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/**
* @file LLIMMgr.h
* @brief Container for Instant Messaging
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLIMVIEW_H
#define LL_LLIMVIEW_H
#include "llfloater.h"
#include "llinstantmessage.h"
#include "lluuid.h"
class LLFloaterChatterBox;
class LLUUID;
class LLFloaterIMPanel;
class LLFriendObserver;
class LLFloaterIM;
class LLIMMgr : public LLSingleton<LLIMMgr>
{
public:
enum EInvitationType
{
INVITATION_TYPE_INSTANT_MESSAGE = 0,
INVITATION_TYPE_VOICE = 1,
INVITATION_TYPE_IMMEDIATE = 2
};
LLIMMgr();
virtual ~LLIMMgr();
// Add a message to a session. The session can keyed to sesion id
// or agent id.
void addMessage(const LLUUID& session_id,
const LLUUID& target_id,
const char* from,
const char* msg,
const char* session_name = NULL,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
U32 parent_estate_id = 0,
const LLUUID& region_id = LLUUID::null,
const LLVector3& position = LLVector3::zero,
bool link_name = false);
void addSystemMessage(const LLUUID& session_id, const LLString& message_name, const LLString::format_map_t& args);
// This method returns TRUE if the local viewer has a session
// currently open keyed to the uuid. The uuid can be keyed by
// either session id or agent id.
BOOL isIMSessionOpen(const LLUUID& uuid);
// This adds a session to the talk view. The name is the local
// name of the session, dialog specifies the type of
// session. Since sessions can be keyed off of first recipient or
// initiator, the session can be matched against the id
// provided. If the session exists, it is brought forward. This
// method accepts a group id or an agent id. Specifying id = NULL
// results in an im session to everyone. Returns the uuid of the
// session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& other_participant_id);
// Adds a session using a specific group of starting agents
// the dialog type is assumed correct. Returns the uuid of the session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& other_participant_id,
const LLDynamicArray<LLUUID>& ids);
// Creates a P2P session with the requisite handle for responding to voice calls
LLUUID addP2PSession(const std::string& name,
const LLUUID& other_participant_id,
const LLString& voice_session_handle);
// This removes the panel referenced by the uuid, and then
// restores internal consistency. The internal pointer is not
// deleted.
void removeSession(const LLUUID& session_id);
void inviteToSession(
const LLUUID& session_id,
const LLString& session_name,
const LLUUID& caller,
const LLString& caller_name,
EInstantMessage type,
EInvitationType inv_type,
const LLString& session_handle = LLString::null);
//Updates a given session's session IDs. Does not open,
//create or do anything new. If the old session doesn't
//exist, then nothing happens.
void updateFloaterSessionID(const LLUUID& old_session_id,
const LLUUID& new_session_id);
void processIMTypingStart(const LLIMInfo* im_info);
void processIMTypingStop(const LLIMInfo* im_info);
// Rebuild stuff
void refresh();
void notifyNewIM();
void clearNewIMNotification();
// IM received that you haven't seen yet
BOOL getIMReceived() const;
void setFloaterOpen(BOOL open); /*Flawfinder: ignore*/
BOOL getFloaterOpen();
LLFloaterChatterBox* getFloater();
// This method is used to go through all active sessions and
// disable all of them. This method is usally called when you are
// forced to log out or similar situations where you do not have a
// good connection.
void disconnectAllSessions();
static void toggle(void*);
// This is a helper function to determine what kind of im session
// should be used for the given agent.
static EInstantMessage defaultIMTypeForAgent(const LLUUID& agent_id);
BOOL hasSession(const LLUUID& session_id);
// This method returns the im panel corresponding to the uuid
// provided. The uuid must be a session id. Returns NULL if there
// is no matching panel.
LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id);
static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id);
void clearPendingInviation(const LLUUID& session_id);
LLSD getPendingAgentListUpdates(const LLUUID& session_id);
void addPendingAgentListUpdates(
const LLUUID& sessioN_id,
const LLSD& updates);
void clearPendingAgentListUpdates(const LLUUID& session_id);
//HACK: need a better way of enumerating existing session, or listening to session create/destroy events
const std::set<LLHandle<LLFloater> >& getIMFloaterHandles() { return mFloaters; }
private:
class LLIMSessionInvite;
// create a panel and update internal representation for
// consistency. Returns the pointer, caller (the class instance
// since it is a private method) is not responsible for deleting
// the pointer.
LLFloaterIMPanel* createFloater(const LLUUID& session_id,
const LLUUID& target_id,
const std::string& name,
EInstantMessage dialog,
BOOL user_initiated = FALSE);
LLFloaterIMPanel* createFloater(const LLUUID& session_id,
const LLUUID& target_id,
const std::string& name,
const LLDynamicArray<LLUUID>& ids,
EInstantMessage dialog,
BOOL user_initiated = FALSE);
// This simple method just iterates through all of the ids, and
// prints a simple message if they are not online. Used to help
// reduce 'hello' messages to the linden employees unlucky enough
// to have their calling card in the default inventory.
void noteOfflineUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
void noteMutedUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
void processIMTypingCore(const LLIMInfo* im_info, BOOL typing);
static void inviteUserResponse(S32 option, void* user_data);
static void onInviteNameLookup(const LLUUID& id, const char* first, const char* last, BOOL is_group, void* userdata);
private:
std::set<LLHandle<LLFloater> > mFloaters;
LLFriendObserver* mFriendObserver;
// An IM has been received that you haven't seen yet.
BOOL mIMReceived;
LLSD mPendingInvitations;
LLSD mPendingAgentListUpdates;
};
class LLFloaterIM : public LLMultiFloater
{
public:
LLFloaterIM();
/*virtual*/ BOOL postBuild();
static std::map<std::string,LLString> sEventStringsMap;
static std::map<std::string,LLString> sErrorStringsMap;
static std::map<std::string,LLString> sForceCloseSessionMap;
};
// Globals
extern LLIMMgr *gIMMgr;
#endif // LL_LLIMView_H
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