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/**
* @file llfloatersnapshot.h
* @brief Snapshot preview window, allowing saving, e-mailing, etc.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERSNAPSHOT_H
#define LL_LLFLOATERSNAPSHOT_H
#include "llfloater.h"
#include "llmemory.h"
#include "llimagegl.h"
#include "llcharacter.h"
class LLFloaterSnapshot : public LLFloater
{
public:
LLFloaterSnapshot();
virtual ~LLFloaterSnapshot();
virtual BOOL postBuild();
virtual void draw();
virtual void onClose(bool app_quitting);
static void show(void*);
static void hide(void*);
static void update();
static S32 getUIWinHeightLong() {return sUIWinHeightLong ;}
static S32 getUIWinHeightShort() {return sUIWinHeightShort ;}
static S32 getUIWinWidth() {return sUIWinWidth ;}
private:
class Impl;
Impl& impl;
static LLFloaterSnapshot* sInstance;
static S32 sUIWinHeightLong ;
static S32 sUIWinHeightShort ;
static S32 sUIWinWidth ;
};
class LLSnapshotFloaterView : public LLFloaterView
{
public:
LLSnapshotFloaterView( const LLString& name, const LLRect& rect );
virtual ~LLSnapshotFloaterView();
/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
};
extern LLSnapshotFloaterView* gSnapshotFloaterView;
#endif // LL_LLFLOATERSNAPSHOT_H
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