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/**
* @file llfloaterbuycurrency.cpp
* @brief LLFloaterBuyCurrency class implementation
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbuycurrency.h"
// viewer includes
#include "llcurrencyuimanager.h"
#include "llfloater.h"
#include "llstatusbar.h"
#include "lltextbox.h"
#include "llviewchildren.h"
#include "llviewerwindow.h"
#include "llvieweruictrlfactory.h"
#include "llweb.h"
#include "llwindow.h"
#include "llappviewer.h"
static const S32 STANDARD_BUY_AMOUNT = 1000;
static const S32 MINIMUM_BALANCE_AMOUNT = 0;
class LLFloaterBuyCurrencyUI
: public LLFloater
{
public:
static LLFloaterBuyCurrencyUI* soleInstance(bool createIfNeeded);
private:
static LLFloaterBuyCurrencyUI* sInstance;
LLFloaterBuyCurrencyUI();
virtual ~LLFloaterBuyCurrencyUI();
public:
LLViewChildren mChildren;
LLCurrencyUIManager mManager;
bool mHasTarget;
std::string mTargetName;
S32 mTargetPrice;
public:
void noTarget();
void target(const std::string& name, S32 price);
virtual BOOL postBuild();
void updateUI();
virtual void draw();
virtual BOOL canClose();
virtual void onClose(bool app_quitting);
static void onClickBuy(void* data);
static void onClickCancel(void* data);
static void onClickErrorWeb(void* data);
};
// static
LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::sInstance = NULL;
// static
LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::soleInstance(bool createIfNeeded)
{
if (!sInstance && createIfNeeded)
{
sInstance = new LLFloaterBuyCurrencyUI();
gUICtrlFactory->buildFloater(sInstance, "floater_buy_currency.xml");
sInstance->center();
}
return sInstance;
}
#if LL_WINDOWS
// passing 'this' during construction generates a warning. The callee
// only uses the pointer to hold a reference to 'this' which is
// already valid, so this call does the correct thing. Disable the
// warning so that we can compile without generating a warning.
#pragma warning(disable : 4355)
#endif
LLFloaterBuyCurrencyUI::LLFloaterBuyCurrencyUI()
: LLFloater("Buy Currency"),
mChildren(*this),
mManager(*this)
{
}
LLFloaterBuyCurrencyUI::~LLFloaterBuyCurrencyUI()
{
if (sInstance == this)
{
sInstance = NULL;
}
}
void LLFloaterBuyCurrencyUI::noTarget()
{
mHasTarget = false;
mManager.setAmount(STANDARD_BUY_AMOUNT);
}
void LLFloaterBuyCurrencyUI::target(const std::string& name, S32 price)
{
mHasTarget = true;
mTargetName = name;
mTargetPrice = price;
S32 balance = gStatusBar->getBalance();
S32 need = price - balance;
if (need < 0)
{
need = 0;
}
mManager.setAmount(need + MINIMUM_BALANCE_AMOUNT);
}
// virtual
BOOL LLFloaterBuyCurrencyUI::postBuild()
{
mManager.prepare();
childSetAction("buy_btn", onClickBuy, this);
childSetAction("cancel_btn", onClickCancel, this);
childSetAction("error_web", onClickErrorWeb, this);
updateUI();
return TRUE;
}
void LLFloaterBuyCurrencyUI::draw()
{
if (mManager.process())
{
if (mManager.bought())
{
close();
return;
}
updateUI();
}
LLFloater::draw();
}
BOOL LLFloaterBuyCurrencyUI::canClose()
{
return mManager.canCancel();
}
void LLFloaterBuyCurrencyUI::onClose(bool app_quitting)
{
LLFloater::onClose(app_quitting);
destroy();
}
void LLFloaterBuyCurrencyUI::updateUI()
{
bool hasError = mManager.hasError();
mManager.updateUI(!hasError && !mManager.buying());
// section zero: title area
{
childSetVisible("info_buying", false);
childSetVisible("info_cannot_buy", false);
childSetVisible("info_need_more", false);
if (hasError)
{
childSetVisible("info_cannot_buy", true);
}
else if (mHasTarget)
{
