aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/llfloaterworldmap.h
blob: 4b812b6ef6baab3a44348d65c6a28256ca77e423 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
/** 
 * @file llfloaterworldmap.h
 * @brief LLFloaterWorldMap class definition
 *
 * Copyright (c) 2003-2007, Linden Research, Inc.
 * 
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

/*
 * Map of the entire world, with multiple background images,
 * avatar tracking, teleportation by double-click, etc.
 */

#ifndef LL_LLFLOATERWORLDMAP_H
#define LL_LLFLOATERWORLDMAP_H

#include "lldarray.h"
#include "llfloater.h"
#include "llhudtext.h"
#include "llmapimagetype.h"
#include "lltracker.h"

class LLEventInfo;
class LLFriendObserver;
class LLInventoryModel;
class LLInventoryObserver;
class LLItemInfo;
class LLTabContainer;
class LLWorldMapView;

class LLFloaterWorldMap : public LLFloater
{
public:
	LLFloaterWorldMap();
	virtual ~LLFloaterWorldMap();

	static void *createWorldMapView(void* data);
	BOOL postBuild();

	/*virtual*/ void onClose(bool app_quitting);

	static void show(void*, BOOL center_on_target );
	static void reloadIcons(void*);
	static void toggle(void*);
	static void hide(void*); 

	/*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE );
	/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
	/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
	/*virtual*/ void setVisible(BOOL visible);
	/*virtual*/ void draw();

	// methods for dealing with inventory. The observe() method is
	// called during program startup. inventoryUpdated() will be
	// called by a helper object when an interesting change has
	// occurred.
	void observeInventory(LLInventoryModel* inventory);
	void inventoryChanged();

	// Calls for dealing with changes in friendship
	void observeFriends();
	void friendsChanged();

	// tracking methods
	void			trackAvatar( const LLUUID& avatar_id, const LLString& name );
	void			trackLandmark( const LLUUID& landmark_item_id ); 
	void			trackLocation(const LLVector3d& pos);
	void			trackEvent(const LLItemInfo &event_info);
	void			trackGenericItem(const LLItemInfo &item);
	void 			trackURL(const LLString& region_name, S32 x_coord, S32 y_coord, S32 z_coord);

	static const LLUUID& getHomeID() { return sHomeID; }

	// A z_attenuation of 0.0f collapses the distance into the X-Y plane
	F32 			getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const;

	void 			clearLocationSelection(BOOL clear_ui = FALSE);
	void 			clearAvatarSelection(BOOL clear_ui = FALSE);
	void 			clearLandmarkSelection(BOOL clear_ui = FALSE);

	// Adjust the maximally zoomed out limit of the zoom slider so you can
	// see the whole world, plus a little.
	void			adjustZoomSliderBounds();

	// Catch changes in the sim list
	void			updateSims(bool found_null_sim);

protected:
	static void		onPanBtn( void* userdata );

	static void		onGoHome(void* data);

	static void		onLandmarkComboPrearrange( LLUICtrl* ctrl, void* data );
	static void		onLandmarkComboCommit( LLUICtrl* ctrl, void* data );
	
	static void		onAvatarComboPrearrange( LLUICtrl* ctrl, void* data );
	static void		onAvatarComboCommit( LLUICtrl* ctrl, void* data );

	static void		onCommitBackground(void* data, bool from_click);

	static void		onClearBtn(void*);
	static void		onFlyBtn(void*);
	static void		onTeleportBtn(void*);
	static void		onShowTargetBtn(void*);
	static void		onShowAgentBtn(void*);
	static void		onCopySLURL(void*);

	static void onCheckEvents(LLUICtrl* ctrl, void*);

	void			centerOnTarget(BOOL animate);
	void			updateLocation();

	// fly to the tracked item, if there is one
	void			fly();

	// teleport to the tracked item, if there is one
	void			teleport();

	void			buildLandmarkIDLists();
	static void		onGoToLandmarkDialog(S32 option,void* userdata);
	void			flyToLandmark();
	void			teleportToLandmark();
	void 			setLandmarkVisited();

	void			buildAvatarIDList();
	void			flyToAvatar();
	void			teleportToAvatar();

	static void		updateSearchEnabled( LLUICtrl* ctrl, void* userdata );
	static void		onLocationCommit( void* userdata );
	static void		onCommitLocation( LLUICtrl* ctrl, void* userdata );
	static void		onCommitSearchResult( LLUICtrl* ctrl, void* userdata );

	void 			cacheLandmarkPosition();

protected:
	LLTabContainerCommon*	mTabs;

	// Sets gMapScale, in pixels per region
	F32						mCurZoomVal;
	LLFrameTimer			mZoomTimer;

	LLDynamicArray<LLUUID>	mLandmarkAssetIDList;
	LLDynamicArray<LLUUID>	mLandmarkItemIDList;
	BOOL 					mHasLandmarkPosition;

	static const LLUUID	sHomeID;

	LLInventoryModel* mInventory;
	LLInventoryObserver* mInventoryObserver;
	LLFriendObserver* mFriendObserver;

	LLString				mCompletingRegionName;
	LLString				mLastRegionName;
	BOOL					mWaitingForTracker;
	BOOL					mExactMatch;

	BOOL					mIsClosing;

	LLVector3d				mTrackedLocation;
	LLTracker::ETrackingStatus mTrackedStatus;
	LLString				mTrackedSimName;
	LLString				mTrackedAvatarName;
	LLString				mSLURL;
};

extern LLFloaterWorldMap* gFloaterWorldMap;

#endif