1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
/**
* @file llglstubs.h
* @brief LLGL stubs header file
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// bunch of macros that get #included multiple times with GL_FUNC defined
// various ways to make stubs for OpenGL entry points. These are statically
// linked to the app, and call into the real GL, which is dynamically
// loaded at runtime. See llwindowsdl.cpp for current implementation.
#if 1
GL_FUNC(void,glAlphaFunc,(GLenum f,GLclampf x),(f,x),)
GL_FUNC(void,glBegin,(GLenum e),(e),)
GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),)
GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),)
GL_FUNC(void,glCallLists,(GLsizei a,GLenum b,const GLvoid* c),(a,b,c),)
GL_FUNC(void,glClear,(GLbitfield a),(a),)
GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),)
GL_FUNC(void,glClearDepth,(GLclampd x),(x),)
GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),)
GL_FUNC(void,glColor4f,(GLfloat r,GLfloat g,GLfloat b,GLfloat a),(r,g,b,a),)
GL_FUNC(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),(red,green,blue,alpha),)
GL_FUNC(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size, type, stride, pointer),)
GL_FUNC(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalFormat, x, y, width, height, border),)
GL_FUNC(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height),)
GL_FUNC(void,glCullFace,(GLenum mode),(mode),)
GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
GL_FUNC(void,glDeleteTextures,(GLsizei n, const GLuint *textures),(n,textures),)
GL_FUNC(void,glDepthFunc,(GLenum func),(func),)
GL_FUNC(void,glDepthMask,(GLboolean flag),(flag),)
GL_FUNC(void,glDisable,(GLenum cap),(cap),)
GL_FUNC(void,glDisableClientState,(GLenum array),(array),)
GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count),(mode,first,count),)
GL_FUNC(void,glDrawBuffer,(GLenum mode),(mode),)
GL_FUNC(void,glEnable,(GLenum cap),(cap),)
GL_FUNC(void,glEnableClientState,(GLenum array),(array),)
GL_FUNC(void,glEnd,(void),(),)
GL_FUNC(void,glEndList,(void),(),)
GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
GL_FUNC(void,glGenTextures,(GLsizei n, GLuint *textures),(n,textures),)
GL_FUNC(GLenum,glGetError,(void),(),return)
GL_FUNC(void,glGetFloatv,(GLenum pname, GLfloat *params),(pname,params),)
GL_FUNC(void,glHint,(GLenum target, GLenum mode),(target,mode),)
GL_FUNC(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer),(format,stride,pointer),)
GL_FUNC(GLboolean,glIsTexture,(GLuint texture),(texture),return)
GL_FUNC(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params),(light,pname,params),)
GL_FUNC(void,glListBase,(GLuint base),(base),)
GL_FUNC(void,glLoadIdentity,(void),(),)
GL_FUNC(void,glLoadMatrixf,(const GLfloat *m),(m),)
GL_FUNC(void,glMatrixMode,(GLenum mode),(mode),)
GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
GL_FUNC(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz),(nx,ny,nz),)
GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),)
GL_FUNC(void,glPixelStorei,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glPixelTransferi,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glPointSize,(GLfloat size),(size),)
GL_FUNC(void,glPopMatrix,(void),(),)
GL_FUNC(void,glPushMatrix,(void),(),)
GL_FUNC(void,glReadBuffer,(GLenum mode),(mode),)
GL_FUNC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x,y,width,height,format,type,pixels),)
GL_FUNC(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z),(angle,x,y,z),)
