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/**
* @file head.h
* @brief Head class definition
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
// description of a class that models the motion of a human head.
// The physics isn't quite right, but it will suffice for right now.
#ifndef LL_HEAD_H
#define LL_HEAD_H
//#include <sys/time.h>
class Head {
public:
Head();
Head(F32 m, F32 r);
F32 setMass(F32 m);
F32 setRadius(F32 r);
F32 getMass();
F32 getRadius();
F32 getInertia();
void propagate(F32 horizontal_force, F32 vertical_force, F32 dt);
F32 phi, theta; // azimuth and elevation
//struct timeval t;
//struct timezone tz;
private:
F32 mass, radius, inertia;
};
#endif
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