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/**
* @file llhudeffectlookat.cpp
* @brief LLHUDEffectLookAt class implementation
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "llhudeffectlookat.h"
#include "message.h"
#include "llagent.h"
#include "llvoavatar.h"
#include "lldrawable.h"
#include "llviewerobjectlist.h"
#include "llsphere.h"
#include "llselectmgr.h"
#include "llglheaders.h"
BOOL LLHUDEffectLookAt::sDebugLookAt = FALSE;
// packet layout
const S32 SOURCE_AVATAR = 0;
const S32 TARGET_OBJECT = 16;
const S32 TARGET_POS = 32;
const S32 LOOKAT_TYPE = 56;
const S32 PKT_SIZE = 57;
// throttle
const F32 MAX_SENDS_PER_SEC = 4.f;
const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f;
// timeouts
// can't use actual F32_MAX, because we add this to the current frametime
const F32 MAX_TIMEOUT = F32_MAX / 2.f;
const F32 LOOKAT_TIMEOUTS[LOOKAT_NUM_TARGETS] =
{
MAX_TIMEOUT, //LOOKAT_TARGET_NONE
3.f, //LOOKAT_TARGET_IDLE
4.f, //LOOKAT_TARGET_AUTO_LISTEN
2.f, //LOOKAT_TARGET_FREELOOK
4.f, //LOOKAT_TARGET_RESPOND
1.f, //LOOKAT_TARGET_HOVER
MAX_TIMEOUT, //LOOKAT_TARGET_CONVERSATION
MAX_TIMEOUT, //LOOKAT_TARGET_SELECT
MAX_TIMEOUT, //LOOKAT_TARGET_FOCUS
MAX_TIMEOUT, //LOOKAT_TARGET_MOUSELOOK
0.f, //LOOKAT_TARGET_CLEAR
};
const S32 LOOKAT_PRIORITIES[LOOKAT_NUM_TARGETS] =
{
0, //LOOKAT_TARGET_NONE
1, //LOOKAT_TARGET_IDLE
3, //LOOKAT_TARGET_AUTO_LISTEN
2, //LOOKAT_TARGET_FREELOOK
3, //LOOKAT_TARGET_RESPOND
4, //LOOKAT_TARGET_HOVER
5, //LOOKAT_TARGET_CONVERSATION
6, //LOOKAT_TARGET_SELECT
6, //LOOKAT_TARGET_FOCUS
7, //LOOKAT_TARGET_MOUSELOOK
8, //LOOKAT_TARGET_CLEAR
};
const char *LOOKAT_STRINGS[] =
{
"None", //LOOKAT_TARGET_NONE
"Idle", //LOOKAT_TARGET_IDLE
"AutoListen", //LOOKAT_TARGET_AUTO_LISTEN
"FreeLook", //LOOKAT_TARGET_FREELOOK
"Respond", //LOOKAT_TARGET_RESPOND
"Hover", //LOOKAT_TARGET_HOVER
"Conversation", //LOOKAT_TARGET_CONVERSATION
"Select", //LOOKAT_TARGET_SELECT
"Focus", //LOOKAT_TARGET_FOCUS
"Mouselook", //LOOKAT_TARGET_MOUSELOOK
"Clear", //LOOKAT_TARGET_CLEAR
};
const LLColor3 LOOKAT_COLORS[LOOKAT_NUM_TARGETS] =
{
LLColor3(0.3f, 0.3f, 0.3f), //LOOKAT_TARGET_NONE
LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_IDLE
LLColor3(0.5f, 0.5f, 0.5f), //LOOKAT_TARGET_AUTO_LISTEN
LLColor3(0.5f, 0.5f, 0.9f), //LOOKAT_TARGET_FREELOOK
LLColor3(0.f, 0.f, 0.f), //LOOKAT_TARGET_RESPOND
LLColor3(0.5f, 0.9f, 0.5f), //LOOKAT_TARGET_HOVER
LLColor3(0.1f, 0.1f, 0.5f), //LOOKAT_TARGET_CONVERSATION
LLColor3(0.9f, 0.5f, 0.5f), //LOOKAT_TARGET_SELECT
LLColor3(0.9f, 0.5f, 0.9f), //LOOKAT_TARGET_FOCUS
LLColor3(0.9f, 0.9f, 0.5f), //LOOKAT_TARGET_MOUSELOOK
LLColor3(1.f, 1.f, 1.f), //LOOKAT_TARGET_CLEAR
};
//-----------------------------------------------------------------------------
// LLHUDEffectLookAt()
//-----------------------------------------------------------------------------
LLHUDEffectLookAt::LLHUDEffectLookAt(const U8 type) :
LLHUDEffect(type),
mKillTime(0.f),
mLastSendTime(0.f)
{
clearLookAtTarget();
}
//-----------------------------------------------------------------------------
// ~LLHUDEffectLookAt()
//-----------------------------------------------------------------------------
LLHUDEffectLookAt::~LLHUDEffectLookAt()
{
}
//-----------------------------------------------------------------------------
// packData()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::packData(LLMessageSystem *mesgsys)
{
// Pack the default data
LLHUDEffect::packData(mesgsys);
// Pack the type-specific data. Uses a fun packed binary format. Whee!
