory_root, InventoryObjectList& contents);
void createViewsForCategory(InventoryObjectList* inventory,
LLInventoryObject* parent,
LLFolderViewFolder* folder);
void clearContents();
public:
LLPanelInventory(const LLString& name, const LLRect& rect);
virtual ~LLPanelInventory();
void refresh();
const LLUUID& getTaskUUID() { return mTaskUUID;}
void removeSelectedItem();
void startRenamingSelectedItem();
LLFolderView* getRootFolder() const { return mFolders; }
virtual void draw();
virtual void deleteAllChildren();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg);
static void idle(void* user_data);
};
void init_object_inventory_panel_actions(LLPanelInventory *panel);
#endif // LL_LLPANELINVENTORY_H
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