1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/**
* @file llkeyboardsdl.h
* @brief Handler for assignable key bindings
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLKEYBOARDSDL_H
#define LL_LLKEYBOARDSDL_H
#include "llkeyboard.h"
#include "SDL/SDL.h"
class LLKeyboardSDL : public LLKeyboard
{
public:
LLKeyboardSDL();
/*virtual*/ ~LLKeyboardSDL() {};
/*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
/*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
protected:
MASK updateModifiers(const U32 mask);
void setModifierKeyLevel( KEY key, BOOL new_state );
BOOL translateNumpadKey( const U16 os_key, KEY *translated_key );
U16 inverseTranslateNumpadKey(const KEY translated_key);
private:
std::map<U16, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
std::map<KEY, U16> mInvTranslateNumpadMap; // inverse of the above
};
#endif
|