U8 packed_data[PKT_SIZE];
memset(packed_data, 0, PKT_SIZE);
if (mSourceObject)
{
htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
}
else
{
htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
}
// pack both target object and position
// position interpreted as offset if target object is non-null
if (mTargetObject)
{
htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
}
else
{
htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
}
htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
U8 lookAtTypePacked = (U8)mTargetType;
htonmemcpy(&(packed_data[LOOKAT_TYPE]), &lookAtTypePacked, MVT_U8, 1);
mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
mLastSendTime = mTimer.getElapsedTimeF32();
}
//-----------------------------------------------------------------------------
// unpackData()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
LLVector3d new_target;
U8 packed_data[PKT_SIZE];
LLUUID dataId;
mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
if (!gAgent.mLookAt.isNull() && dataId == gAgent.mLookAt->getID())
{
return;
}
LLHUDEffect::unpackData(mesgsys, blocknum);
LLUUID source_id;
LLUUID target_id;
S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
if (size != PKT_SIZE)
{
llwarns << "LookAt effect with bad size " << size << llendl;
return;
}
mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
LLViewerObject *objp = gObjectList.findObject(source_id);
if (objp && objp->isAvatar())
{
setSourceObject(objp);
}
else
{
//llwarns << "Could not find source avatar for lookat effect" << llendl;
return;
}
htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
objp = gObjectList.findObject(target_id);
htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
if (objp)
{
setTargetObjectAndOffset(objp, new_target);
}
else if (target_id.isNull())
{
setTargetPosGlobal(new_target);
}
else
{
//llwarns << "Could not find target object for lookat effect" << llendl;
}
U8 lookAtTypeUnpacked = 0;
htonmemcpy(&lookAtTypeUnpacked, &(packed_data[LOOKAT_TYPE]), MVT_U8, 1);
mTargetType = (ELookAtType)lookAtTypeUnpacked;
if (mTargetType == LOOKAT_TARGET_NONE)
{
clearLookAtTarget();
}
}
//-----------------------------------------------------------------------------
// setTargetObjectAndOffset()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
{
mTargetObject = objp;
mTargetOffsetGlobal = offset;
}
//-----------------------------------------------------------------------------
// setTargetPosGlobal()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
{
mTargetObject = NULL;
mTargetOffsetGlobal = target_pos_global;
}
//-----------------------------------------------------------------------------
// setLookAt()
// called by agent logic to set look at behavior locally, and propagate to sim
//-----------------------------------------------------------------------------
BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
{
if (!mSourceObject)
{
return FALSE;
}
llassert(target_type < LOOKAT_NUM_TARGETS);
// must be same or higher priority than existing effect
if (LOOKAT_PRIORITIES[target_type] < LOOKAT_PRIORITIES[mTargetType])
{
return FALSE;
}
F32 current_time = mTimer.getElapsedTimeF32();
// type of lookat behavior or target object has changed
BOOL lookAtChanged = (target_type != mTargetType) ||
(object != mTargetObject);
// lookat position has moved a certain amount and we haven't just sent an update
lookAtChanged = lookAtChanged || (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
if (lookAtChanged)
{
mLastSentOffsetGlobal = position;
setDuration(LOOKAT_TIMEOUTS[target_type]);
setNeedsSendToSim(TRUE);
}
if (target_type == LOOKAT_TARGET_CLEAR)
{
clearLookAtTarget();
}
else
{
mTargetType = target_type;
mTargetObject = object;
if (object)
{
mTargetOffsetGlobal.setVec(position);
}
else
{
mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
}
mKillTime = mTimer.getElapsedTimeF32() + mDuration;
update();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// clearLookAtTarget()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::clearLookAtTarget()
{
mTargetObject = NULL;
mTargetOffsetGlobal.clearVec();
mTargetType = LOOKAT_TARGET_NONE;
if (mSourceObject.notNull())
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->stopMotion(ANIM_AGENT_HEAD_ROT);
}
}
//-----------------------------------------------------------------------------
// markDead()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::markDead()
