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/**
* @file lllocalanimationobject.cpp
* @brief LLHUDLocalAnimationObject class implementation
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lllocalanimationobject.h"
#include "llglheaders.h"
#include "llsphere.h"
#include "llrand.h"
#include "llviewerobject.h"
const F32 OPACITY = 1.0f;
const int _X_ = 0;
const int _Y_ = 1;
const int _Z_ = 2;
const F32 BODY_RADIUS = 0.2f;
const F32 HEAD_RADIUS = 0.1f;
const F32 ONE_HALF = 0.5f;
/*
//-----------------------------------------------
// constructor
//-----------------------------------------------
LLHUDLocalAnimationObject::LLHUDLocalAnimationObject()
: LLHUDObject( LL_HUD_LOCAL_ANIMATION_OBJECT )// cal the base class and pass this in, K?
{
mParentObject = NULL;
F32 windSensitivity = 0.04f;
//----------------------------------------------
// trunk
//----------------------------------------------
LLFlexibleObjectAttributes trunkAttributes;
trunkAttributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, -0.2f );
trunkAttributes.mAnchorDirection.setVec( 0.0f, 0.0f, 1.0f );
trunkAttributes.mColor = LLColor4( 0.4f, 0.3f, 0.2f, 1.0f );
trunkAttributes.mAnchorDirection.normVec();
trunkAttributes.mAnchorRadius = 0.3f;
trunkAttributes.mNumSections = 3;
trunkAttributes.mGravity = 1.2f;
trunkAttributes.mLength = 9.0f;
trunkAttributes.mTension = 10.0f;
trunkAttributes.mEndRadius = 0.2f;
trunkAttributes.mTextureFileName = "JVTestTreeTrunk.tga";
trunkAttributes.mRenderStyle = "tube";
mTrunk.setAttributes( trunkAttributes );
//---------------------------------------------
// frond 1
//---------------------------------------------
LLFlexibleObjectAttributes frond1Attributes;
frond1Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f );
frond1Attributes.mAnchorDirection.setVec( 1.0f, 0.0f, 1.0f );
frond1Attributes.mAnchorDirection.normVec();
frond1Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f );
frond1Attributes.mAnchorRadius = 0.5f;
frond1Attributes.mTension = 2.0f;
frond1Attributes.mNumSections = 2;
frond1Attributes.mGravity = 2.0f;
frond1Attributes.mLength = 5.0f;
frond1Attributes.mEndRadius = 0.0f;
frond1Attributes.mTextureFileName = "JVTestPalmFrond.tga";
frond1Attributes.mRenderStyle = "billboard_tube";
frond1Attributes.mWindSensitivity = windSensitivity;
mFrond1.setAttributes( frond1Attributes );
//---------------------------------------------
// frond 2
//---------------------------------------------
LLFlexibleObjectAttributes frond2Attributes;
frond2Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f );
frond2Attributes.mAnchorDirection.setVec( 1.0f, 0.7f, 0.7f );
frond2Attributes.mAnchorDirection.normVec();
frond2Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f );
frond2Attributes.mAnchorRadius = 0.5f;
frond2Attributes.mTension = 2.0f;
frond2Attributes.mNumSections = 2;
frond2Attributes.mGravity = 2.0f;
frond2Attributes.mLength = 6.0f;
frond2Attributes.mEndRadius = 0.0f;
frond2Attributes.mTextureFileName = "JVTestPalmFrond.tga";
frond2Attributes.mRenderStyle = "billboard_tube";
frond2Attributes.mWindSensitivity = windSensitivity;
mFrond2.setAttributes( frond2Attributes );
//---------------------------------------------
// frond 3
//---------------------------------------------
LLFlexibleObjectAttributes frond3Attributes;
frond3Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f );
frond3Attributes.mAnchorDirection.setVec( 1.0f, 0.7f, -0.7f );
frond3Attributes.mAnchorDirection.normVec();
frond3Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f );
frond3Attributes.mAnchorRadius = 0.3f;
frond3Attributes.mTension = 2.0f;
frond3Attributes.mNumSections = 2;
frond3Attributes.mGravity = 2.0f;
frond3Attributes.mLength = 6.0f;
frond3Attributes.mEndRadius = 0.0f;
frond3Attributes.mTextureFileName = "JVTestPalmFrond.tga";
frond3Attributes.mRenderStyle = "billboard_tube";
frond3Attributes.mWindSensitivity = windSensitivity;
mFrond3.setAttributes( frond3Attributes );
//---------------------------------------------
// frond 4
//---------------------------------------------
LLFlexibleObjectAttributes frond4Attributes;
frond4Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f );
frond4Attributes.mAnchorDirection.setVec( 1.0f, -0.8f, 0.3f );
frond4Attributes.mAnchorDirection.normVec();
frond4Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f );
