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/** 
 * @file llcachename.h
 * @brief A cache of names from UUIDs.
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLCACHENAME_H
#define LL_LLCACHENAME_H
#include "llhttpclient.h"
#include "llhost.h"
#include "lluri.h"
class LLMessageSystem;
class LLHost;
class LLUUID;

// agent_id/group_id, first_name, last_name, is_group, user_data
typedef void (*LLCacheNameCallback)(const LLUUID&, const std::string&, const std::string&, BOOL, void*);

// Here's the theory:
// If you request a name that isn't in the cache, it returns "waiting"
// and requests the data.  After the data arrives, you get that on 
// subsequent calls.
// If the data hasn't been updated in an hour, it requests it again,
// but keeps giving you the old value until new data arrives.
// If you haven't requested the data in an hour, it releases it.
class LLCacheName
{
public:
	LLCacheName(LLMessageSystem* msg);
	LLCacheName(LLMessageSystem* msg, const LLHost& upstream_host);
	~LLCacheName();

	// registers the upstream host
	// for viewers, this is the currently connected simulator
	// for simulators, this is the data server
	void setUpstream(const LLHost& upstream_host);

	void addObserver(LLCacheNameCallback callback);
	void removeObserver(LLCacheNameCallback callback);

	void cancelCallback(const LLUUID& id, LLCacheNameCallback callback, void* user_data = NULL);

	// janky old format. Remove after a while. Phoenix. 2008-01-30
	void importFile(LLFILE* fp);

	// storing cache on disk; for viewer, in name.cache
	bool importFile(std::istream& istr);
	void exportFile(std::ostream& ostr);

	// If available, copies the first and last name into the strings provided.
	// first must be at least DB_FIRST_NAME_BUF_SIZE characters.
	// last must be at least DB_LAST_NAME_BUF_SIZE characters.
	// If not available, copies the string "waiting".
	// Returns TRUE iff available.
	BOOL getName(const LLUUID& id, std::string& first, std::string& last);
	BOOL getFullName(const LLUUID& id, std::string& fullname);
	
	// If available, this method copies the group name into the string
	// provided. The caller must allocate at least
	// DB_GROUP_NAME_BUF_SIZE characters. If not available, this
	// method copies the string "waiting". Returns TRUE iff available.
	BOOL getGroupName(const LLUUID& id, std::string& group);

	// Call the callback with the group or avatar name.
	// If the data is currently available, may call the callback immediatly
	// otherwise, will request the data, and will call the callback when
	// available.  There is no garuntee the callback will ever be called.
	void get(const LLUUID& id, BOOL is_group, LLCacheNameCallback callback, void* user_data = NULL);
	
	// LEGACY
	void getName(const LLUUID& id, LLCacheNameCallback callback, void* user_data = NULL)
			{ get(id, FALSE, callback, user_data); }

	// This method needs to be called from time to time to send out
	// requests.
	void processPending();
	void setAgentURL(const std::string& url);
	void setGroupURL(const std::string& url);
	
	// Expire entries created more than "secs" seconds ago.
	void deleteEntriesOlderThan(S32 secs);

	//send the information retrived from backbone
	void sendAgentNames(const LLUUID& id, std::string& first, std::string& last);
	void sendGroupNames(const LLUUID& id, std::string& name);
	// Debugging
	void dump();		// Dumps the contents of the cache
	void dumpStats();	// Dumps the sizes of the cache and associated queues.

	static std::string getDefaultName();

private:

	class Impl;
	Impl& impl;

};

extern LLCacheName* gCacheName;

#endif