{
if (mSourceObject.notNull())
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("LookAtPoint");
}
mSourceObject = NULL;
clearLookAtTarget();
LLHUDEffect::markDead();
}
void LLHUDEffectLookAt::setSourceObject(LLViewerObject* objectp)
{
// restrict source objects to avatars
if (objectp && objectp->isAvatar())
{
LLHUDEffect::setSourceObject(objectp);
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::render()
{
if (sDebugLookAt && mSourceObject.notNull())
{
LLGLSNoTexture gls_no_texture;
LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
glScalef(0.3f, 0.3f, 0.3f);
glBegin(GL_LINES);
{
LLColor3 color = LOOKAT_COLORS[mTargetType];
glColor3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
glVertex3f(-1.f, 0.f, 0.f);
glVertex3f(1.f, 0.f, 0.f);
glVertex3f(0.f, -1.f, 0.f);
glVertex3f(0.f, 1.f, 0.f);
glVertex3f(0.f, 0.f, -1.f);
glVertex3f(0.f, 0.f, 1.f);
} glEnd();
glPopMatrix();
}
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
void LLHUDEffectLookAt::update()
{
// If the target object is dead, set the target object to NULL
if (!mTargetObject.isNull() && mTargetObject->isDead())
{
clearLookAtTarget();
}
// if source avatar is null or dead, mark self as dead and return
if (mSourceObject.isNull() || mSourceObject->isDead())
{
markDead();
return;
}
F32 time = mTimer.getElapsedTimeF32();
// clear out the effect if time is up
if (mKillTime != 0.f && time > mKillTime)
{
if (mTargetType != LOOKAT_TARGET_NONE)
{
clearLookAtTarget();
// look at timed out (only happens on own avatar), so tell everyone
setNeedsSendToSim(TRUE);
}
}
if (mTargetType != LOOKAT_TARGET_NONE)
{
calcTargetPosition();
LLMotion* head_motion = ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->findMotion(ANIM_AGENT_HEAD_ROT);
if (!head_motion || head_motion->isStopped())
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_HEAD_ROT);
}
}
if (sDebugLookAt)
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->addDebugText(LOOKAT_STRINGS[mTargetType]);
}
}
/**
* Initializes the mTargetPos member from the current mSourceObjec and mTargetObject
* (and possibly mTargetOffsetGlobal).
* When mTargetObject is another avatar, it sets mTargetPos to be their eyes.
*
* Has the side-effect of also calling setAnimationData("LookAtPoint") with the new
* mTargetPos on the source object which is assumed to be an avatar.
*/
void LLHUDEffectLookAt::calcTargetPosition()
{
if (gNoRender)
{
return;
}
LLViewerObject *target_obj = (LLViewerObject *)mTargetObject;
LLVector3 local_offset;
if (target_obj)
{
local_offset.setVec(mTargetOffsetGlobal);
}
else
{
local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
}
LLVOAvatar* source_avatar = (LLVOAvatar*)(LLViewerObject*)mSourceObject;
if (target_obj && target_obj->mDrawable.notNull())
{
LLQuaternion target_rot;
if (target_obj->isAvatar())
{
LLVOAvatar *target_av = (LLVOAvatar *)target_obj;
BOOL looking_at_self = source_avatar->isSelf() && target_av->isSelf();
// if selecting self, stare forward
if (looking_at_self && mTargetOffsetGlobal.magVecSquared() < MIN_TARGET_OFFSET_SQUARED)
{
//sets the lookat point in front of the avatar
mTargetOffsetGlobal.setVec(5.0, 0.0, 0.0);
local_offset.setVec(mTargetOffsetGlobal);
}
// look the other avatar in the eye. note: what happens if target is self? -MG
mTargetPos = target_av->mHeadp->getWorldPosition();
if (mTargetType == LOOKAT_TARGET_MOUSELOOK || mTargetType == LOOKAT_TARGET_FREELOOK)
{
// mouselook and freelook target offsets are absolute
target_rot = LLQuaternion::DEFAULT;
}
else if (looking_at_self && gAgent.cameraCustomizeAvatar())
{
// *NOTE: We have to do this because animation
// overrides do not set lookat behavior.
// *TODO: animation overrides for lookat behavior.
target_rot = target_av->mPelvisp->getWorldRotation();
}
else
{
target_rot = target_av->mRoot.getWorldRotation();
}
}
else // target obj is not an avatar
{
if (target_obj->mDrawable->getGeneration() == -1)
{
mTargetPos = target_obj->getPositionAgent();
target_rot = target_obj->getWorldRotation();
}
else
{
mTargetPos = target_obj->getRenderPosition();
target_rot = target_obj->getRenderRotation();
}
}
mTargetPos += (local_offset * target_rot);
}
else // no target obj or it's not drawable
{
mTargetPos = local_offset;
}
mTargetPos -= source_avatar->mHeadp->getWorldPosition();
source_avatar->setAnimationData("LookAtPoint", (void *)&mTargetPos);
}
|