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/**
* @file lllandmark.h
* @brief Landmark asset class
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLLANDMARK_H
#define LL_LLLANDMARK_H
#include <map>
#include "llframetimer.h"
#include "lluuid.h"
#include "v3dmath.h"
class LLMessageSystem;
class LLHost;
// virutal base class used for calling back interested parties when a
// region handle comes back.
class LLRegionHandleCallback
{
public:
LLRegionHandleCallback() {}
virtual ~LLRegionHandleCallback() {}
virtual bool dataReady(
const LLUUID& region_id,
const U64& region_handle)
{
return true;
}
};
class LLLandmark
{
public:
~LLLandmark() {}
// returns true if the position is known.
bool getGlobalPos(LLVector3d& pos);
// setter used in conjunction if more information needs to be
// collected from the server.
void setGlobalPos(const LLVector3d& pos);
// return true if the region is known
bool getRegionID(LLUUID& region_id);
// return the local coordinates if known
LLVector3 getRegionPos() const;
// constructs a new LLLandmark from a string
// return NULL if there's an error
static LLLandmark* constructFromString(const char *buffer);
// register callbacks that this class handles
static void registerCallbacks(LLMessageSystem* msg);
// request information about region_id to region_handle.Pass in a
// callback pointer which will be erase but NOT deleted after the
// callback is made. This function may call into the message
// system to get the information.
static void requestRegionHandle(
LLMessageSystem* msg,
const LLHost& upstream_host,
const LLUUID& region_id,
LLRegionHandleCallback* callback);
// Call this method to create a lookup for this region. This
// simplifies a lot of the code.
static void setRegionHandle(const LLUUID& region_id, U64 region_handle);
private:
LLLandmark();
LLLandmark(const LLVector3d& pos);
static void processRegionIDAndHandle(LLMessageSystem* msg, void**);
static void expireOldEntries();
private:
LLUUID mRegionID;
LLVector3 mRegionPos;
bool mGlobalPositionKnown;
LLVector3d mGlobalPos;
struct CacheInfo
{
U64 mRegionHandle;
LLFrameTimer mTimer;
};
static std::pair<LLUUID, U64> mLocalRegion;
typedef std::map<LLUUID, CacheInfo> region_map_t;
static region_map_t mRegions;
typedef std::multimap<LLUUID, LLRegionHandleCallback*> region_callback_t;
static region_callback_t mRegionCallback;
};
#endif
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