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/** 
 * @file llfloateropenobject.h
 * @brief LLFloaterOpenObject class definition
 *
 * Copyright (c) 2004-2007, Linden Research, Inc.
 * 
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

/*
 * Shows the contents of an object and their permissions when you
 * click "Buy..." on an object with "Sell Contents" checked.
 */

#ifndef LL_LLFLOATEROPENOBJECT_H
#define LL_LLFLOATEROPENOBJECT_H

#include "llfloater.h"

class LLObjectSelection;
class LLPanelInventory;

class LLFloaterOpenObject
: public LLFloater
{
public:
	static void show();
	static void dirty();
	
	struct LLCatAndWear
	{
		LLUUID mCatID;
		bool mWear;
	};

protected:
	LLFloaterOpenObject();
	~LLFloaterOpenObject();

	void refresh();
	void draw();

	void moveToInventory(bool wear);

	static void onClickMoveToInventory(void* data);
	static void onClickMoveAndWear(void* data);
	static void callbackMoveInventory(S32 result, void* data);
	static void* createPanelInventory(void* data);

protected:
	static LLFloaterOpenObject* sInstance;

	LLPanelInventory*	mPanelInventory;
	LLHandle<LLObjectSelection> mObjectSelection;
	BOOL mDirty;
};

#endif