1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
|
/**
* @file llfloaterbuycontents.cpp
* @author James Cook
* @brief LLFloaterBuyContents class implementation
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
/**
* Shows the contents of an object and their permissions when you
* click "Buy..." on an object with "Sell Contents" checked.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbuycontents.h"
#include "llcachename.h"
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llcheckboxctrl.h"
#include "llinventorymodel.h" // for gInventory
#include "llinventoryview.h" // for get_item_icon
#include "llselectmgr.h"
#include "llscrolllistctrl.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llvieweruictrlfactory.h"
#include "llviewerwindow.h"
LLFloaterBuyContents* LLFloaterBuyContents::sInstance = NULL;
LLFloaterBuyContents::LLFloaterBuyContents()
: LLFloater("floater_buy_contents", "FloaterBuyContentsRect", "")
{
gUICtrlFactory->buildFloater(this, "floater_buy_contents.xml");
childSetAction("cancel_btn", onClickCancel, this);
childSetAction("buy_btn", onClickBuy, this);
childDisable("item_list");
childDisable("buy_btn");
childDisable("wear_check");
setDefaultBtn("buy_btn");
}
LLFloaterBuyContents::~LLFloaterBuyContents()
{
gSelectMgr->deselectAll();
sInstance = NULL;
}
// static
void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
{
if (gSelectMgr->getRootObjectCount() != 1)
{
gViewerWindow->alertXml("BuyContentsOneOnly");
return;
}
// Create a new instance only if needed
if (sInstance)
{
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(sInstance, "item_list");
if (list) list->deleteAllItems();
}
else
{
sInstance = new LLFloaterBuyContents();
}
sInstance->open();
sInstance->setFocus(TRUE);
// Always center the dialog. User can change the size,
// but purchases are important and should be center screen.
// This also avoids problems where the user resizes the application window
// mid-session and the saved rect is off-center.
sInstance->center();
LLUUID owner_id;
LLString owner_name;
BOOL owners_identical = gSelectMgr->selectGetOwner(owner_id, owner_name);
if (!owners_identical)
{
gViewerWindow->alertXml("BuyContentsOneOwner");
return;
}
sInstance->mSaleInfo = sale_info;
// Update the display
LLSelectNode* node = gSelectMgr->getFirstRootNode();
if (!node) return;
if(node->mPermissions->isGroupOwned())
{
char group_name[MAX_STRING];
gCacheName->getGroupName(owner_id, group_name);
owner_name.assign(group_name);
}
sInstance->childSetTextArg("contains_text", "[NAME]", node->mName);
sInstance->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
sInstance->childSetTextArg("buy_text", "[NAME]", owner_name);
// Must do this after the floater is created, because
// sometimes the inventory is already there and
// the callback is called immediately.
LLViewerObject* obj = gSelectMgr->getFirstRootObject();
sInstance->registerVOInventoryListener(obj,NULL);
sInstance->requestVOInventory();
}
void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
InventoryObjectList* inv,
S32 serial_num,
void* data)
{
if (!obj)
{
llwarns << "No object in LLFloaterBuyContents::inventoryChanged" << llendl;
return;
}
if (!inv)
{
llwarns << "No inventory in LLFloaterBuyContents::inventoryChanged"
<< llendl;
removeVOInventoryListener();
return;
}
LLCtrlListInterface *item_list = childGetListInterface("item_list");
if (!item_list)
{
removeVOInventoryListener();
return;
}
// default to turning off the buy button.
childDisable("buy_btn");
LLUUID owner_id;
BOOL is_group_owned;
LLAssetType::EType asset_type;
LLInventoryType::EType inv_type;
S32 wearable_count = 0;
InventoryObjectList::const_iterator it = inv->begin();
InventoryObjectList::const_iterator end = inv->end();
for ( ; it != end; ++it )
{
asset_type = (*it)->getType();
// Skip folders, so we know we have inventory items only
if (asset_type == LLAssetType::AT_CATEGORY)
continue;
// Skip root folders, so we know we have inventory items only
if (asset_type == LLAssetType::AT_ROOT_CATEGORY)
continue;
LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
inv_type = inv_item->getInventoryType();
// Count clothing items for later
if (LLInventoryType::IT_WEARABLE == inv_type)
{
wearable_count++;
}
// Skip items the object's owner can't copy (and hence can't sell)
if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
continue;
if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
continue;
// Skip items we can't transfer
if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
continue;
// There will be at least one item shown in the display, so go
// ahead and enable the buy button.
childEnable("buy_btn");
// Create the line in the list
LLSD row;
LLUUID icon_id = get_item_icon_uuid(inv_item->getType(),
inv_item->getInventoryType(),
inv_item->getFlags());
row["columns"][0]["column"] = "icon";
row["columns"][0]["type"] = "icon";
row["columns"][0]["value"] = icon_id;
// Append the permissions that you will acquire (not the current
// permissions).
U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
LLString text = (*it)->getName();
// *TODO: Move into shared library function.
if (!(next_owner_mask & PERM_COPY))
{
text.append(" (no copy)"); // XUI:translate
}
if (!(next_owner_mask & PERM_MODIFY))
{
text.append(" (no modify)"); // XUI:translate
}
if (!(next_owner_mask & PERM_TRANSFER))
{
text.append(" (no transfer)"); // XUI:translate
}
row["columns"][1]["column"] = "text";
row["columns"][1]["value"] = text;
row["columns"][1]["font"] = "SANSSERIF";
item_list->addElement(row);
}
if (wearable_count > 0)
{
childEnable("wear_check");
childSetValue("wear_check", LLSD(false) );
}
removeVOInventoryListener();
}
// static
void LLFloaterBuyContents::onClickBuy(void*)
{
// Make sure this wasn't selected through other mechanisms
// (ie, being the default button and pressing enter.
if(!sInstance->childIsEnabled("buy_btn"))
{
// We shouldn't be enabled. Just close.
sInstance->close();
return;
}
// We may want to wear this item
if (sInstance->childGetValue("wear_check"))
{
LLInventoryView::sWearNewClothing = TRUE;
}
// Put the items where we put new folders.
LLUUID category_id;
category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_CATEGORY);
// *NOTE: doesn't work for multiple object buy, which UI does not
// currently support sale info is used for verification only, if
// it doesn't match region info then sale is canceled.
gSelectMgr->sendBuy(gAgent.getID(), category_id, sInstance->mSaleInfo);
sInstance->close();
}
// static
void LLFloaterBuyContents::onClickCancel(void*)
{
sInstance->close();
}
|