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/**
* @file llfloaterlandmark.h
* @author Richard Nelson, James Cook, Sam Kolb
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERLANDMARK_H
#define LL_LLFLOATERLANDMARK_H
#include "llcoord.h"
#include "llfloater.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
class LLButton;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLTextBox;
class LLViewBorder;
class LLFolderViewItem;
class LLSearchEditor;
class LLInventoryPanel;
class LLSaveFolderState;
class LLViewerImage;
// used for setting drag & drop callbacks.
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterLandmark
class LLFloaterLandmark: public LLFloater, public LLFloaterSingleton<LLFloaterLandmark>
{
public:
LLFloaterLandmark(const LLSD& data);
virtual ~LLFloaterLandmark();
// LLView overrides
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
LLString& tooltip_msg);
virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
// LLFloater overrides
virtual void onClose(bool app_quitting);
const LLUUID& getAssetID() { return mImageAssetID; }
const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
void setDirty( BOOL b ) { mIsDirty = b; }
BOOL isDirty() const { return mIsDirty; }
void setActive( BOOL active );
static void onBtnClose( void* userdata );
static void onBtnNew( void* userdata );
static void onBtnEdit( void* userdata );
static void onBtnDelete( void* userdata );
static void onBtnNewFolder( void* userdata );
static void onBtnRename( void* userdata );
static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onSearchEdit(const LLString& search_string, void* user_data );
protected:
LLPointer<LLViewerImage> mLandmarkp;
LLUUID mImageAssetID; // Currently selected texture
LLUUID mWhiteImageAssetID;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
LLTextBox* mTentativeLabel;
LLTextBox* mResolutionLabel;
LLString mPendingName;
BOOL mIsDirty;
BOOL mActive;
LLSearchEditor* mSearchEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mNoCopyLandmarkSelected;
F32 mContextConeOpacity;
LLSaveFolderState* mSavedFolderState;
};
#endif // LL_FLOATERLANDMARK_H
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