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/**
* @file llfloateropenobject.h
* @brief LLFloaterOpenObject class definition
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
/*
* Shows the contents of an object and their permissions when you
* click "Buy..." on an object with "Sell Contents" checked.
*/
#ifndef LL_LLFLOATEROPENOBJECT_H
#define LL_LLFLOATEROPENOBJECT_H
#include "llfloater.h"
class LLObjectSelection;
class LLPanelInventory;
class LLFloaterOpenObject
: public LLFloater
{
public:
static void show();
static void dirty();
struct LLCatAndWear
{
LLUUID mCatID;
bool mWear;
};
protected:
LLFloaterOpenObject();
~LLFloaterOpenObject();
void refresh();
void draw();
void moveToInventory(bool wear);
static void onClickMoveToInventory(void* data);
static void onClickMoveAndWear(void* data);
static void callbackMoveInventory(S32 result, void* data);
static void* createPanelInventory(void* data);
protected:
static LLFloaterOpenObject* sInstance;
LLPanelInventory* mPanelInventory;
LLHandle<LLObjectSelection> mObjectSelection;
BOOL mDirty;
};
#endif
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