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/**
* @file llinventoryclipboard.h
* @brief LLInventoryClipboard class header file
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLINVENTORYCLIPBOARD_H
#define LL_LLINVENTORYCLIPBOARD_H
#include "lldarray.h"
#include "lluuid.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryClipboard
//
// This class is used to cut/copy/paste inventory items around the
// world. This class is accessed through a singleton (only one
// inventory clipboard for now) which can be referenced using the
// instance() method.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryClipboard
{
public:
// calling this before main() is undefined
static LLInventoryClipboard& instance() { return sInstance; }
// this method adds to the current list.
void add(const LLUUID& object);
// this stores a single inventory object
void store(const LLUUID& object);
// this method stores an array of objects
void store(const LLDynamicArray<LLUUID>& inventory_objects);
// this method gets the objects in the clipboard by copying them
// into the array provided.
void retrieve(LLDynamicArray<LLUUID>& inventory_objects) const;
// this method empties out the clipboard
void reset();
// returns true if the clipboard has something pasteable in it.
BOOL hasContents() const;
protected:
static LLInventoryClipboard sInstance;
LLDynamicArray<LLUUID> mObjects;
public:
// please don't actually call these
LLInventoryClipboard();
~LLInventoryClipboard();
private:
// please don't implement these
LLInventoryClipboard(const LLInventoryClipboard&);
LLInventoryClipboard& operator=(const LLInventoryClipboard&);
};
#endif // LL_LLINVENTORYCLIPBOARD_H
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