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/**
* @file llfloatermute.h
* @brief Container for mute list
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMUTE_H
#define LL_LLFLOATERMUTE_H
#include "llfloater.h"
#include <vector>
class LLButton;
class LLLineEditor;
class LLMessageSystem;
class LLUUID;
class LLScrollListCtrl;
class LLFloaterMute
: public LLFloater, public LLUISingleton<LLFloaterMute>
{
public:
LLFloaterMute(const LLSD& seed);
~LLFloaterMute();
// Must have one global floater so chat history can
// be kept in the text editor.
virtual void onClose(bool app_quitting) { setVisible(FALSE); }
virtual BOOL postBuild();
void refreshMuteList();
void selectMute(const LLUUID& id);
void updateButtons();
private:
// UI callbacks
static void onClickRemove(void *data);
static void onClickPick(void *data);
static void onSelectName(LLUICtrl* caller, void *data);
static void onPickUser(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* user_data);
static void onClickMuteByName(void*);
static void callbackMuteByName(const LLString& text, void*);
private:
LLScrollListCtrl* mMuteList;
};
extern LLFloaterMute* gFloaterMute;
#endif
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