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/**
* @file llctrlselectioninterface.h
* @brief Programmatic selection of items in a list.
*
* Copyright (c) 2006-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LLCTRLSELECTIONINTERFACE_H
#define LLCTRLSELECTIONINTERFACE_H
#include "stdtypes.h"
#include "stdenums.h"
#include "llstring.h"
class LLSD;
class LLUUID;
class LLScrollListItem;
class LLCtrlSelectionInterface
{
public:
virtual ~LLCtrlSelectionInterface();
enum EOperation
{
OP_DELETE = 1,
OP_SELECT,
OP_DESELECT,
};
virtual BOOL getCanSelect() const = 0;
virtual S32 getItemCount() const = 0;
virtual BOOL selectFirstItem() = 0;
virtual BOOL selectNthItem( S32 index ) = 0;
virtual S32 getFirstSelectedIndex() const = 0;
// TomY TODO: Simply cast the UUIDs to LLSDs, using the selectByValue function
virtual BOOL setCurrentByID( const LLUUID& id ) = 0;
virtual LLUUID getCurrentID() = 0;
BOOL selectByValue(LLSD value);
BOOL deselectByValue(LLSD value);
virtual BOOL setSelectedByValue(LLSD value, BOOL selected) = 0;
virtual LLSD getSimpleSelectedValue() = 0;
virtual BOOL isSelected(LLSD value) = 0;
virtual BOOL operateOnSelection(EOperation op) = 0;
virtual BOOL operateOnAll(EOperation op) = 0;
};
class LLCtrlListInterface : public LLCtrlSelectionInterface
{
public:
virtual ~LLCtrlListInterface();
virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM) = 0;
virtual void clearColumns() = 0;
virtual void setColumnLabel(const LLString& column, const LLString& label) = 0;
// TomY TODO: Document this
virtual LLScrollListItem* addElement(const LLSD& value, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL) = 0;
LLScrollListItem* addSimpleElement(const LLString& value); // defaults to bottom
LLScrollListItem* addSimpleElement(const LLString& value, EAddPosition pos); // defaults to no LLSD() id
virtual LLScrollListItem* addSimpleElement(const LLString& value, EAddPosition pos, const LLSD& id) = 0;
virtual void clearRows() = 0;
virtual void sortByColumn(LLString name, BOOL ascending) = 0;
};
class LLCtrlScrollInterface
{
public:
virtual ~LLCtrlScrollInterface();
virtual S32 getScrollPos() = 0;
virtual void setScrollPos( S32 pos ) = 0;
virtual void scrollToShowSelected() = 0;
};
#endif
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