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/**
* @file lldraghandle.cpp
* @brief LLDragHandle base class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
// A widget for dragging a view around the screen using the mouse.
#include "linden_common.h"
#include "lldraghandle.h"
#include "llmath.h"
//#include "llviewerwindow.h"
#include "llui.h"
#include "llmenugl.h"
#include "lltextbox.h"
#include "llcontrol.h"
#include "llresmgr.h"
#include "llfontgl.h"
#include "llwindow.h"
#include "llfocusmgr.h"
const S32 LEADING_PAD = 5;
const S32 TITLE_PAD = 8;
const S32 BORDER_PAD = 1;
const S32 LEFT_PAD = BORDER_PAD + TITLE_PAD + LEADING_PAD;
const S32 RIGHT_PAD = BORDER_PAD + 32; // HACK: space for close btn and minimize btn
S32 LLDragHandle::sSnapMargin = 5;
LLDragHandle::LLDragHandle( const LLString& name, const LLRect& rect, const LLString& title )
: LLView( name, rect, TRUE ),
mDragLastScreenX( 0 ),
mDragLastScreenY( 0 ),
mLastMouseScreenX( 0 ),
mLastMouseScreenY( 0 ),
mDragHighlightColor( LLUI::sColorsGroup->getColor( "DefaultHighlightLight" ) ),
mDragShadowColor( LLUI::sColorsGroup->getColor( "DefaultShadowDark" ) ),
mTitleBox( NULL ),
mMaxTitleWidth( 0 ),
mForeground( TRUE )
{
sSnapMargin = LLUI::sConfigGroup->getS32("SnapMargin");
setSaveToXML(false);
}
void LLDragHandle::setTitleVisible(BOOL visible)
{
mTitleBox->setVisible(visible);
}
LLDragHandleTop::LLDragHandleTop(const LLString& name, const LLRect &rect, const LLString& title)
: LLDragHandle(name, rect, title)
{
setFollowsAll();
setTitle( title );
}
EWidgetType LLDragHandleTop::getWidgetType() const
{
return WIDGET_TYPE_DRAG_HANDLE_TOP;
}
LLString LLDragHandleTop::getWidgetTag() const
{
return LL_DRAG_HANDLE_TOP_TAG;
}
LLDragHandleLeft::LLDragHandleLeft(const LLString& name, const LLRect &rect, const LLString& title)
: LLDragHandle(name, rect, title)
{
setFollowsAll();
setTitle( title );
}
EWidgetType LLDragHandleLeft::getWidgetType() const
{
return WIDGET_TYPE_DRAG_HANDLE_LEFT;
}
LLString LLDragHandleLeft::getWidgetTag() const
{
return LL_DRAG_HANDLE_LEFT_TAG;
}
void LLDragHandleTop::setTitle(const LLString& title)
{
if( mTitleBox )
{
removeChild(mTitleBox);
delete mTitleBox;
}
LLString trimmed_title = title;
LLString::trim(trimmed_title);
const LLFontGL* font = gResMgr->getRes( LLFONT_SANSSERIF );
mTitleBox = new LLTextBox( "Drag Handle Title", mRect, trimmed_title, font );
mTitleBox->setFollows(FOLLOWS_TOP | FOLLOWS_LEFT | FOLLOWS_RIGHT);
mTitleBox->setFontStyle(LLFontGL::DROP_SHADOW_SOFT);
reshapeTitleBox();
// allow empty titles, as default behavior replaces them with title box name
if (trimmed_title.empty())
{
mTitleBox->setText(LLString::null);
}
addChild( mTitleBox );
}
const LLString& LLDragHandleTop::getTitle() const
{
return mTitleBox->getText();
}
void LLDragHandleLeft::setTitle(const LLString& )
{
if( mTitleBox )
{
removeChild(mTitleBox);
delete mTitleBox;
}
mTitleBox = NULL;
/* no title on left edge */
}
const LLString& LLDragHandleLeft::getTitle() const
{
return LLString::null;
}
void LLDragHandleTop::draw()
{
/* Disable lines. Can drag anywhere in most windows. JC
if( getVisible() && mEnabled && mForeground)
{
const S32 BORDER_PAD = 2;
const S32 HPAD = 2;
const S32 VPAD = 2;
S32 left = BORDER_PAD + HPAD;
S32 top = mRect.getHeight() - 2 * VPAD;
S32 right = mRect.getWidth() - HPAD;
// S32 bottom = VPAD;
// draw lines for drag areas
const S32 LINE_SPACING = (DRAG_HANDLE_HEIGHT - 2 * VPAD) / 4;
S32 line = top - LINE_SPACING;
LLRect title_rect = mTitleBox->getRect();
S32 title_right = title_rect.mLeft + mTitleWidth;
BOOL show_right_side = title_right < mRect.getWidth();
for( S32 i=0; i<4; i++ )
{
gl_line_2d(left, line+1, title_rect.mLeft - LEADING_PAD, line+1, mDragHighlightColor);
if( show_right_side )
{
gl_line_2d(title_right, line+1, right, line+1, mDragHighlightColor);
}
gl_line_2d(left, line, title_rect.mLeft - LEADING_PAD, line, mDragShadowColor);
if( show_right_side )
{
gl_line_2d(title_right, line, right, line, mDragShadowColor);
}
line -= LINE_SPACING;
}
}
*/
// Colorize the text to match the frontmost state
if (mTitleBox)
{
mTitleBox->setEnabled(mForeground);
}
LLView::draw();
}
