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/**
* @file llagpmempoolarb.h
* @brief LLAGPMemPoolARB base class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLAGPMEMPOOLARB_H
#define LL_LLAGPMEMPOOLARB_H
#include "llagpmempool.h"
class LLAGPMemPoolARB : public LLAGPMemPool
{
public:
LLAGPMemPoolARB(S32 request);
virtual ~LLAGPMemPoolARB();
/*virtual*/ LLAGPMemBlock* allocBlock(const S32 size);
LLAGPMemBlock *allocBlock(const S32 size, U32 target);
/*virtual*/ void freeBlock(LLAGPMemBlock *blockp);
void bind() {}
void enable() {}
/*virtual*/ void disable();
void flush() {}
// No point in these being inline, is there? They're virtual functions anyway...
/*virtual*/ inline LLAGPMemBlock *alloc(S32 size);
/*virtual*/ inline void free(LLAGPMemBlock *block);
/*virtual*/ inline void dump();
protected:
/*virtual*/ LLAGPMemBlock *createBlock(const U32 offset, const U32 size);
LLAGPMemBlock *createBlock(const U32 offset, const U32 size, const U32 target);
protected:
U32 mName;
};
class LLAGPMemBlockARB : public LLAGPMemBlock
{
public:
LLAGPMemBlockARB(LLAGPMemPool *mem_poolp, const U32 name, const U32 offset, const U32 size, U32 target);
virtual ~LLAGPMemBlockARB() { mMemPoolp->freeBlock(this); };
/*virtual*/ void copy (void *source, const U32 size_bytes);
/*virtual*/ void copyColor(void *source, const U32 size_bytes);
/*virtual*/ void free();
/*virtual*/ void bind();
/*virtual*/ void unbind();
/*virtual*/ void bindGLVertexPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLNormalPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ void bindGLColorPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLTexCoordPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ void bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ U32 getOffset() const { return 0; }
/*virtual*/ U32 getSize() const { return mSize; }
/*virtual*/ BOOL hasMappedMem() const { return FALSE; }
/*virtual*/ U8* getMappedMem();
/*virtual*/ U32 createFence() { return 0; }
/*virtual*/ void deleteFence(const U32 fence) {}
/*virtual*/ void sendFence(U32 fence) { }
/*virtual*/ void waitFence(U32 fence) { }
U32 getName() const { return mName; }
private:
U32 mName;
U32 mSize;
U32 mTarget;
friend class LLAGPMemPoolARB;
};
#endif // LL_LLAGPMEMPOOLARB_H
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