frond4Attributes.mAnchorRadius = 0.5f;
frond4Attributes.mTension = 2.0f;
frond4Attributes.mNumSections = 2;
frond4Attributes.mGravity = 2.0f;
frond4Attributes.mLength = 6.0f;
frond4Attributes.mEndRadius = 0.0f;
frond4Attributes.mTextureFileName = "JVTestPalmFrond.tga";
frond4Attributes.mRenderStyle = "billboard_tube";
frond4Attributes.mWindSensitivity = windSensitivity;
mFrond4.setAttributes( frond4Attributes );
//---------------------------------------------
// frond 5
//---------------------------------------------
LLFlexibleObjectAttributes frond5Attributes;
frond5Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f );
frond5Attributes.mAnchorDirection.setVec( 1.0f, -0.8f, -0.3f );
frond5Attributes.mAnchorDirection.normVec();
frond5Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f );
frond5Attributes.mAnchorRadius = 0.5f;
frond5Attributes.mTension = 2.0f;
frond5Attributes.mNumSections = 2;
frond5Attributes.mGravity = 2.0f;
frond5Attributes.mLength = 5.0f;
frond5Attributes.mEndRadius = 0.0f;
frond5Attributes.mTextureFileName = "JVTestPalmFrond.tga";
frond5Attributes.mRenderStyle = "billboard_tube";
frond5Attributes.mWindSensitivity = windSensitivity;
mFrond5.setAttributes( frond5Attributes );
}//------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
void LLHUDLocalAnimationObject::update()
{
if ( ! mParentObject )
{
return;
}
//--------------------------------------------------------------------------------------------------
// now, setting the trunk position and orientation, and updating it...
//--------------------------------------------------------------------------------------------------
mTrunk.setParentPositionAndRotationDirectly( mParentObject->getRenderPosition(), mParentObject->getRenderRotation() );
mTrunk.update();
//--------------------------------------------------------------------------------------------------
// now, setting the frond positions and orientations, and updating them...
//--------------------------------------------------------------------------------------------------
mFrond1.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() );
mFrond2.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() );
mFrond3.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() );
mFrond4.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() );
mFrond5.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() );
mFrond1.update();
mFrond2.update();
mFrond3.update();
mFrond4.update();
mFrond5.update();
}//------------------------------------------------------------------
//------------------------------------------------------------------
void LLHUDLocalAnimationObject::render()
{
mTrunk.render();
mFrond1.render();
mFrond2.render();
mFrond3.render();
mFrond4.render();
mFrond5.render();
}//------------------------------------------------------------------
//------------------------------------------------------------------
void LLHUDLocalAnimationObject::setAttributes( LLLocalAnimationObjectAttributes a )
{
//mAttributes = a; // ???? // how do I do this?
//mAttributes.mAnchorPositionOffset = a.mAnchorPositionOffset;
//mAttributes.mAnchorDirection = a.mAnchorDirection;
//mAttributes.mAnchorRadius = a.mAnchorRadius;
//mAttributes.mNumSections = a.mNumSections;
//mAttributes.mLength = a.mLength;
//mAttributes.mGravity = a.mGravity;
//mAttributes.mAirFriction = a.mAirFriction;
//mAttributes.mTension = a.mTension;
//mAttributes.mRadiusChange = a.mRadiusChange;
}//------------------------------------------------------------------
//------------------------------------------------------------------
void LLHUDLocalAnimationObject::setParentObject( LLViewerObject * p )
{
printf( "Setting parent of localAnimationObject controls %x to object %x \n", this, p );
mParentObject = p;
}//------------------------------------------------------------------
//------------------------------------------------------------------
LLViewerObject * LLHUDLocalAnimationObject::getParentObject()
{
return mParentObject;
}//------------------------------------------------------------------
//------------------------------------------------------------------
void LLHUDLocalAnimationObject::markAsDead()
{
mDead = TRUE;
mParentObject = NULL;
}//------------------------------------------------------------------
*/
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