// assumes GL state is set for 2D
void LLDragHandleLeft::draw()
{
/* Disable lines. Can drag anywhere in most windows. JC
if( getVisible() && mEnabled && mForeground )
{
const S32 BORDER_PAD = 2;
// const S32 HPAD = 2;
const S32 VPAD = 2;
const S32 LINE_SPACING = 3;
S32 left = BORDER_PAD + LINE_SPACING;
S32 top = mRect.getHeight() - 2 * VPAD;
// S32 right = mRect.getWidth() - HPAD;
S32 bottom = VPAD;
// draw lines for drag areas
// no titles yet
//LLRect title_rect = mTitleBox->getRect();
//S32 title_right = title_rect.mLeft + mTitleWidth;
//BOOL show_right_side = title_right < mRect.getWidth();
S32 line = left;
for( S32 i=0; i<4; i++ )
{
gl_line_2d(line, top, line, bottom, mDragHighlightColor);
gl_line_2d(line+1, top, line+1, bottom, mDragShadowColor);
line += LINE_SPACING;
}
}
*/
// Colorize the text to match the frontmost state
if (mTitleBox)
{
mTitleBox->setEnabled(mForeground);
}
LLView::draw();
}
void LLDragHandleTop::reshapeTitleBox()
{
const LLFontGL* font = gResMgr->getRes( LLFONT_SANSSERIF );
S32 title_width = font->getWidth( mTitleBox->getText() ) + TITLE_PAD;
if (mMaxTitleWidth > 0)
title_width = llmin(title_width, mMaxTitleWidth);
S32 title_height = llround(font->getLineHeight());
LLRect title_rect;
title_rect.setLeftTopAndSize(
LEFT_PAD,
mRect.getHeight() - BORDER_PAD,
mRect.getWidth() - LEFT_PAD - RIGHT_PAD,
title_height);
mTitleBox->setRect( title_rect );
}
void LLDragHandleTop::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLView::reshape(width, height, called_from_parent);
reshapeTitleBox();
}
void LLDragHandleLeft::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLView::reshape(width, height, called_from_parent);
}
//-------------------------------------------------------------
// UI event handling
//-------------------------------------------------------------
BOOL LLDragHandle::handleMouseDown(S32 x, S32 y, MASK mask)
{
// Route future Mouse messages here preemptively. (Release on mouse up.)
// No handler needed for focus lost since this clas has no state that depends on it.
gFocusMgr.setMouseCapture(this);
localPointToScreen(x, y, &mDragLastScreenX, &mDragLastScreenY);
mLastMouseScreenX = mDragLastScreenX;
mLastMouseScreenY = mDragLastScreenY;
// Note: don't pass on to children
return TRUE;
}
BOOL LLDragHandle::handleMouseUp(S32 x, S32 y, MASK mask)
{
if( hasMouseCapture() )
{
// Release the mouse
gFocusMgr.setMouseCapture( NULL );
}
// Note: don't pass on to children
return TRUE;
}
BOOL LLDragHandle::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
// We only handle the click if the click both started and ended within us
if( hasMouseCapture() )
{
S32 screen_x;
S32 screen_y;
localPointToScreen(x, y, &screen_x, &screen_y);
// Resize the parent
S32 delta_x = screen_x - mDragLastScreenX;
S32 delta_y = screen_y - mDragLastScreenY;
getParent()->translate(delta_x, delta_y);
S32 pre_snap_x = getParent()->getRect().mLeft;
S32 pre_snap_y = getParent()->getRect().mBottom;
mDragLastScreenX = screen_x;
mDragLastScreenY = screen_y;
LLRect new_rect;
LLCoordGL mouse_dir;
// use hysteresis on mouse motion to preserve user intent when mouse stops moving
mouse_dir.mX = (screen_x == mLastMouseScreenX) ? mLastMouseDir.mX : screen_x - mLastMouseScreenX;
mouse_dir.mY = (screen_y == mLastMouseScreenY) ? mLastMouseDir.mY : screen_y - mLastMouseScreenY;
mLastMouseDir = mouse_dir;
mLastMouseScreenX = screen_x;
mLastMouseScreenY = screen_y;
LLView* snap_view = getParent()->findSnapRect(new_rect, mouse_dir, SNAP_PARENT_AND_SIBLINGS, sSnapMargin);
getParent()->snappedTo(snap_view);
delta_x = new_rect.mLeft - pre_snap_x;
delta_y = new_rect.mBottom - pre_snap_y;
getParent()->translate(delta_x, delta_y);
mDragLastScreenX += delta_x;
mDragLastScreenY += delta_y;
getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << " (active)" <<llendl;
handled = TRUE;
}
else if( getVisible() )
{
getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << " (inactive)" << llendl;
handled = TRUE;
}
// Note: don't pass on to children
return handled;
}
void LLDragHandle::setValue(const LLSD& value)
{
setTitle(value.asString());
}
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