1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
/**
* @file llpaneldisplay.h
* @brief Display preferences for the preferences floater
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELDISPLAY_H
#define LL_LLPANELDISPLAY_H
#include "llpanel.h"
#include "llwindow.h"
#include "llcontrol.h"
class LLSlider;
class LLSpinCtrl;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLComboBox;
class LLLineEditor;
class LLSliderCtrl;
class LLTextBox;
class LLTextEditor;
typedef enum
{
GS_LOW_GRAPHICS,
GS_MID_GRAPHICS,
GS_HIGH_GRAPHICS,
GS_ULTRA_GRAPHICS
} EGraphicsSettings;
class LLPanelDisplay
: public LLPanel
{
friend class LLPreferenceCore;
public:
LLPanelDisplay();
virtual ~LLPanelDisplay();
virtual BOOL postBuild();
void refresh(); // Refresh enable/disable
void refreshEnabledState();
void disableUnavailableSettings();
void setHiddenGraphicsState(bool isHidden);
void apply(); // Apply the changed values.
void applyResolution();
void applyWindowSize();
void cancel();
protected:
void initWindowSizeControls();
bool extractWindowSizeFromString(const char *sInput, U32 &width, U32 &height);
// aspect ratio sliders and boxes
LLComboBox *mCtrlFullScreen; // Fullscreen resolution
LLCheckBoxCtrl *mCtrlAutoDetectAspect; // automatically detect aspect ratio
LLComboBox *mCtrlAspectRatio; // user provided aspect ratio
LLCheckBoxCtrl *mCtrlWindowed; // windowed mode
LLComboBox *mCtrlWindowSize; // window size for windowed mode
/// performance radio group
LLSliderCtrl *mCtrlSliderQuality;
LLCheckBoxCtrl *mCtrlCustomSettings;
// performance sliders and boxes
LLViewBorder *mGraphicsBorder;
LLSliderCtrl *mCtrlDrawDistance; // the draw distance slider
LLSliderCtrl *mCtrlLODFactor; // LOD for volume objects
LLSliderCtrl *mCtrlFlexFactor; // Timeslice for flexible objects
LLSliderCtrl *mCtrlTreeFactor; // Control tree cutoff distance
LLSliderCtrl *mCtrlAvatarFactor; // LOD for avatars
LLSliderCtrl *mCtrlTerrainFactor; // LOD for terrain
LLSliderCtrl *mCtrlSkyFactor; // LOD for terrain
LLSliderCtrl *mCtrlMaxParticle; // Max Particle
LLSliderCtrl *mCtrlPostProcess; // Max Particle
LLCheckBoxCtrl *mCtrlBumpShiny;
LLCheckBoxCtrl *mCtrlReflections;
LLCheckBoxCtrl *mCtrlWindLight;
LLCheckBoxCtrl *mCtrlAvatarVP;
LLCheckBoxCtrl *mCtrlShaderEnable;
LLCheckBoxCtrl *mCtrlAvatarImpostors;
LLCheckBoxCtrl *mCtrlAvatarCloth;
LLRadioGroup *mRadioLightingDetail2;
LLRadioGroup *mRadioTerrainDetail;
LLRadioGroup *mRadioReflectionDetail;
LLTextBox *mAspectRatioLabel1;
LLTextBox *mDisplayResLabel;
LLTextEditor *mFullScreenInfo;
LLTextBox *mWindowSizeLabel;
LLTextBox *mShaderText;
LLTextBox *mReflectionText;
LLTextBox *mAvatarText;
LLTextBox *mTerrainText;
LLTextBox *mLightingText;
LLTextBox *mDrawDistanceMeterText1;
LLTextBox *mDrawDistanceMeterText2;
LLTextBox *mMeshDetailText;
LLTextBox *mLODFactorText;
LLTextBox *mFlexFactorText;
LLTextBox *mTreeFactorText;
LLTextBox *mAvatarFactorText;
LLTextBox *mTerrainFactorText;
LLTextBox *mSkyFactorText;
LLTextBox *mPostProcessText;
BOOL mFSAutoDetectAspect;
F32 mAspectRatio;
// performance value holders for cancel
S32 mQualityPerformance;
BOOL mCustomSettings;
BOOL mBumpShiny;
BOOL mShaderEnable;
BOOL mWindLight;
BOOL mReflections;
BOOL mAvatarVP;
S32 mReflectionDetail;
BOOL mAvatarImpostors;
BOOL mAvatarCloth;
S32 mAvatarMode;
S32 mLightingDetail;
S32 mTerrainDetail;
F32 mRenderFarClip;
F32 mPrimLOD;
F32 mFlexLOD;
F32 mTreeLOD;
F32 mAvatarLOD;
F32 mTerrainLOD;
S32 mSkyLOD;
S32 mParticleCount;
S32 mPostProcess;
static void setGraphicsSettings(LLControlGroup& group);
static void createGroup();
// if the quality radio buttons are changed
static void onChangeQuality(LLUICtrl *ctrl, void *data);
// if the custom settings box is clicked
static void onChangeCustom(LLUICtrl *ctrl, void *data);
static void onOpenHelp(void *data);
static void onOpenHardwareSettings(void *data);
static void onCommitAutoDetectAspect(LLUICtrl *ctrl, void *data);
static void onKeystrokeAspectRatio(LLLineEditor* caller, void* user_data);
static void onSelectAspectRatio(LLUICtrl*, void*);
static void onCommitWindowedMode(LLUICtrl* ctrl, void *data);
static void onApplyResolution(LLUICtrl* ctrl, void* data);
static void updateSliderText(LLUICtrl* ctrl, void* user_data);
static void updateMeterText(LLUICtrl* ctrl, void* user_data);
/// callback for defaults
static void setHardwareDefaults(void *data);
// callback for when client turns on shaders
static void onVertexShaderEnable(LLUICtrl*, void*);
// helper function
static void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
};
const S32 LL_MAX_VRAM_INDEX = 6;
#endif
|