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/**
* @file llfloateravatarinfo.h
* @brief LLFloaterAvatarInfo class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
* Avatar information as shown in a floating window from right-click
* Profile. Used for editing your own avatar info. Just a wrapper
* for LLPanelAvatar, shared with the Find directory.
*/
#ifndef LL_LLFLOATERAVATARINFO_H
#define LL_LLFLOATERAVATARINFO_H
#include "llfloater.h"
#include "llpreview.h"
#include "lluuid.h"
#include "llpanelavatar.h"
class LLButton;
class LLCheckBoxCtrl;
class LLDropTarget;
class LLInventoryItem;
class LLLineEditor;
class LLMessageSystem;
class LLScrollListCtrl;
class LLTabContainer;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerImage;
class LLViewerObject;
class LLFloaterAvatarInfo
: public LLPreview
{
public:
static void* createPanelAvatar(void* data);
virtual BOOL postBuild();
LLFloaterAvatarInfo(const std::string& name, const LLRect &rect, const LLUUID &avatar_id );
/*virtual*/ ~LLFloaterAvatarInfo();
/*virtual*/ void draw();
/*virtual*/ BOOL canClose();
/*virtual*/ void loadAsset();
/*virtual*/ EAssetStatus getAssetStatus();
// Enables rate button, enables IM
static void showFromObject(const LLUUID &avatar_id, std::string tab_name = std::string());
// Disables the rate button, enables IM
static void showFromDirectory(const LLUUID &avatar_id);
// Enables all buttons
static void showFromAvatar(LLViewerObject *object);
// Enables most buttons
static void showFromFriend(const LLUUID& agent_id, BOOL online);
static LLFloaterAvatarInfo* getInstance(const LLUUID &id);
static void showProfileCallback(S32 option, void *userdata);
void resetGroupList();
private:
protected:
LLUUID mAvatarID; // for which avatar is this window?
LLPanelAvatar* mPanelAvatarp;
EOnlineStatus mSuggestedOnlineStatus;
};
#endif
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