childSetVisible("info_need_more", true);
}
else
{
childSetVisible("info_buying", true);
}
}
// error section
if (hasError)
{
mChildren.setBadge("step_error", LLViewChildren::BADGE_ERROR);
LLTextBox* message = LLUICtrlFactory::getTextBoxByName(this, "error_message");
if (message)
{
message->setVisible(true);
message->setWrappedText(mManager.errorMessage());
}
childSetVisible("error_web", !mManager.errorURI().empty());
}
else
{
childHide("step_error");
childHide("error_message");
childHide("error_web");
}
// currency
childSetVisible("contacting", false);
childSetVisible("buy_action", false);
childSetVisible("buy_action_unknown", false);
if (!hasError)
{
mChildren.setBadge("step_1", LLViewChildren::BADGE_NOTE);
if (mManager.buying())
{
childSetVisible("contacting", true);
}
else
{
if (mHasTarget)
{
childSetVisible("buy_action", true);
childSetTextArg("buy_action", "[NAME]", mTargetName);
childSetTextArg("buy_action", "[PRICE]", llformat("%d",mTargetPrice));
}
else
{
childSetVisible("buy_action_unknown", true);
}
}
S32 balance = gStatusBar->getBalance();
childShow("balance_label");
childShow("balance_amount");
childSetTextArg("balance_amount", "[AMT]", llformat("%d", balance));
S32 buying = mManager.getAmount();
childShow("buying_label");
childShow("buying_amount");
childSetTextArg("buying_amount", "[AMT]", llformat("%d", buying));
S32 total = balance + buying;
childShow("total_label");
childShow("total_amount");
childSetTextArg("total_amount", "[AMT]", llformat("%d", total));
childSetVisible("purchase_warning_repurchase", false);
childSetVisible("purchase_warning_notenough", false);
if (mHasTarget)
{
if (total >= mTargetPrice)
{
childSetVisible("purchase_warning_repurchase", true);
}
else
{
childSetVisible("purchase_warning_notenough", true);
}
}
}
else
{
childHide("step_1");
childHide("balance_label");
childHide("balance_amount");
childHide("buying_label");
childHide("buying_amount");
childHide("total_label");
childHide("total_amount");
childHide("purchase_warning_repurchase");
childHide("purchase_warning_notenough");
}
childSetEnabled("buy_btn", mManager.canBuy());
}
// static
void LLFloaterBuyCurrencyUI::onClickBuy(void* data)
{
LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
if (self)
{
self->mManager.buy(self->childGetText("buy_currency"));
self->updateUI();
// JC: updateUI() doesn't get called again until progress is made
// with transaction processing, so the "Purchase" button would be
// left enabled for some time. Pre-emptively disable.
self->childSetEnabled("buy_btn", false);
}
}
// static
void LLFloaterBuyCurrencyUI::onClickCancel(void* data)
{
LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
if (self)
{
self->close();
}
}
// static
void LLFloaterBuyCurrencyUI::onClickErrorWeb(void* data)
{
LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false);
if (self)
{
LLWeb::loadURLExternal(self->mManager.errorURI());
self->close();
}
}
// static
void LLFloaterBuyCurrency::buyCurrency()
{
if (gHideLinks)
{
return;
}
LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true);
ui->noTarget();
ui->updateUI();
ui->open();
}
void LLFloaterBuyCurrency::buyCurrency(const std::string& name, S32 price)
{
if (gHideLinks)
{
LLStringBase<char>::format_map_t args;
args["[NAME]"] = name.c_str();
args["[PRICE]"] = price;
gViewerWindow->alertXml("NotEnoughCurrency", args);
return;
}
LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true);
ui->target(name, price);
ui->updateUI();
ui->open();
}
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