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/**
* @file lltaskname.h
* @brief This contains the current list of valid tasks and is inluded
* into both simulator and viewer
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLTASKNAME_H
#define LL_LLTASKNAME_H
// Current valid tasks
// If you add a taskname here you will have to
// 1) Add an initializer to init_object() in llscript.cpp
// 1.1) Add to object_type_to_task_name() in llregion.cpp
// 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp
// 3) Add any additional code to support new opcodes you create
typedef enum e_lltask_name
{
LLTASK_NULL = 0, // Not a valid task
LLTASK_AGENT = 1, // The player's agent in Linden World
LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
// LLTASK_BIG_SHOT, // Big shot that uses gravity
LLTASK_TREE = 5, // A tree
// LLTASK_BIRD, // a bird
// LLTASK_ATOR, // a predator
// LLTASK_SMOKE, // Smoke poof
// LLTASK_SPARK, // Little spark
// LLTASK_ROCK, // Rock
LLTASK_GRASS = 11, // Grass
LLTASK_PSYS = 12, // particle system test example
// LLTASK_ORACLE,
// LLTASK_DEMON, // Maxwell's demon
// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
LLTASK_PRIMITIVE = 16,
// LLTASK_GHOST = 17, // a ghost (Boo!)
LLTASK_TREE_NEW = 18
} ELLTaskName;
#endif
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