GL_FUNC(void,glScalef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glShadeModel,(GLenum mode),(mode),)
GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
GL_FUNC(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
GL_FUNC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),)
GL_FUNC(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params),(target,pname,params),)
GL_FUNC(void,glTexEnvi,(GLenum target, GLenum pname, GLint param),(target,pname,param),)
GL_FUNC(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),)
GL_FUNC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param),(target,pname,param),)
GL_FUNC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target,level,xoffset,yoffset,width,height,format,type,pixels),)
GL_FUNC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z),(x,y,z),)
GL_FUNC(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertex2i,(GLint x, GLint y),(x,y),)
GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),)
GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
GL_FUNC(void,glLockArraysEXT,(GLint first, GLsizei count),(first,count),)
GL_FUNC(void,glUnlockArraysEXT,(void),(),)
GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)
GL_FUNC(const GLubyte *,glGetString,(GLenum name),(name),return)
GL_FUNC(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params),(target,level,pname,params),)
GL_FUNC(void,glMultMatrixd,(const GLdouble *m),(m),)
GL_FUNC(void,glMultMatrixf,(const GLfloat *m),(m),)
GL_FUNC(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels),(target,level,format,type,pixels),)
GL_FUNC(void,glTexImage1D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,border,format,type,pixels),)
GL_FUNC(void,glTexImage2D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,height,border,format,type,pixels),)
GL_FUNC(void,glTexImage3D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalformat,width,height,depth,border,format,type,pixels),)
GL_FUNC(void,glDepthRange,(GLclampd near_val, GLclampd far_val),(near_val,far_val),)
GL_FUNC(void,glCallList,(GLuint list),(list),)
GL_FUNC(void,glClearStencil,(GLint s),(s),)
GL_FUNC(void,glColor3d,(GLdouble red, GLdouble green, GLdouble blue),(red,green,blue),)
GL_FUNC(void,glColor3dv,(const GLdouble *v),(v),)
GL_FUNC(void,glColor3fv,(const GLfloat *v),(v),)
GL_FUNC(void,glColor4dv,(const GLdouble *v),(v),)
GL_FUNC(void,glColor4fv,(const GLfloat *v),(v),)
GL_FUNC(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha),(red,green,blue,alpha),)
GL_FUNC(void,glColor4ubv,(const GLubyte *v),(v),)
GL_FUNC(void,glColorMaterial,(GLenum face, GLenum mode),(face,mode),)
GL_FUNC(void,glClientActiveTextureARB,(GLenum x),(x),)
GL_FUNC(void,glActiveTextureARB,(GLenum texture),(texture),)
GL_FUNC(GLboolean,glAreTexturesResident,(GLsizei n, const GLuint *textures, GLboolean *residences),(n,textures,residences),return)
GL_FUNC(void,glClipPlane,(GLenum plane, const GLdouble *equation),(plane,equation),)
GL_FUNC(void,glBindBufferARB,(GLenum x, GLuint y),(x,y),)
GL_FUNC(void,glDeleteBuffersARB,(GLsizei x, const GLuint *y),(x,y),)
GL_FUNC(void,glGenBuffersARB,(GLsizei x, GLuint *y),(x,y),)
GL_FUNC(void,glBufferDataARB,(GLenum a, GLsizeiptrARB b, const GLvoid *c, GLenum d),(a,b,c,d),)
GL_FUNC(void,glBufferSubDataARB,(GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d),(a,b,c,d),)
GL_FUNC(void,glProgramStringARB,(GLenum a, GLenum b, GLsizei c, const GLvoid *d),(a,b,c,d),)
GL_FUNC(void,glBindProgramARB,(GLenum a, GLuint b),(a,b),)
GL_FUNC(void,glDeleteProgramsARB,(GLsizei a, const GLuint *b),(a,b),)
