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/**
* @file llfloatertelehub.h
* @author James Cook
* @brief LLFloaterTelehub class definition
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLFLOATERTELEHUB_H
#define LL_LLFLOATERTELEHUB_H
#include "llfloater.h"
class LLMessageSystem;
class LLObjectSelection;
const S32 MAX_SPAWNPOINTS_PER_TELEHUB = 16;
class LLFloaterTelehub : public LLFloater
{
public:
// Opens the floater on screen.
static void show();
virtual void draw();
static BOOL renderBeacons();
static void addBeacons();
private:
LLFloaterTelehub();
~LLFloaterTelehub();
void refresh();
void sendTelehubInfoRequest();
static void onClickConnect(void* data);
static void onClickDisconnect(void* data);
static void onClickAddSpawnPoint(void* data);
static void onClickRemoveSpawnPoint(void* data);
static void processTelehubInfo(LLMessageSystem* msg, void**);
void unpackTelehubInfo(LLMessageSystem* msg);
private:
LLUUID mTelehubObjectID; // null if no telehub
LLString mTelehubObjectName;
LLVector3 mTelehubPos; // region local, fallback if viewer can't see the object
LLQuaternion mTelehubRot;
S32 mNumSpawn;
LLVector3 mSpawnPointPos[MAX_SPAWNPOINTS_PER_TELEHUB];
LLHandle<LLObjectSelection> mObjectSelection;
static LLFloaterTelehub* sInstance;
};
#endif
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