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/** 
 * @file llfloaterauction.h
 * @author James Cook, Ian Wilkes
 * @brief llfloaterauction class header file
 *
 * Copyright (c) 2004-2007, Linden Research, Inc.
 * 
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H

#include "llfloater.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewerimage.h"

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLFloaterAuction : public LLFloater
{
public:
	// LLFloater interface
	/*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); }
	/*virtual*/ void draw();

	// LLFloaterAuction interface
	static void show();
	
private:
	LLFloaterAuction();
	~LLFloaterAuction();
	void initialize();

	static void onClickSnapshot(void* data);
	static void onClickOK(void* data);

	static LLFloaterAuction* sInstance;

private:
	LLTransactionID mTransactionID;
	LLAssetID mImageID;
	LLPointer<LLImageGL> mImage;
	S32 mParcelID;
	LLHost mParcelHost;
};


#endif // LL_LLFLOATERAUCTION_H