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/**
* @file lldrawpoolstars.cpp
* @brief LLDrawPoolStars class implementation
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolstars.h"
#include "llface.h"
#include "llsky.h"
#include "llvostars.h"
#include "pipeline.h"
LLDrawPoolStars::LLDrawPoolStars() :
LLDrawPool(POOL_STARS, DATA_VERTICES_MASK | DATA_COLORS_MASK, 0)
{
}
LLDrawPool *LLDrawPoolStars::instancePool()
{
return new LLDrawPoolStars();
}
void LLDrawPoolStars::prerender()
{
mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT);
}
void LLDrawPoolStars::render(S32 pass)
{
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)))
{
return;
}
if (mDrawFace.empty())
{
return;
}
LLGLSPipelineSkyBox gls_sky;
LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
LLGLEnable blend(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
LLGLDisable gl_texture_2d(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
gPipeline.disableLights();
glPointSize(2.0);
bindGLVertexPointer();
glEnableClientState(GL_COLOR_ARRAY);
bindGLColorPointer();
S32 face_count = (S32)mDrawFace.size();
for (S32 curr_face = 0; curr_face < face_count; curr_face++)
{
const LLFace* face = mDrawFace[curr_face];
if (!face->getGeomCount())
{
continue;
}
// render the stars as a sphere centered at viewer camera
face->renderIndexed(getRawIndices());
mIndicesDrawn += face->getIndicesCount();
}
glDisableClientState(GL_COLOR_ARRAY);
}
void LLDrawPoolStars::renderForSelect()
{
}
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