GL_FUNC(void,glGenProgramsARB,(GLsizei a, GLuint *b),(a,b),)
GL_FUNC(void,glProgramEnvParameter4dARB,(GLenum a, GLuint b, GLdouble c, GLdouble d, GLdouble e, GLdouble f),(a,b,c,d,e,f),)
GL_FUNC(void,glProgramEnvParameter4dvARB,(GLenum a, GLuint b, const GLdouble *c),(a,b,c),)
GL_FUNC(void,glProgramEnvParameter4fARB,(GLenum a, GLuint b, GLfloat c, GLfloat d, GLfloat e, GLfloat f),(a,b,c,d,e,f),)
GL_FUNC(void,glProgramEnvParameter4fvARB,(GLenum a, GLuint b, const GLfloat *c),(a,b,c),)
GL_FUNC(void,glProgramLocalParameter4dARB,(GLenum a, GLuint b, GLdouble c, GLdouble d, GLdouble e, GLdouble f),(a,b,c,d,e,f),)
GL_FUNC(void,glProgramLocalParameter4dvARB,(GLenum a, GLuint b, const GLdouble *c),(a,b,c),)
GL_FUNC(void,glProgramLocalParameter4fARB,(GLenum a, GLuint b, GLfloat c, GLfloat d, GLfloat e, GLfloat f),(a,b,c,d,e,f),)
GL_FUNC(void,glProgramLocalParameter4fvARB,(GLenum a, GLuint b, const GLfloat *c),(a,b,c),)
GL_FUNC(void,glGetProgramEnvParameterdvARB,(GLenum a, GLuint b, GLdouble *c),(a,b,c),)
GL_FUNC(void,glGetProgramEnvParameterfvARB,(GLenum a, GLuint b, GLfloat *c),(a,b,c),)
GL_FUNC(void,glGetProgramLocalParameterdvARB,(GLenum a, GLuint b, GLdouble *c),(a,b,c),)
GL_FUNC(void,glGetProgramLocalParameterfvARB,(GLenum a, GLuint b, GLfloat *c),(a,b,c),)
GL_FUNC(void,glGetProgramivARB,(GLenum a, GLenum b, GLint *c),(a,b,c),)
GL_FUNC(void,glGetProgramStringARB,(GLenum a, GLenum b, GLvoid *c),(a,b,c),)
GL_FUNC(GLboolean,glIsProgramARB,(GLuint a),(a),return)
GL_FUNC(void,glColorTableEXT,(GLenum a, GLenum b, GLsizei c, GLenum d, GLenum e, const GLvoid *f),(a,b,c,d,e,f),)
GL_FUNC(void,glCompressedTexImage2DARB,(GLenum a, GLint b, GLenum c, GLsizei d, GLsizei e, GLint f, GLsizei g, const GLvoid *h),(a,b,c,d,e,f,g,h),)
GL_FUNC(void,glEnableVertexAttribArrayARB,(GLuint a),(a),)
GL_FUNC(void,glDisableVertexAttribArrayARB,(GLuint a),(a),)
GL_FUNC(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices),(mode,count,type,indices),)
GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
GL_FUNC(void,glDrawRangeElements,(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices),(mode,start,end,count,type,indices),)
GL_FUNC(void,glFlush,(void),(),)
GL_FUNC(void,glFogf,(GLenum pname, GLfloat param),(pname,param),)
GL_FUNC(void,glFogfv,(GLenum pname, const GLfloat *params),(pname,params),)
GL_FUNC(void,glFogi,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glFrontFace,(GLenum mode),(mode),)
GL_FUNC(void,glGetBooleanv,(GLenum pname, GLboolean *params),(pname,params),)
GL_FUNC(void,glGetDoublev,(GLenum pname, GLdouble *params),(pname,params),)
GL_FUNC(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params),(face,pname,params),)
GL_FUNC(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params),(light,pname,params),)
GL_FUNC(GLboolean,glIsEnabled,(GLenum cap),(cap),return)
GL_FUNC(void,glGetCompressedTexImageARB,(GLenum a, GLint b, GLvoid *c),(a,b,c),)
GL_FUNC(void,glLightf,(GLenum light, GLenum pname, GLfloat param),(light,pname,param),)
GL_FUNC(void,glLightModelfv,(GLenum pname, const GLfloat *params),(pname,params),)
GL_FUNC(void,glLightModeli,(GLenum pname, GLint param),(pname,param),)
GL_FUNC(void,glLightModeliv,(GLenum pname, const GLint *params),(pname,params),)
GL_FUNC(void,glLineStipple,(GLint factor, GLushort pattern),(factor,pattern),)
GL_FUNC(void,glLineWidth,(GLfloat width),(width),)
GL_FUNC(void,glPushAttrib,(GLbitfield mask),(mask),)
GL_FUNC(void,glPopAttrib,(void),(),)
GL_FUNC(void,glLogicOp,(GLenum opcode),(opcode),)
GL_FUNC(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param),(face,pname,param),)
GL_FUNC(void,glMateriali,(GLenum face, GLenum pname, GLint param),(face,pname,param),)
GL_FUNC(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params),(face,pname,params),)
GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
GL_FUNC(void,glNormal3fv,(const GLfloat *v),(v),)
GL_FUNC(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *ptr),(type,stride,ptr),)
GL_FUNC(void,glPolygonMode,(GLenum face, GLenum mode),(face,mode),)
GL_FUNC(void,glPolygonOffset,(GLfloat factor, GLfloat units),(factor,units),)
GL_FUNC(void,glPolygonStipple,(const GLubyte *mask),(mask),)
GL_FUNC(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z),(angle,x,y,z),)
GL_FUNC(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask),(func,ref,mask),)
GL_FUNC(void,glStencilMask,(GLuint mask),(mask),)
GL_FUNC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
GL_FUNC(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass),(fail,zfail,zpass),)
GL_FUNC(void,glTexCoord2i,(GLint s, GLint t),(s,t),)
GL_FUNC(void,glTexCoord2fv,(const GLfloat *v),(v),)
GL_FUNC(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params),(coord,pname,params),)
GL_FUNC(void,glTexGeni,(GLenum coord, GLenum pname, GLint param),(coord,pname,param),)
GL_FUNC(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params),(target,pname,params),)
GL_FUNC(void,glVertex2d,(GLdouble x, GLdouble y),(x,y),)
GL_FUNC(void,glVertex2dv,(const GLdouble *v),(v),)
GL_FUNC(void,glVertex2fv,(const GLfloat *v),(v),)
GL_FUNC(void,glVertex3dv,(const GLdouble *v),(v),)
GL_FUNC(void,glVertex3fv,(const GLfloat *v),(v),)
GL_FUNC(void,glVertex4dv,(const GLdouble *v),(v),)
GL_FUNC(void,glEvalPoint1,(GLint i),(i),)
GL_FUNC(void,glEvalPoint2,(GLint i, GLint j),(i,j),)
GL_FUNC(void,glEvalCoord1f,(GLfloat u),(u),)
GL_FUNC(void,glEvalCoord2f,(GLfloat u, GLfloat v),(u,v),)
GL_FUNC(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2),(mode,i1,i2),)
GL_FUNC(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2),(mode,i1,i2,j1,j2),)
GL_FUNC(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2),(un,u1,u2),)
GL_FUNC(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2),(un,u1,u2,vn,v1,v2),)
GL_FUNC(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2),(un,u1,u2,vn,v1,v2),)
GL_FUNC(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points),(target,u1,u2,stride,order,points),)
GL_FUNC(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points),(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points),)
GL_FUNC(void,glVertexAttribPointerARB,(GLuint a, GLint b, GLenum c, GLboolean d, GLsizei e, const GLvoid *f),(a,b,c,d,e,f),)
GL_FUNC(GLuint,glNewObjectBufferATI,(GLsizei a, const GLvoid *b, GLenum c),(a,b,c),return)
GL_FUNC(void,glUpdateObjectBufferATI,(GLuint a, GLuint b, GLsizei c, const GLvoid *d, GLenum e),(a,b,c,d,e),)
GL_FUNC(void,glFreeObjectBufferATI,(GLuint a),(a),)
GL_FUNC(void,glArrayObjectATI,(GLenum a, GLint b, GLenum c, GLsizei d, GLuint e, GLuint f),(a,b,c,d,e,f),)
GL_FUNC(void,glVertexAttribArrayObjectATI,(GLuint a, GLint b, GLenum c, GLboolean d, GLsizei e, GLuint f, GLuint g),(a,b,c,d,e,f,g),)
// CgGL needs these on Linux...
#if LL_LINUX || LL_SOLARIS
GL_FUNC(void*,glXGetCurrentDisplay,(void),(),return)
GL_FUNC(const char *,glXQueryExtensionsString,(void *dpy, int screen),(dpy,screen),return)
GL_FUNC(void*,glXGetProcAddressARB,(const GLubyte *fn),(fn),return)
#endif
#endif
// end of llglstubs.h ...
|